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    First work - House

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    • N Offline
      Nullius
      last edited by

      Hey all,

      New to sketchup since about a month.
      After completing lots of tutorials, I started working on my house I bought a few months ago (the initial reason I started with Sketchup).
      Because a lot of renovation needs to be done, I'm using the model to get an idea of how all the possibilities will look in real life.

      It's still a work in progress, but the first floor does start to get some shape:
      1.jpg

      Work that is planned for this floor:

      • Update textures to higher quality ... I think it will improve the overall quality of the image a lot!
      • Replace some models from 3D warehouse with my own models: TV, couch (probably only the aluminium bars and the texture), chairs, ... I am quite happy with the piano, although I should give it a shiny look
      • Update the lights ... they are a bit too 'cheap' at the moment.
      • Reduce reflectivity in the door glass.
      • Use an HDRI map

      However, I do have some questions:

      • I get some weird spots when rendered in Vray (which is a pain in the *ss, but gives such nice results !). Look at the couch for examples, but it's in fact all over the image. The lights are made of a simple shape with a glass material I downloaded from the ASGVIS. Then I include an omnidirectional light within that shape. Anyone has any ideas of how to resolve the spots ? When I increase the transparancy of the material, the spots disappear and they get worse when decreased. Also, when using a standard Sketchup color, it's worse.

      • Should I use an emissive layer in vray to create realistic glow around the lights ?

      Still lots of work to do, but this is the house itself
      2.jpg

      Thanks πŸ˜‰

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      • N Offline
        Nullius
        last edited by

        Models aren't completely finished yet, but I get the same (irritating) spots on the outside also.
        What could possibly be the reason for this ?

        1.jpg

        Next is a closeup of the street lamp.
        In fact, I tried to reduce the size of the VRAY light so it would fit completely in the glass 'bowl' of the lamp.
        But no matter what I try to do, I always get the spots.

        straatlamp.jpg

        Any suggestions are welcome.
        Maybe It's because of the low quality materials or something ?

        Thanks in advance !

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Increasing the samples in the Vray light should help the splotchiness. I think it's called Photon samples in VfSU. If that doesn't help, try upping the subdivision in the Light Cache rollout.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • N Offline
            Nullius
            last edited by

            @earthmover said:

            Increasing the samples in the Vray light should help the splotchiness. I think it's called Photon samples in VfSU. If that doesn't help, try upping the subdivision in the Light Cache rollout.

            I'll try to re-render with new settings this evening.
            Thanks !

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            • fuzzionF Offline
              fuzzion
              last edited by

              @nullius said:

              @earthmover said:

              Increasing the samples in the Vray light should help the splotchiness. I think it's called Photon samples in VfSU. If that doesn't help, try upping the subdivision in the Light Cache rollout.

              I'll try to re-render with new settings this evening.
              Thanks !

              Also uncheck causatics option

              "Only the dead have seen the end of war" - Plato

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              • N Offline
                Nullius
                last edited by

                I tried to rerender with different options you guys suggested, but nothing seems to work (except increasing render time πŸ˜„).
                I think it's the material of the lamp or something.
                When I move the lightsource down about 1 meter, I don't get the spots (but the light isn't coming from the lamp ofcourse).
                If I change the color of the lamp housing to black, the spots also disappear.

                Next, I tried to use a VRay material (plastic) but that didn't help neither.
                It seems that whenever I change the lamp material to something bright, It shows me the spots. When I use a dark material, the spots disappear.

                I'm at work now, so I can't show you the results right now.

                Tnx πŸ˜„

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