sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin] Bitmap To Mesh

    已排程 已置頂 已鎖定 已移動 Plugins
    264 貼文 75 Posters 433.6k 瀏覽 75 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • thomthomT 離線
      thomthom
      最後由 編輯

      For how long?
      Can you post the image you're using?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 條回覆 最後回覆 回覆 引用 0
      • S 離線
        Scott M
        最後由 編輯

        @thomthom said:

        For how long?
        Can you post the image you're using?
        Sorry it took so long to reply.It will stay that way as long as sketchup is up. I let it run for about 1 hour. I will attach the image.

        https://www.youtube.com/user/ecabinetstips

        1 條回覆 最後回覆 回覆 引用 0
        • F 離線
          Fletch
          最後由 編輯

          😲 Impressive plugin ThomThom! Wow!
          (I obviously need a better displacement map for this tile now.) 😆


          Hightmap4SU-test1.jpg

          Fletch
          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

          1 條回覆 最後回覆 回覆 引用 0
          • F 離線
            Fletch
            最後由 編輯

            Further testing... just want to re-iterate what a great plugin you have here.

            http://twilightrender.com/phpBB3/download/file.php?id=4983

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

            1 條回覆 最後回覆 回覆 引用 0
            • thomthomT 離線
              thomthom
              最後由 編輯

              It's fun to see all the creations from this. 😄

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 條回覆 最後回覆 回覆 引用 0
              • G 離線
                Ghalko
                最後由 編輯

                💭 What if you could make an image file that could encode for overhangs?

                Basically it would be a flat image with a curvy perimeter within the rectangle that when smooshed would make a rectangular-based object that would include overhangs, and potentially tunnels (A perimeter within a perimeter, matched with another across the map.) Also a different color perimeter or lack thereof would create sphere or bumpy boulder, or even a planet if your memory can handle it.

                So right now is is black and white for basic z-height. How much information could be encoded using rgb? Red values might indicate what pixels it lines up with, blue indicates order and green indicates height or distance.

                Using the perimeter as an encoding medium for the flattened surface for distance it must go for the final product.

                This was just a random idea I had a few minutes ago while thinking about this plugin, it is possible but the way might not be very straight-forward. The image format might have to be something more than a .bmp. Also a good thing that might come out of this is large scale compression potential. Also organic shapes...

                Bryan

                Arrrggghhh! Why won't it make a face!!! Stupid, no good piece of... Oh look! The line went to the wrong point. Whew... moving on. (My fights with sketchup.)

                1 條回覆 最後回覆 回覆 引用 0
                • K 離線
                  keyston
                  最後由 編輯

                  hey, excellent tool, similar to the terrain editor in vue but with your script you can work to a scale.
                  2 questions;

                  how do you map a texture to a non flat surface in su?
                  I usually un soften/smooth edges and muck around with the eyedropper in the material toolbar which is a long process at the best of times, but with the hundreds/thousands of faces generated using this plugin thats not an option.

                  I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓
                  Thanks again for the plugin.

                  1 條回覆 最後回覆 回覆 引用 0
                  • K 離線
                    keyston
                    最後由 編輯

                    just found the answer to my first question, projected texture. much easier 😒

                    1 條回覆 最後回覆 回覆 引用 0
                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @keyston said:

                      I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓

                      It'd be challenging to make the mesh work between faces, but the biggest problem is that it would most likely create a mesh that is all too dense for SketchUp to handle.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 條回覆 最後回覆 回覆 引用 0
                      • jamalitoJ 離線
                        jamalito
                        最後由 編輯

                        wow every good I like this plugin
                        becouse I am used it in ornamentation
                        thnx


                        basmah.jpg

                        Albert Einstein:
                        ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

                        1 條回覆 最後回覆 回覆 引用 0
                        • B 離線
                          Ben Ritter
                          最後由 編輯

                          Thomas, I love it. I have the mesh made, but struggling to find the right image size to make the mesh workable. I've broken the image down into 6 parts and I have a mesh, but can't get a texture applied. SU crashes.

                          I've been able to apply the texture when it's grouped, but the image gets applied rotated 180 deg.

                          So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                          SU8.0.3117, File is 98mb

                          1 條回覆 最後回覆 回覆 引用 0
                          • M 離線
                            Matias Germán
                            最後由 編輯

                            It´s a great plugin. Thanks Thomas. 👍

                            1 條回覆 最後回覆 回覆 引用 0
                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @ben ritter said:

                              So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                              If you need a simpker mesh, resample the bitmap you generated it from down. Less pixels - simpler mesh.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 條回覆 最後回覆 回覆 引用 0
                              • B 離線
                                Ben Ritter
                                最後由 編輯

                                I will try the resampling. Any idea why the image gets turned around?

                                1 條回覆 最後回覆 回覆 引用 0
                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @ben ritter said:

                                  I will try the resampling. Any idea why the image gets turned around?

                                  Got a screenshot? I'm not sure if I understand what you describe.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • majidM 離線
                                    majid
                                    最後由 編輯

                                    Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • B 離線
                                      Ben Ritter
                                      最後由 編輯

                                      @thomthom said:

                                      @ben ritter said:

                                      I will try the resampling. Any idea why the image gets turned around?

                                      Got a screenshot? I'm not sure if I understand what you describe.

                                      Thomas, thanks for your help, I can't seem to recreate that scenario now, but here's what happens when I try to project the texture above it. I get bits and pieces onto the mesh.


                                      huskie.jpg

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @majid said:

                                        Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                                        You could run CleanUp afterwards.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • F 離線
                                          Fletch
                                          最後由 編輯

                                          Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                                          Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                                          Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                                          Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                                          It is KEY to use a very good displacement map and very small resolution.


                                          Pins-Final_Twilight-Render.jpg

                                          Fletch
                                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Fletch - how did you do that?
                                            A plugin that inserts components at vertices?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 13 / 14
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement