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    [Plugin] Mirror

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    • pilouP Offline
      pilou
      last edited by

      @unknownuser said:

      Sketchup breaks the arcs too...

      It's a pity! πŸ˜•

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        So solution is to group the rectangle first! πŸ’­

        With that all the mirrors of the arcs will keep the arcs not explosed! β˜€

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • TIGT Offline
          TIG Moderator
          last edited by

          Yes - it's just the same in Sketchup when it's done manually...

          TIG

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          • urgenU Offline
            urgen
            last edited by

            @unknownuser said:

            @unknownuser said:

            Sketchup breaks the arcs too...

            It's a pity! πŸ˜•

            ....Pilow,don"worry. πŸ˜„ make mirror and use plugin nilinies2arc.rb (http://forums.sketchucation.com/viewtopic.php?t=21155)...properties of the arc( in Entity Info) must have been restored πŸ˜‰

            --pupil forever...------

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            • pilouP Offline
              pilou
              last edited by

              Don't know this little last one πŸ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                rainy day ideas..

                mirror would be a good one for doing what you did to split_to_plane.. where <enter> is Z instead of the 3rd click.. lathe would be another candidate (2nd click when defining the axis)..

                dotdotdot

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                • pilouP Offline
                  pilou
                  last edited by

                  Seems there is a glitch ?

                  An arc is drawn up left corner then "Mirrored"

                  Making a group don't resolve the problem 😲
                  when explode mirrored group , arc is exploded!
                  when explode original group , arc is not exploded! 😲

                  Mirror_arc.jpg


                  Mirror_arc.skp

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • R Offline
                    rv1974
                    last edited by

                    I use to render my projects in 3DS Max and my pipeline is to turn all entourage components to the cubes proxies (by Fredo's Ghost plug in), open simplified entourage skp file in Max and then replace
                    them by another Max script with hi-poly vray proxies.
                    What is interesting is that the mirrored (at some stage) SU components get wrongZ value in Max.
                    I just wandering where is the wicked link:
                    SU itself, mirror.rb, ghostcomponent.rb, exporters\importers? πŸ˜•

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                    • pilouP Offline
                      pilou
                      last edited by

                      @Jeff
                      Sorry don't understand first proposition ...and second proposition! 😳

                      @unknownuser said:

                      mirror would be a good one
                      : it's that the problem that don't work πŸ˜„
                      with 2 or 3 clicks even I split horizontally the rectangle

                      @unknownuser said:

                      lathe

                      ?? 😳

                      A Copy Rotate works (don't explode the arc) but it's not the mirror function and i must draw some helper lines πŸ˜„

                      copyrot.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @rv1974 said:

                        I use to render my projects in 3DS Max and my pipeline is to turn all entourage components to the cubes proxies (by Fredo's Ghost plug in), open simplified entourage skp file in Max and then replace them by another Max script with hi-poly vray proxies.
                        What is interesting is that the mirrored (at some stage) SU components get wrongZ value in Max.
                        I just wandering where is the wicked link:
                        SU itself, mirror.rb, ghostcomponent.rb, exporters\importers? πŸ˜•
                        When you 'mirror' or use 'scale -1' [which is all that mirror really does] the component-instance is flipped [aka 'transformed']; however, inside its definition the geometry still has the original orientation.
                        When exporting such objects into another format that exporter's code must identify the original geometry and its container's 'transformation', then typically it applies the transformation so it now looks right - some formats have limited 'transformation' abilities, so make everything changed so it looks right perhaps messing with the object's innards while doing this. This then breaks the direct link to the original's transformation, so maybe 'swapping' a component won't adopt the original's transformation...

                        When you 'mirror' something it's typically about a bounding-box center-point - so is this 'Z difference' you see after swapping related to say half of the object's bounding-box 'height' [actually Z is its 'depth'!] - it might be that the Max script is incorrectly interpreting that point when applying its own transformation - would a fix be for the script to adjust the Z-value as it swaps ?
                        Are you sure that the paired simple and complex proxies have the exact same bounding-box and insertion point etc - if they don't then the swapping of them can easily get muddled... If you swap and swap back do things reset properly or get worsened ? This could indicate such a state...

                        TIG

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                        • R Offline
                          rv1974
                          last edited by

                          may be the attached files would help.


                          skp+max files example


                          It looks correct in SU: axes are OK and the same definition of the components


                          after opening in Max it looks OK too


                          After the Soulburn's Object replacer was applied: Z values :(


                          the same area after some brief messing:)

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            So the Max 'swapper' script is misinterpreting the transformation of the imported objects ?
                            If you swap and re-swap back as you were, are you back or has further wrong-transformation happened ?
                            Seems to me the issue is with the Max swapper script itself, which is clearly flipping the 'mirrored' versions of swapped pyramids about their centers ??
                            If you used a non-symmetrical object as the two simple/complex we can better see the extent of the 'flipping' which might be a 'rotation' or a real 'scale -1' ??? try a pyramid placeholder with an offset apex so we can clearly see its transformation, and a more complex version for the 'swap'.
                            The Z-offset issue should be solved if the script correctly flips these mirrored versions...
                            I know little about Max scripts.
                            Have you tried looking for solutions over on their forums...

