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[Plugin] Bitmap To Mesh

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  • B Offline
    Ben Ritter
    last edited by 14 Dec 2010, 14:20

    I will try the resampling. Any idea why the image gets turned around?

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    • T Offline
      thomthom
      last edited by 14 Dec 2010, 14:21

      @ben ritter said:

      I will try the resampling. Any idea why the image gets turned around?

      Got a screenshot? I'm not sure if I understand what you describe.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • M Offline
        majid
        last edited by 14 Dec 2010, 19:47

        Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • B Offline
          Ben Ritter
          last edited by 14 Dec 2010, 20:47

          @thomthom said:

          @ben ritter said:

          I will try the resampling. Any idea why the image gets turned around?

          Got a screenshot? I'm not sure if I understand what you describe.

          Thomas, thanks for your help, I can't seem to recreate that scenario now, but here's what happens when I try to project the texture above it. I get bits and pieces onto the mesh.


          huskie.jpg

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          • T Offline
            thomthom
            last edited by 14 Dec 2010, 22:46

            @majid said:

            Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

            You could run CleanUp afterwards.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • F Offline
              Fletch
              last edited by 15 Dec 2010, 12:32

              Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

              Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

              Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

              Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
              It is KEY to use a very good displacement map and very small resolution.


              Pins-Final_Twilight-Render.jpg

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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              • T Offline
                thomthom
                last edited by 15 Dec 2010, 13:02

                Fletch - how did you do that?
                A plugin that inserts components at vertices?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • D Offline
                  Dave R
                  last edited by 15 Dec 2010, 13:04

                  Fletch, that is way cool! It looks like an On/Off button but makes me think it's label could be changed by controlling which pins are up and which are down.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • B Offline
                    Ben Ritter
                    last edited by 15 Dec 2010, 17:11

                    @fletch said:

                    Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                    Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                    Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                    Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                    It is KEY to use a very good displacement map and very small resolution.

                    Fletch, thanks for the reminders. The bmp was a scanned in sketch that I tried. Perhaps not the best to use. Thank you anyway.

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                    • GaieusG Offline
                      Gaieus
                      last edited by 16 Dec 2010, 12:21

                      @thomthom said:

                      Fletch - how did you do that?
                      A plugin that inserts components at vertices?

                      Here is a bit of the workflow.
                      http://twilightrender.com/phpBB3/viewtopic.php?f=26&t=2208

                      Gai...

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                      • T Offline
                        thomthom
                        last edited by 16 Dec 2010, 12:28

                        @unknownuser said:

                        The board requires you to be registered and logged in to view this forum.

                        😞

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • GaieusG Offline
                          Gaieus
                          last edited by 16 Dec 2010, 12:35

                          Ah yeah, that is a restricted area for license holders.

                          Anyway, it's drop.rb. 😉

                          Gai...

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                          • T Offline
                            thomthom
                            last edited by 21 Dec 2010, 17:26

                            Version 0.3.0b

                            • Renamed Mesh From Bitmap to Mesh From Heightmap
                            • Added new Mesh From Bitmap
                              [attachment=0:3etwkcol]<!-- ia0 -->MeshFromBitmap.png<!-- ia0 -->[/attachment:3etwkcol]

                            Known bug:
                            Flipped image isn't properly recognised.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • J Offline
                              jeffschaid01
                              last edited by 5 Feb 2011, 20:30

                              Hello,

                              After importing the bmp, I've adjusted height, width, etc. The program then follows through by indexing points and generating a mesh. After that I'm attempting to export as a vrml and the program continues to crash at 49%. I'm sure doing something incorrectly but not sure what. Any suggestions?

                              Thanks,
                              Jeff

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                              • J Offline
                                jeffschaid01
                                last edited by 5 Feb 2011, 21:52

                                Hello,

                                Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                Thanks,
                                Jeff

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                                • T Offline
                                  thomthom
                                  last edited by 6 Feb 2011, 10:02

                                  @jeffschaid01 said:

                                  Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                  VRML? What are you using to export that?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • T Offline
                                    thomthom
                                    last edited by 6 Feb 2011, 20:51

                                    @jeffschaid01 said:

                                    Hello,

                                    Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                    Thanks,
                                    Jeff

                                    If SketchUp crashes when you export then I'm afraid I can't help, as this plugin has nothing to do with the exporter.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • J Offline
                                      jeffschaid01
                                      last edited by 7 Feb 2011, 13:14

                                      Are there further steps needed (other than the ones mentioned) prior to export or should the file theoretically be ready for export?

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                                      • T Offline
                                        thomthom
                                        last edited by 7 Feb 2011, 13:29

                                        No additional steps. Once it has created the geometry it's done its job.

                                        You're problem appear to be with the exporter.

                                        You're exporting to a 3d printer? Isn't there a different format then VRML you can use?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • J Offline
                                          jeffschaid01
                                          last edited by 7 Feb 2011, 13:37

                                          Yes. I can use other file types such as a 3ds or stl. However, I've tried exporting as a 3ds as well and again, the program crashes at 49% for some reason. Very strange.

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