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    [Plugin] Bitmap To Mesh

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    • thomthomT Offline
      thomthom
      last edited by

      πŸ˜† That's great Alex! πŸ˜„

      Btw - you wouldn't happen to be around MΓΌnchen next week? The office is going for a trip - Wednesday 'til Sunday... I think.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        v2 lost on a hdd crash. yup, via a CExt using http://glew.sourceforge.net/basic.html to create and interact with the openGL window. used only a simple wireframe view for testing but it is possible to create a textured/shader scene as well.

        Sounds like you had all sorts of fun experimental things lost in this HDD crash... 😞

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • EarthMoverE Offline
          EarthMover
          last edited by

          This is great Thomas.

          Do you think it's possible to use the bitmap data to do other things besides generate a point cloud terrain? Could you transfer black lines on a bit map to lines on a face? Could you offset and pushpull based on pixel color data? Just thinking of how to take Silver Shadow's original request to generate a brick wall with depth using a bitmap and make it more polygon friendly. It's great, but using a point cloud terrain to generate several wall textures will bring SU to it's knees.

          Could you possibly glean the UVW coordinates of a texture applied to a face and tile the 3D geometry as components over those coordinates?

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • thomthomT Offline
            thomthom
            last edited by

            @earthmover said:

            Could you offset and pushpull based on pixel color data?

            It's possible - but not easy - I don't know how.

            @earthmover said:

            It's great, but using a point cloud terrain to generate several wall textures will bring SU to it's knees.

            You could use CleanUp to reduce excess faces/edges for uniform textures.
            But in any case - keep the texture files small.

            @earthmover said:

            Could you possibly glean the UVW coordinates of a texture applied to a face and tile the 3D geometry as components over those coordinates?

            The texture would have to be BMP - as there is no built in method to get access to the texture data in SU. But it is possible - however, this is also something that turns rather complicated. Though would be an interesting project I can't see myself taking it in this direction - I got at the moment UV Tools, Bezier Surface and Vertex Tools as my main focus (that is not including smaller updates/projects).

            I will be updating it with some smaller improvements, but if anyone want to take it further then be my guest. I just threw this together today during a break as I realised that most the code would be reading the image files - which I already had the codes for from Vertex Tool's toolbar system.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Test with simple displacement map:

              Displacement.png

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • W Offline
                Whaat
                last edited by

                cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                Great work Thom!

                SketchUp Plugins for Professionals

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  water.jpg

                  dotdotdot

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    you ROCK!!! 😍

                    where are my old bump maps? time to go play...

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      @whaat said:

                      cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                      Great work Thom!

                      I'm looking forward to that...with perhaps a poly count adjustment. πŸ‘ πŸ‘

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @whaat said:

                        cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                        Possible - but you'd risk an insanely heavy mesh...

                        @earthmover said:

                        with perhaps a poly count adjustment.

                        Well, one could sample less of the image...

                        If I was better at math I could work out where the contrasts where and use more points from those areas...

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • david_hD Offline
                          david_h
                          last edited by

                          I finally got it to work. I had to the LIB2 thing. It always takes me a little longer. At first i thought it was hanging on me and on some images it did, but I played around with my BMP in phoshop and got the mesh to work. Take a look: see if you can figure it out. Cool plugin. Don't know how I will use it yet but it's cool!


                          mesh1.jpg


                          mesh2.jpg


                          mesh3.jpg

                          If I make it look easy...It is probably easy

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            This does seem like a plugin with a lot of potential. I gave it a try with a BMP version of the following image but it didn't appear that anything was happening. It seemed to lock up my computer but it should probably be chalked up to the lousy computer I have at work.

                            http://farm5.static.flickr.com/4120/4783291846_6d66178a50.jpg

                            This height map was actually created in SU to begin with.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • D Offline
                              dedmin
                              last edited by

                              Quick test in Rhino:
                              2010-10-01_200759.jpg

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                Dedmin, did you try to do it with ThomThom's script in SU?

                                By the way, I think it looks nicer in SketchUp. πŸ˜‰

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  1.25 million entities? 😲 That would let the magic smoke out of this computer for sure. πŸ˜†

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    with this bmp, i added a few extra pixels along the top and bottom making it an even 125x500px which brought the entities down by 75%..
                                    (make sure to scale the y axis to 25% in order to fix the proportions)

                                    zipped on a mac.. ignore the ds files etc..

                                    untitled1.jpg

                                    dotdotdot

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      yeah, it works in sketchup..
                                      tt's script scales everything to a square so i made the mistake of adding more black for an overall 500x500 px (4times the recommended resolution of 250x250)..

                                      it came in at a modest 1.25 million entities πŸ˜„


                                      with hidden geometry turned on

                                      dotdotdot

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                                      • D Offline
                                        dedmin
                                        last edited by

                                        No, there is a similar command in Rhino - Mesh Heightfield. I just used your image to test it - the mesh is quite small 33 by 8 by 1,3 mm. I doubt this can be done in SketchUP.

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                                        • D Offline
                                          dedmin
                                          last edited by

                                          And Rhino maps the image as a texture

                                          Untitled-1.jpg

                                          2010-10-01_221122.jpg

                                          2010-10-01_221044.jpg

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                                          • N Offline
                                            notareal
                                            last edited by

                                            Nice one! I can imagine that one day this will be in need.

                                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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