                            TIG

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                            • R Offline
                              rv1974
                              last edited by

                              Wow you helped (even knowing little about max script) me to solve the the issue that was a real pain in the @ss for a very long period.
                              I tended to blame Sketchup but it appears to be a Soulburn replacer problem.
                              For all who suffered the same issue, Here is a good one (that respects SU components):
                              https://www.scriptspot.com/3ds-max/scripts/replacer-0

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                @unknownuser said:

                                @Jeff
                                Sorry don't understand first proposition ...and second proposition! 😳

                                it's that the problem that don't work πŸ˜„
                                with 2 or 3 clicks even I split horizontally the rectangle

                                maybe it works out ok with 2D (but even then, i think you still have to define the Z for proper mirror)

                                @unknownuser said:

                                ?? 😳

                                A Copy Rotate works (don't explode the arc) but it's not the mirror function and i must draw some helper lines πŸ˜„

                                [attachment=0:25m1367s]<!-- ia0 -->copyrot.jpg<!-- ia0 -->[/attachment:25m1367s]

                                copy/rotate isn't mirroring it though.. using a rectangle for testing doesn't make that immediately recognizable..
                                (mirroring an object can very literally be thought of as placing an actual mirror on a line and you'll be left with the original component as well as the one you see in the mirror.. there's no 180ΒΊ rotating happening )

                                anyway.. the idea for <return> for Z isn't creating new functionality for the tools.. it just makes some situations a tiny bit easier when you're zoomed in close.. if you want to mirror something along the green axis, you select the object, click on one part of the green axis, click another part of the green axis, then inference along the blue axis for your third point.. if you can push <return> for Z, you'd only click the first and second points then <return> tells it your third click is on a vertical axis..

                                with lathe, you also have to define the rotation axis.. but if this option were in it and you were rotating perpendicular to the ground, you'd only click once then <enter>
                                (in a round about way, it's the same thing as holding the shift key in order to lock the protractor to the Z axis then using one click to define a point of rotation)

                                you can see the same behavior in split_to_plane and cut_to_plane.

                                dotdotdot

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Yes but the problem was not exactly that the problem was the "explosion" of the arc πŸ˜„

                                  So my solution to Group the rectangle before draw anything resolve all headache! πŸ˜‰
                                  Mirror can be used with any restriction and by Magical mood the arc stay safe! πŸ˜„

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @unknownuser said:

                                    Yes but the problem was not exactly that the problem was the "explosion" of the arc πŸ˜„

                                    So my solution to Group the rectangle before draw anything resolve all headache! πŸ˜‰
                                    Mirror can be used with any restriction and by Magical mood the arc stay safe! πŸ˜„

                                    haha.. i think we're talking about two entirely different things.
                                    TIG knows what i'm talking about because i got the idea from him.. it's not my idea, it's his πŸ˜‰

                                    dotdotdot

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                                    • bmikeB Offline
                                      bmike
                                      last edited by

                                      would love to see <enter> or <return> give you the Z. would make life that much nicer when picking and hunting around to mirror an object.

                                      mike beganyi design + consulting llc

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        But if you pick two points if gives you a line on the 'plane of mirroring', the third point can be in any direction, provided it's not co-linear with the initial two points: the inference engine makes picking a third point on the plane to make it 'vertical' easy [provided that the initial two points are not already vertically aligned!]... just move the cursor until the rubber-banding turn blue and click the 'plane of mirroring' is now vertical and passing through the initial two points... If you replaced the third mouse click with a <enter> key-press what are the advantages ? you'd probably have to take your hand off the mouse ?? Having the third point replaced by <enter> also screws up the tool as you can mirror in different ways by picking one, two or three points - an <enter> after clicking stops and uses the points so far clicked...

                                        TIG

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @tig said:

                                          But if you pick two points if gives you a line on the 'plane of mirroring', the third point can be in any direction, provided it's not co-linear with the initial two points: the inference engine makes picking a third point on the plane to make it 'vertical' easy [provided that the initial two points are not already vertically aligned!]... just move the cursor until the rubber-banding turn blue and click the 'plane of mirroring' is now vertical and passing through the initial two points... If you replaced the third mouse click with a <enter> key-press what are the advantages ? you'd probably have to take your hand off the mouse ?? Having the third point replaced by <enter> also screws up the tool as you can mirror in different ways by picking one, two or three points - an <enter> after clicking stops and uses the points so far clicked...

                                          yeah.. i hear what you're saying..
                                          the reason i posted in the first place was because i was doing some mirroring in a weirdish situation (in close with other elements nearby) and was having problems getting the Z inference.. so i was setting 1st & 2nd points then zooming out to get the Z.. in which case, id rather of kept the zoom the same then took my hand off the mouse for the <return> key..

                                          generally though, the mirror plugin catches the Z axis very consistently.. maybe a sweeter idea than <return> would be a double-click (or a right-click?) on the 2nd point forces the Z? is that even possible with ruby?

                                          that said, lathe's axis setting is a little more finicky when it comes to setting the second point and i usually end up drawing a line which defines the rotation axis then snapping to it's end points.. (there's a little box the follows the cursor and you have to click inside of it.. even if it's showing you you're locked to the Z axis, you still have to click in the little box as well)

                                          [EDIT]- oh.. also.. i wasn't suggesting replacing the third click with <enter>... the third click is still necessary in a lot of situations.. i was just thinking IF the <enter> is pressed after the 2nd click then it will go on the Z.. but you're still able to do a 3rd click instead if you need another plane that isn't vertical

                                          dotdotdot

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                                          • bmikeB Offline
                                            bmike
                                            last edited by

                                            yes, you still need to keep the third click, but if there was an 'option' click or something that simply meant Z on the last point, it would be sweet.

                                            thats the way the mirror works in auto cad, if i remember. you can pick three points, or 2 with a right click or enter to finish the command.

                                            mike beganyi design + consulting llc

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