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    [Plugin] Bitmap To Mesh

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    • K Offline
      keyston
      last edited by

      hey, excellent tool, similar to the terrain editor in vue but with your script you can work to a scale.
      2 questions;

      how do you map a texture to a non flat surface in su?
      I usually un soften/smooth edges and muck around with the eyedropper in the material toolbar which is a long process at the best of times, but with the hundreds/thousands of faces generated using this plugin thats not an option.

      I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓
      Thanks again for the plugin.

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      • K Offline
        keyston
        last edited by

        just found the answer to my first question, projected texture. much easier 😒

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        • thomthomT Offline
          thomthom
          last edited by

          @keyston said:

          I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓

          It'd be challenging to make the mesh work between faces, but the biggest problem is that it would most likely create a mesh that is all too dense for SketchUp to handle.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • jamalitoJ Offline
            jamalito
            last edited by

            wow every good I like this plugin
            becouse I am used it in ornamentation
            thnx


            basmah.jpg

            Albert Einstein:
            ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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            • B Offline
              Ben Ritter
              last edited by

              Thomas, I love it. I have the mesh made, but struggling to find the right image size to make the mesh workable. I've broken the image down into 6 parts and I have a mesh, but can't get a texture applied. SU crashes.

              I've been able to apply the texture when it's grouped, but the image gets applied rotated 180 deg.

              So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

              SU8.0.3117, File is 98mb

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              • M Offline
                Matias Germán
                last edited by

                It´s a great plugin. Thanks Thomas. 👍

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @ben ritter said:

                  So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                  If you need a simpker mesh, resample the bitmap you generated it from down. Less pixels - simpler mesh.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • B Offline
                    Ben Ritter
                    last edited by

                    I will try the resampling. Any idea why the image gets turned around?

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @ben ritter said:

                      I will try the resampling. Any idea why the image gets turned around?

                      Got a screenshot? I'm not sure if I understand what you describe.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • majidM Offline
                        majid
                        last edited by

                        Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • B Offline
                          Ben Ritter
                          last edited by

                          @thomthom said:

                          @ben ritter said:

                          I will try the resampling. Any idea why the image gets turned around?

                          Got a screenshot? I'm not sure if I understand what you describe.

                          Thomas, thanks for your help, I can't seem to recreate that scenario now, but here's what happens when I try to project the texture above it. I get bits and pieces onto the mesh.


                          huskie.jpg

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @majid said:

                            Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                            You could run CleanUp afterwards.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • F Offline
                              Fletch
                              last edited by

                              Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                              Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                              Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                              Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                              It is KEY to use a very good displacement map and very small resolution.


                              Pins-Final_Twilight-Render.jpg

                              Fletch
                              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Fletch - how did you do that?
                                A plugin that inserts components at vertices?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Fletch, that is way cool! It looks like an On/Off button but makes me think it's label could be changed by controlling which pins are up and which are down.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • B Offline
                                    Ben Ritter
                                    last edited by

                                    @fletch said:

                                    Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                                    Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                                    Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                                    Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                                    It is KEY to use a very good displacement map and very small resolution.

                                    Fletch, thanks for the reminders. The bmp was a scanned in sketch that I tried. Perhaps not the best to use. Thank you anyway.

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      @thomthom said:

                                      Fletch - how did you do that?
                                      A plugin that inserts components at vertices?

                                      Here is a bit of the workflow.
                                      http://twilightrender.com/phpBB3/viewtopic.php?f=26&t=2208

                                      Gai...

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @unknownuser said:

                                        The board requires you to be registered and logged in to view this forum.

                                        😞

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Ah yeah, that is a restricted area for license holders.

                                          Anyway, it's drop.rb. 😉

                                          Gai...

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Version 0.3.0b

                                            • Renamed Mesh From Bitmap to Mesh From Heightmap
                                            • Added new Mesh From Bitmap
                                              [attachment=0:3etwkcol]<!-- ia0 -->MeshFromBitmap.png<!-- ia0 -->[/attachment:3etwkcol]

                                            Known bug:
                                            Flipped image isn't properly recognised.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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