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What SketchUp could/should have been like...

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  • G Offline
    Gaieus
    last edited by 29 Sept 2010, 16:17

    And their website:
    http://www.therenderingkiller.com/
    "Opening October" - that's just two days! ๐Ÿ˜ฎ

    (And you missed to embed the Environment part)
    YouTube - Twinmotion 14th teaser environment
    [flash=560,334:proja10f]http://www.youtube.com/v/3LaihAROzg0?fs=1&hl=en_US[/flash:proja10f]

    Gai...

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    • C Offline
      charly2008
      last edited by 29 Sept 2010, 16:23

      Hi Jan,

      my experience is It's always the same in all these promotional videos. The first impression is that everything is very simple. When you enter deeper into the program then you realize it is not all that simple. Most of them have a long learning curve. It may be easier to people who have had experiences with other 3D programs.

      This is not a negative. I've often downloaded trial versions of various 3D programs and tried. I usually gave up again in exasperation.

      Charly

      He who makes no mistakes, makes nothing

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      • D Offline
        dacad
        last edited by 29 Sept 2010, 16:25

        the conception video in one word: AMAZING

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        • P Offline
          Pixero
          last edited by 29 Sept 2010, 16:47

          @charly2008 said:

          Hi Jan,

          my experience is It's always the same in all these promotional videos. The first impression is that everything is very simple. When you enter deeper into the program then you realize it is not all that simple. Most of them have a long learning curve. It may be easier to people who have had experiences with other 3D programs.

          This is not a negative. I've often downloaded trial versions of various 3D programs and tried. I usually gave up again in exasperation.

          Charly

          What I meant is that SketchUp COULD have been this good if they had wanted to implement realtime lighting and shaders.
          Imagine how cool that would be to model (in SketchUp) while everything is shaded and lighted.
          Meaning, advanced looks doesnt necessarily mean that workflow must be difficult.

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          • D Offline
            david_h
            last edited by 29 Sept 2010, 16:49

            that is all true. And learning curves take even longer with me. . .that being said. . I am definitely staying tuned in to this one.. .

            If I make it look easy...It is probably easy

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            • P Offline
              Pixero
              last edited by 29 Sept 2010, 16:54

              @gaieus said:

              And their website:
              http://www.therenderingkiller.com/
              "Opening October" - that's just two days! ๐Ÿ˜ฎ

              Actually I didn't dare to include the link after the previous thread debacle. ๐Ÿ˜’
              http://forums.sketchucation.com/viewtopic.php?f=15&t=30907

              Since the last teaser is set for october 5:th the site will probably not be up until sometime after that.

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              • T Offline
                thomthom
                last edited by 29 Sept 2010, 17:28

                I wonder how easy/difficult it is to create or customize your own assets...?

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  jeff hammond
                  last edited by 29 Sept 2010, 17:31

                  @thomthom said:

                  I wonder how easy/difficult it is to create or customize your own assets...?

                  or draw while using actual measurements ๐Ÿ˜’

                  the toolset is looking very weak as far as architectural modeling goes...

                  twin.jpg

                  [or maybe it's just me.. i've tried so many different apps that have similar looking tools and i couldn't get into them at all]

                  dotdotdot

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                  • S Offline
                    solo
                    last edited by 29 Sept 2010, 18:26

                    Read an interesting take on another site:

                    "You have to be aware that any engine based on rasterization, that is glorified game engines, will be full of hacks for implementing almost all visual effects. Contrary to physically-based engine in whom visual effects are the direct consequence of a physical simulation.
                    What it means is that those engines will always be tailored to specific cases, and when you push them you will get a lot of artifacts. It works great for a game because the devteam is in close contact with the design team, so both can adapt to make the result an almost flawless experience."

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • P Offline
                      Pixero
                      last edited by 29 Sept 2010, 18:31

                      Here is a quote from the site:

                      @unknownuser said:

                      Of course weโ€™re aware that many different approaches to workflow exist in architectural design, and even more in 3D design. Indeed, every agency can develop their own unique way of working.

