[Plugin] Bitmap To Mesh
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Version 0.2.0b
- Made into a tool so the user can easily position the mesh
- Moved menu to
Draw > Mesh From Bitmap
- Keeps aspect ratio of image or
Image
element - Right click and
Image
element to generate a mesh. (Does not need to be BMP image - butDraw > Mesh From Bitmap
still require BMP imput) - Colour BMP images will convert the RGB value to optical greyscale.
- VCB support
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Test using sample maps from: http://www.mtgrafix.com/programs/terrain.html
Also tried this: http://www.twisteddirt.com/TutorialStuff/dem_02.php Nice terrain shape - but the diffuse texture wasn't so good.
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308px × 1 047px - that would make the mesh ~500-600K faces?
And the issue with that bitmap is that despite it being a greyscale, it's still not a height map - which is why the mesh doesn't come out looking as what the image illustrate.
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Yes, true. I just wanted to test it - the file is 105 MB
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Yea - the last texture I tested was 512x512 - heavy mesh. And I'd forgotten that Autosave was on - every 5 mins. x_X
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Why don't I get the Curve Simplification to work?
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hm... possibly you have a version where it failed on closed loops. I might not have uploaded a corrected version...
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So I notice these wonderful meshes created. How is one controlling the height of the extrusion?
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The pieces on the roof (above the pediment) are made with your plugin
Reconstrucción del Templo de Artemis Agrotera 4 by Egocentrico, on FlickrClick here to see it in bigger size (1024 px):
http://www.flickr.com/photos/28798115@N00/5053994977/sizes/l/in/photostream/
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So I read the posts and then thought nothing of trying a 2048x2048 heightmap produced by L3DT (terrain generating program.) Maybe I should try a bit smaller at first. Then I won't just freeze sketchup and make my patience run out...
I will try with a smaller (much smaller) one first and post the results.
Bryan
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@unknownuser said:
So I notice these wonderful meshes created. How is one controlling the height of the extrusion?
Color, the darker the black and brighter the white will produce the greatest crests and troughs.
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After letting a 384x384 (meters) heightmap simmer:
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@solo said:
Color, the darker the black and brighter the white will produce the greatest crests and troughs.
I get that easy enough. its all based on contrast. . .so One must go into PhoShop and manipulate and lessen those contrasts before putting it into the plugin? Because when I down loaded the scrolly motif lintel thing, I got all kinds of mess. I just couldn't get my model to look like others were doing. . .
I'll keep playing with it.
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David,
Use the scale tool to compress it vertically. -
oh well. . . there's one for the duh thread.
Thx
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With version 0.2.0 you specify the height your self - either by using the cursor or entering a length in the VCB.
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thomthom, this is very cool. I can hardly believe you got this to work. I use this in Eon-Software's Vue and love it, now that it can be done on SU is incredible. VERY NICELY DONE!
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