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    What SketchUp could/should have been like...

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    • GaieusG Offline
      Gaieus
      last edited by

      And their website:
      http://www.therenderingkiller.com/
      "Opening October" - that's just two days! 😮

      (And you missed to embed the Environment part)
      YouTube - Twinmotion 14th teaser environment
      [flash=560,334:proja10f]http://www.youtube.com/v/3LaihAROzg0?fs=1&hl=en_US[/flash:proja10f]

      Gai...

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      • charly2008C Offline
        charly2008
        last edited by

        Hi Jan,

        my experience is It's always the same in all these promotional videos. The first impression is that everything is very simple. When you enter deeper into the program then you realize it is not all that simple. Most of them have a long learning curve. It may be easier to people who have had experiences with other 3D programs.

        This is not a negative. I've often downloaded trial versions of various 3D programs and tried. I usually gave up again in exasperation.

        Charly

        He who makes no mistakes, makes nothing

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        • D Offline
          dacad
          last edited by

          the conception video in one word: AMAZING

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          • PixeroP Offline
            Pixero
            last edited by

            @charly2008 said:

            Hi Jan,

            my experience is It's always the same in all these promotional videos. The first impression is that everything is very simple. When you enter deeper into the program then you realize it is not all that simple. Most of them have a long learning curve. It may be easier to people who have had experiences with other 3D programs.

            This is not a negative. I've often downloaded trial versions of various 3D programs and tried. I usually gave up again in exasperation.

            Charly

            What I meant is that SketchUp COULD have been this good if they had wanted to implement realtime lighting and shaders.
            Imagine how cool that would be to model (in SketchUp) while everything is shaded and lighted.
            Meaning, advanced looks doesnt necessarily mean that workflow must be difficult.

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            • david_hD Offline
              david_h
              last edited by

              that is all true. And learning curves take even longer with me. . .that being said. . I am definitely staying tuned in to this one.. .

              If I make it look easy...It is probably easy

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              • PixeroP Offline
                Pixero
                last edited by

                @gaieus said:

                And their website:
                http://www.therenderingkiller.com/
                "Opening October" - that's just two days! 😮

                Actually I didn't dare to include the link after the previous thread debacle. 😒
                http://forums.sketchucation.com/viewtopic.php?f=15&t=30907

                Since the last teaser is set for october 5:th the site will probably not be up until sometime after that.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I wonder how easy/difficult it is to create or customize your own assets...?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @thomthom said:

                    I wonder how easy/difficult it is to create or customize your own assets...?

                    or draw while using actual measurements 😒

                    the toolset is looking very weak as far as architectural modeling goes...

                    twin.jpg

                    [or maybe it's just me.. i've tried so many different apps that have similar looking tools and i couldn't get into them at all]

                    dotdotdot

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                    • soloS Offline
                      solo
                      last edited by

                      Read an interesting take on another site:

                      "You have to be aware that any engine based on rasterization, that is glorified game engines, will be full of hacks for implementing almost all visual effects. Contrary to physically-based engine in whom visual effects are the direct consequence of a physical simulation.
                      What it means is that those engines will always be tailored to specific cases, and when you push them you will get a lot of artifacts. It works great for a game because the devteam is in close contact with the design team, so both can adapt to make the result an almost flawless experience."

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Here is a quote from the site:

                        @unknownuser said:

                        Of course we’re aware that many different approaches to workflow exist in architectural design, and even more in 3D design. Indeed, every agency can develop their own unique way of working.

                        However, Twinmotion is a very accessible application that doesn’t attempt to compete with most modeling tools; although it does, quite naturally, import all that you might use elsewhere, and it possesses its own intuitive modeling tools which are remarkably receptive.

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                        • tbdT Offline
                          tbd
                          last edited by

                          @solo said:

                          What it means is that those engines will always be tailored to specific cases, and when you push them you will get a lot of artifacts

                          true. you can already see the shadow errors on the right wall (from 0min 33sec)
                          but lets wait and play with it first 😉

                          SketchUp Ruby Consultant | Podium 1.x developer
                          http://plugins.ro

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                          • david_hD Offline
                            david_h
                            last edited by

                            **@unknownuser said:

                            What SketchUp could/should have been like...**

                            well for those of us in Boulder last month will tell you. . .this will all be part of SU 9 💚

                            If I make it look easy...It is probably easy

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              I don't see it as a "rendering killer". There will still be a need for photo realistic stills, but for real time interactive visualisation and as a tool for animation it looks very promising.
                              Having spent more than 4 weeks (24h/7days a week) rendering an animation with Vray, and still having render artifacts, this could be a life saver.

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                              • soloS Offline
                                solo
                                last edited by

                                I see this as a great way to get SU models into game engines, great exterior visuals as well as interior both still and animation. Depending on the price that is.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • S Offline
                                  sepo
                                  last edited by

                                  The scenes are usually heavy optimised in such case ...something like Crytek ...but when you try it yourself nothing really is good like in those promos. I would like to believe different but I am a bit sceptic.

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                                  • T Offline
                                    tfdesign
                                    last edited by

                                    @unknownuser said:

                                    Twinmotion is a Windows only software. We have tested and optimised however Twinmotion on dual boot MacOS. It works just great. Yes we did think of all you Mac users!

                                    You gotta give it to Google, at least they support both the major platforms (Linux would be nice too, but two is a great start. 😄 )

                                    As for Twinmotion "thinking of us Mac users".. 😒 ...hmm I'll keep my expletives to myself for now 😉 😡

                                    My book "Let's SketchUp!" Download from here

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                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      Apparently there is no GI and no raytracing but all rasterized rendering. I'd put it a few steps above iClone, but not much.

                                      I'm more excited about the release of iray today!!!

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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                                      • S Offline
                                        sepo
                                        last edited by

                                        Adam is Iray going to be integrated with max like Mental Ray?
                                        Ah..of course Iray has been part of Mental Ray since v3.8.... 😳

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                                        • honoluludesktopH Offline
                                          honoluludesktop
                                          last edited by

                                          I too could/should have been good looking, and rich. 😉

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            @sepo said:

                                            Adam is Iray going to be integrated with max like Mental Ray?
                                            Ah..of course Iray has been part of Mental Ray since v3.8.... 😳

                                            The new Max update has Iray bundled into max and is now an option under "choose renderer". Fully integrated, one click, GPU based, unbiased rendering, standard inside of Max. Check here - http://area.autodesk.com/blogs/ken/3ds_max_2011_subscription_advantage_pack_revealed_iray_physx_substances

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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