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    [Plugin] Mirror

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    • TIGT Offline
      TIG Moderator
      last edited by

      The native 'flip' tools in the context-menu and/or Scale -1 only work 'axially' - RGB / XYZ.
      They also affect the original objects.

      The Mirror Tool, however, mirrors just the selected objects [temporarily grouping them to avoid geometry clashes], about any picked point or line from two picked points, or [more usually] a 'plane' you define by any three picked points - therefore the mirroring need not be 'axial' / orthogonal [but of course it can be if you so wish, since picking the points has all of the usual inferences/snaps/locking etc of native tools].

      The other advantage of the Mirror Tool is that it initially mirrors a temporarily grouped copy of the objects and leaves the original objects in place, a closing dialog asks if you want to erase the originals - when Yes removes them and No leaves them in place, both options leaving the mirrored copy where it was required, with the temporary grouping exploded.
      So as well as doing a simple Mirror it can also Copy the objects at the same time if desired - whereas using native tools this would be a much more intensive operation as you'd need to copy objects off to the side, perhaps grouping objects to avoid geometry clashes, scale -1 [ignoring the steps needed for resetting axes etc if the mirroring-plane were non-orthogonal] and moving back the mirrored objects back into place and exploding any temporary groups...
      πŸ€“

      TIG

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      • M Offline
        Mental
        last edited by

        @tig said:

        The native 'flip' tools in the context-menu and/or Scale -1 only work 'axially' - RGB / XYZ.
        They also affect the original objects.

        The Mirror Tool, however, mirrors just the selected objects [temporarily grouping them to avoid geometry clashes], about any picked point or line from two picked points, or [more usually] a 'plane' you define by any three picked points - therefore the mirroring need not be 'axial' / orthogonal [but of course it can be if you so wish, since picking the points has all of the usual inferences/snaps/locking etc of native tools].

        The other advantage of the Mirror Tool is that it initially mirrors a temporarily grouped copy of the objects and leaves the original objects in place, a closing dialog asks if you want to erase the originals - when Yes removes them and No leaves them in place, both options leaving the mirrored copy where it was required, with the temporary grouping exploded.
        So as well as doing a simple Mirror it can also Copy the objects at the same time if desired - whereas using native tools this would be a much more intensive operation as you'd need to copy objects off to the side, perhaps grouping objects to avoid geometry clashes, scale -1 [ignoring the steps needed for resetting axes etc if the mirroring-plane were non-orthogonal] and moving back the mirrored objects back into place and exploding any temporary groups...
        πŸ€“

        Thanks for detailed reply. My area of Sketchup Application is architectural concepts so in my case I work in various axis orientations anyway (and reset if required to go back to original one). So having to create a custom axis for mirroring is never a big deal. But I'll definitely give your plugin a go if I find that my scale -1 tool doesn't give me what I'm after. Thanks!

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        • ElibjrE Offline
          Elibjr
          last edited by

          Thank You TIG. You have some of the most reliable plugins in the forum! You have changed my view of SketchUp forever! 😍

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          • J Offline
            JGA
            last edited by

            Thanks for keeping on the development of this tool; it's the first one I loaded years ago that made SKUP more familiar to an AutoCAD user.

            Regards,
            JGA

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            • bmikeB Offline
              bmike
              last edited by

              TIG,

              Seems that Mirror doesn't honor Locked Components...

              [flash=640,480:hycafqxq]http://www.youtube.com/v/AQrNxCOZZuQ[/flash:hycafqxq]

              mike beganyi design + consulting llc

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              • bmikeB Offline
                bmike
                last edited by

                @mental said:

                Hi. Forgive me for possibly a stupid question but which advantages does this plugin bring compared to good old scale x -1. Probably I'm missing something.
                Thanks

                Much quicker, using the plugin, especially when dealing with off axis objects - compound roof rafters, sloping parts of stairs, etc. etc. No need to create an extra plane or line to include in the -1 Scale Operation to get the axis right...

                And it auto copies things for you, about any axis you choose, to dropping an identical assembly or rafter or whatever, exactly where you want it, is much easier.

                mike beganyi design + consulting llc

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Here's v3.8
                  http://forums.sketchucation.com/viewtopic.php?p=276512#p276512
                  It now honors any selected 'locked' components or groups, and does not mirror them.
                  I've also included some minor 'behind the scenes' code tweaks...

                  TIG

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                  • bmikeB Offline
                    bmike
                    last edited by

                    @tig said:

                    Here's v3.8
                    http://forums.sketchucation.com/viewtopic.php?p=276512#p276512
                    It now honors any selected 'locked' components or groups, and does not mirror them.
                    I've also included some minor 'behind the scenes' code tweaks...

