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    SketchUp is not a NURBS modeler because...

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      i think that image might be confusing unless you look at it very closely.. notice the blue surface isn't actually being created by those lines as it would be in sketchup.. the control points are influencing the surface but not defining it's boundaries.. those control points aren't the same thing as a vertex in sketchup

      dotdotdot

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      • D Offline
        d12dozr
        last edited by

        Link Preview Image
        T-Splines for Rhino

        Moving surfaces around like he's shaping the Universe, Josh Mings gets to grips with a surface modeling add-on for Rhino which offers designers and engineers unrivalled control over their freeform creations

        favicon

        DEVELOP3D (develop3d.com)

        This article has a good part about NURBS vs. polygons.

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          fwiw, nurbs like behavior isn't impossible in sketchup and we've already seen a few ventures into it..
          BezierSpline.rb is a good example and curviloft as well. (especially when looking at the various spline methods fredo has used and the edibility of surfaces).. i'm thinking fredo has a bunch of SUnurbs experiments going on at the moment and we'll eventually see even more nurbs style plugins.

          dotdotdot

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            this may or may not help but an example of something that's possible with rhino but isn't with sketchup is this drawing..

            here's a surface that would be possible to mimic in sketchup (just a revolved spline) notice how it's mellower towards the bottom and tightening up as it nears the top..
            extendSurface1.jpg

            but, in rhino, since that surface is mathematically defined and not just a collection of vertices that aren't aware of one another (my simplistic definition of a polygon surface ๐Ÿ˜„), i can extend that surface very easily and you'll see that it continues tightening as the existing surface was doing.
            extendSurface2.jpg

            dotdotdot

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            • pilouP Offline
              pilou
              last edited by

              and the funny of the thing is at least in final on your screen Su or Rhino are bother "triangles" from the graphic card for be possible to visible render ๐Ÿ˜‰
              (in my simplistic definition) ๐Ÿ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • thomthomT Offline
                thomthom
                last edited by

                Interesting... just last night I was revisiting my BezierPatch plugin I experimented on about a year ago...

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  It seems that every ruby extension created for Sketchup is analogous to features native to other modeling apps. That is simply because the needs are the same in Sketchup.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @mitcorb said:

                    It seems that every ruby extension created for Sketchup is analogous to features native to other modeling apps. That is simply because the needs are the same in Sketchup.

                    hm...
                    One do not always need NURBS. Some times you do, some times you don't.
                    Nor do one always need every feature any other modelling application has.
                    If it had - then we'd have a big bloating beast.

                    But - SketchUp has a platform where you can make it fit your own specialised needs.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      @ThomThom:
                      Yes. You are right about the beast. As we know the SU developers wanted to keep the app compact.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @unknownuser said:

                        and the funny of the thing is at least in final on your screen Su or Rhino are bother "triangles" from the graphic card for be possible to visible render ๐Ÿ˜‰
                        (in my simplistic definition) ๐Ÿ˜„

                        yeah, in nurbs modelers we only see a representation of the surface via a render mesh and it's not accurate (well, it's 100% accurate if you take measurements from it or export to cnc production etc..). i think it's impossible to show a true nurbs surface on our current monitor technologies in the same way we can't truly see a circle on our screens.. (a bunch of square pixels can't display a true curve)

                        here's a closeup view of a rhino surface.. the wires are what you have to pay attention to and trust them but the surfaces will often to appear segmented (well, because they are meshes just like in SU)

                        click pic for larger

                        the one thing i don't really like about rhino is their nurbs to mesh technique and i don't think they're nearly as clean as they could be.. i hear moi is much better at this.. hopefully, rhino v5 (which will also be the 1st official iRhino release) will change this.

                        dotdotdot

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                        • pilouP Offline
                          pilou
                          last edited by

                          yes in Moi you can regulate for have a "perfect fit" of the curve on the surfaces
                          But it's only for the screen and that can slowdown all if you have a very big file!
                          It's just for pleasure of the eyes ๐Ÿ˜‰
                          But for normal file size that is very cool ๐Ÿ˜Ž

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            I've worked a lot with Nurbs in Maya and they are good for some things and polygons are better for some.
                            What is needed if ever someone makes a nurbs/spline patch ruby is that it keeps the editing capabilities all the time. Meaning it makes it possible to change the "subdivision" to polys even after editing and just crank it up when its time to render.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @unknownuser said:

                              yeah, in nurbs modelers we only see a representation of the surface via a render mesh and it's not accurate (well, it's 100% accurate if you take measurements from it or export to cnc production etc..). i think it's impossible to show a true nurbs surface on our current monitor technologies in the same way we can't truly see a circle on our screens.. (a bunch of square pixels can't display a true curve)

                              mhm.. NURBS modellers will have to refine the mesh to the point where a edge segment is <= 1px

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @pixero said:

                                I've worked a lot with Nurbs in Maya and they are good for some things and polygons are better for some.
                                What is needed if ever someone makes a nurbs/spline patch ruby is that it keeps the editing capabilities all the time. Meaning it makes it possible to change the "subdivision" to polys even after editing and just crank it up when its time to render.

                                Something like this:
                                Experimental Prototype

                                ๐Ÿ˜‰

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • jason_marantoJ Offline
                                  jason_maranto
                                  last edited by

                                  Wow... a picture really is worth a thousand words. I can't wait to try that plugin ๐Ÿ˜ฒ

                                  Best,
                                  Jason.

                                  I create video tutorial series about several 2D & 3D graphics programs.

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    In these moments Scripts' conceptors are out burst! ๐Ÿ˜ฒ ๐Ÿ˜Ž
                                    Users can't follow the flux ๐Ÿ’š

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      And the plus side of these patches are that they are easy to UV map. ๐Ÿ˜‰

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • daleD Offline
                                        dale
                                        last edited by

                                        UV mapping ๐Ÿ˜ฎ Please go on ๐Ÿ‘

                                        Just monkeying around....like Monsanto

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Patches generate regular geometry which is much easier to map as you know the full structure of the mesh.

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            @thomthom said:

                                            Something like this:
                                            ๐Ÿ˜‰

                                            ๐Ÿ‘ ๐Ÿ˜„ Absolutly!

                                            Is it Nurbs or splines or what?

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