                      However, Twinmotion is a very accessible application that doesnโ€™t attempt to compete with most modeling tools; although it does, quite naturally, import all that you might use elsewhere, and it possesses its own intuitive modeling tools which are remarkably receptive.

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                      • T Offline
                        tbd
                        last edited by 29 Sept 2010, 18:37

                        @solo said:

                        What it means is that those engines will always be tailored to specific cases, and when you push them you will get a lot of artifacts

                        true. you can already see the shadow errors on the right wall (from 0min 33sec)
                        but lets wait and play with it first ๐Ÿ˜‰

                        SketchUp Ruby Consultant | Podium 1.x developer
                        http://plugins.ro

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                        • D Offline
                          david_h
                          last edited by 29 Sept 2010, 18:50

                          **@unknownuser said:

                          What SketchUp could/should have been like...**

                          well for those of us in Boulder last month will tell you. . .this will all be part of SU 9 ๐Ÿ’š

                          If I make it look easy...It is probably easy

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                          • P Offline
                            Pixero
                            last edited by 29 Sept 2010, 19:19

                            I don't see it as a "rendering killer". There will still be a need for photo realistic stills, but for real time interactive visualisation and as a tool for animation it looks very promising.
                            Having spent more than 4 weeks (24h/7days a week) rendering an animation with Vray, and still having render artifacts, this could be a life saver.

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                            • S Offline
                              solo
                              last edited by 29 Sept 2010, 19:27

                              I see this as a great way to get SU models into game engines, great exterior visuals as well as interior both still and animation. Depending on the price that is.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • S Offline
                                sepo
                                last edited by 29 Sept 2010, 19:35

                                The scenes are usually heavy optimised in such case ...something like Crytek ...but when you try it yourself nothing really is good like in those promos. I would like to believe different but I am a bit sceptic.

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                                • T Offline
                                  tfdesign
                                  last edited by 29 Sept 2010, 19:42

                                  @unknownuser said:

                                  Twinmotion is a Windows only software. We have tested and optimised however Twinmotion on dual boot MacOS. It works just great. Yes we did think of all you Mac users!

                                  You gotta give it to Google, at least they support both the major platforms (Linux would be nice too, but two is a great start. ๐Ÿ˜„ )

                                  As for Twinmotion "thinking of us Mac users".. ๐Ÿ˜’ ...hmm I'll keep my expletives to myself for now ๐Ÿ˜‰ ๐Ÿ˜ก

                                  My book "Let's SketchUp!" Download from here

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                                  • E Offline
                                    EarthMover
                                    last edited by 29 Sept 2010, 20:11

                                    Apparently there is no GI and no raytracing but all rasterized rendering. I'd put it a few steps above iClone, but not much.

                                    I'm more excited about the release of iray today!!!

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • S Offline
                                      sepo
                                      last edited by 29 Sept 2010, 20:31

                                      Adam is Iray going to be integrated with max like Mental Ray?
                                      Ah..of course Iray has been part of Mental Ray since v3.8.... ๐Ÿ˜ณ

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                                      • H Offline
                                        honoluludesktop
                                        last edited by 29 Sept 2010, 21:09

                                        I too could/should have been good looking, and rich. ๐Ÿ˜‰

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                                        • E Offline
                                          EarthMover
                                          last edited by 30 Sept 2010, 01:03

                                          @sepo said:

                                          Adam is Iray going to be integrated with max like Mental Ray?
                                          Ah..of course Iray has been part of Mental Ray since v3.8.... ๐Ÿ˜ณ

                                          The new Max update has Iray bundled into max and is now an option under "choose renderer". Fully integrated, one click, GPU based, unbiased rendering, standard inside of Max. Check here - http://area.autodesk.com/blogs/ken/3ds_max_2011_subscription_advantage_pack_revealed_iray_physx_substances

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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