                    Thanks TIG!
                    Sorry to call it out, but this is how I noticed the lock glitch!

                    mike beganyi design + consulting llc

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      This something to do with Sketchup itself.
                      If the arc/curve is grouped/mirrored with other connected-geometry [that borders a face] then the arc gets exploded !
                      If you replicate the arc+other_geometry_around_face > group, copy, scale -1, explode... you will find that native Sketchup breaks the arcs too...

                      TIG

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                      • jim smithJ Offline
                        jim smith
                        last edited by

                        TIG, thank you for the update

                        "Out of clutter find simplicity,
                        from discord find harmony,
                        In the middle of difficulty lies opportunity"
                        Albert Einstein

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                        • pilouP Offline
                          pilou
                          last edited by

                          @unknownuser said:

                          Sketchup breaks the arcs too...

                          It's a pity! πŸ˜•

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pilouP Offline
                            pilou
                            last edited by

                            So solution is to group the rectangle first! πŸ’­

                            With that all the mirrors of the arcs will keep the arcs not explosed! β˜€

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Yes - it's just the same in Sketchup when it's done manually...

                              TIG

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                              • urgenU Offline
                                urgen
                                last edited by

                                @unknownuser said:

                                @unknownuser said:

                                Sketchup breaks the arcs too...

                                It's a pity! πŸ˜•

                                ....Pilow,don"worry. πŸ˜„ make mirror and use plugin nilinies2arc.rb (http://forums.sketchucation.com/viewtopic.php?t=21155)...properties of the arc( in Entity Info) must have been restored πŸ˜‰

                                --pupil forever...------

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Don't know this little last one πŸ˜„

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    rainy day ideas..

                                    mirror would be a good one for doing what you did to split_to_plane.. where <enter> is Z instead of the 3rd click.. lathe would be another candidate (2nd click when defining the axis)..

                                    dotdotdot

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Seems there is a glitch ?

                                      An arc is drawn up left corner then "Mirrored"

                                      Making a group don't resolve the problem 😲
                                      when explode mirrored group , arc is exploded!
                                      when explode original group , arc is not exploded! 😲

                                      Mirror_arc.jpg


                                      Mirror_arc.skp

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        I use to render my projects in 3DS Max and my pipeline is to turn all entourage components to the cubes proxies (by Fredo's Ghost plug in), open simplified entourage skp file in Max and then replace
                                        them by another Max script with hi-poly vray proxies.
                                        What is interesting is that the mirrored (at some stage) SU components get wrongZ value in Max.
                                        I just wandering where is the wicked link:
                                        SU itself, mirror.rb, ghostcomponent.rb, exporters\importers? πŸ˜•

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @Jeff
                                          Sorry don't understand first proposition ...and second proposition! 😳

                                          @unknownuser said:

                                          mirror would be a good one
                                          : it's that the problem that don't work πŸ˜„
                                          with 2 or 3 clicks even I split horizontally the rectangle

                                          @unknownuser said:

                                          lathe

                                          ?? 😳

                                          A Copy Rotate works (don't explode the arc) but it's not the mirror function and i must draw some helper lines πŸ˜„

                                          copyrot.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @rv1974 said:

                                            I use to render my projects in 3DS Max and my pipeline is to turn all entourage components to the cubes proxies (by Fredo's Ghost plug in), open simplified entourage skp file in Max and then replace them by another Max script with hi-poly vray proxies.
                                            What is interesting is that the mirrored (at some stage) SU components get wrongZ value in Max.
                                            I just wandering where is the wicked link:
                                            SU itself, mirror.rb, ghostcomponent.rb, exporters\importers? πŸ˜•
                                            When you 'mirror' or use 'scale -1' [which is all that mirror really does] the component-instance is flipped [aka 'transformed']; however, inside its definition the geometry still has the original orientation.
                                            When exporting such objects into another format that exporter's code must identify the original geometry and its container's 'transformation', then typically it applies the transformation so it now looks right - some formats have limited 'transformation' abilities, so make everything changed so it looks right perhaps messing with the object's innards while doing this. This then breaks the direct link to the original's transformation, so maybe 'swapping' a component won't adopt the original's transformation...

                                            When you 'mirror' something it's typically about a bounding-box center-point - so is this 'Z difference' you see after swapping related to say half of the object's bounding-box 'height' [actually Z is its 'depth'!] - it might be that the Max script is incorrectly interpreting that point when applying its own transformation - would a fix be for the script to adjust the Z-value as it swaps ?
                                            Are you sure that the paired simple and complex proxies have the exact same bounding-box and insertion point etc - if they don't then the swapping of them can easily get muddled... If you swap and swap back do things reset properly or get worsened ? This could indicate such a state...

                                            TIG

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