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    [Plugin] Bitmap To Mesh

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    • B Offline
      Ben Ritter
      last edited by

      I will try the resampling. Any idea why the image gets turned around?

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      • thomthomT Offline
        thomthom
        last edited by

        @ben ritter said:

        I will try the resampling. Any idea why the image gets turned around?

        Got a screenshot? I'm not sure if I understand what you describe.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • majidM Offline
          majid
          last edited by

          Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • B Offline
            Ben Ritter
            last edited by

            @thomthom said:

            @ben ritter said:

            I will try the resampling. Any idea why the image gets turned around?

            Got a screenshot? I'm not sure if I understand what you describe.

            Thomas, thanks for your help, I can't seem to recreate that scenario now, but here's what happens when I try to project the texture above it. I get bits and pieces onto the mesh.


            huskie.jpg

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            • thomthomT Offline
              thomthom
              last edited by

              @majid said:

              Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

              You could run CleanUp afterwards.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • F Offline
                Fletch
                last edited by

                Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                Thom Thom, I used your plugin to helpme create this image... thanks again! πŸ‘
                It is KEY to use a very good displacement map and very small resolution.


                Pins-Final_Twilight-Render.jpg

                Fletch
                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Fletch - how did you do that?
                  A plugin that inserts components at vertices?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Fletch, that is way cool! It looks like an On/Off button but makes me think it's label could be changed by controlling which pins are up and which are down.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • B Offline
                      Ben Ritter
                      last edited by

                      @fletch said:

                      Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                      Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                      Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                      Thom Thom, I used your plugin to helpme create this image... thanks again! πŸ‘
                      It is KEY to use a very good displacement map and very small resolution.

                      Fletch, thanks for the reminders. The bmp was a scanned in sketch that I tried. Perhaps not the best to use. Thank you anyway.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @thomthom said:

                        Fletch - how did you do that?
                        A plugin that inserts components at vertices?

                        Here is a bit of the workflow.
                        http://twilightrender.com/phpBB3/viewtopic.php?f=26&t=2208

                        Gai...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @unknownuser said:

                          The board requires you to be registered and logged in to view this forum.

                          😞

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Ah yeah, that is a restricted area for license holders.

                            Anyway, it's drop.rb. πŸ˜‰

                            Gai...

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Version 0.3.0b

                              • Renamed Mesh From Bitmap to Mesh From Heightmap
                              • Added new Mesh From Bitmap
                                [attachment=0:3etwkcol]<!-- ia0 -->MeshFromBitmap.png<!-- ia0 -->[/attachment:3etwkcol]

                              Known bug:
                              Flipped image isn't properly recognised.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • J Offline
                                jeffschaid01
                                last edited by

                                Hello,

                                After importing the bmp, I've adjusted height, width, etc. The program then follows through by indexing points and generating a mesh. After that I'm attempting to export as a vrml and the program continues to crash at 49%. I'm sure doing something incorrectly but not sure what. Any suggestions?

                                Thanks,
                                Jeff

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                                • J Offline
                                  jeffschaid01
                                  last edited by

                                  Hello,

                                  Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                  Thanks,
                                  Jeff

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @jeffschaid01 said:

                                    Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                    VRML? What are you using to export that?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @jeffschaid01 said:

                                      Hello,

                                      Are further steps needed prior to exporting as vrml after height, width and depth adjustments have been made along with point indexing and mesh generating? All of these steps have been completed but SU is crashing at the 49% mark while exporting as vrml. Any help will be greatly apprecaited.

                                      Thanks,
                                      Jeff

                                      If SketchUp crashes when you export then I'm afraid I can't help, as this plugin has nothing to do with the exporter.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • J Offline
                                        jeffschaid01
                                        last edited by

                                        Are there further steps needed (other than the ones mentioned) prior to export or should the file theoretically be ready for export?

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          No additional steps. Once it has created the geometry it's done its job.

                                          You're problem appear to be with the exporter.

                                          You're exporting to a 3d printer? Isn't there a different format then VRML you can use?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            jeffschaid01
                                            last edited by

                                            Yes. I can use other file types such as a 3ds or stl. However, I've tried exporting as a 3ds as well and again, the program crashes at 49% for some reason. Very strange.

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