Best way to get all Face's in model?
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Or - even easier if you can settle with SU7.1 or higher:
model.number_faces
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Oh, wait - you actually need arrays of all the face entities?
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@thomthom said:
Oh, wait - you actually need arrays of all the face entities?
Well, I really just needed to iterate through all the Faces in the model... the array thing is just useful for testing.
Bah, I should've realized the instances issue... So your code in the 2nd post isn't quite right
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@draftomatic said:
Bah, I should've realized the instances issue... So your code in the 2nd post isn't quite right
It depends what you do with it...
If you need to count the faces you need to take into account all instances.But if you need to just iterate over all faces you only need to process model.entities and the entities of each definition, even if a definition has multiple instances, a face in that definition is the same in each instance. It just exist in multiple locations.
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@thomthom said:
@draftomatic said:
Bah, I should've realized the instances issue... So your code in the 2nd post isn't quite right
It depends what you do with it...
If you need to count the faces you need to take into account all instances.But if you need to just iterate over all faces you only need to process model.entities and the entities of each definition, even if a definition has multiple instances, a face in that definition is the same in each instance. It just exist in multiple locations.
As you saw a few minutes ago, I'm writing an exporter, and it doesn't keep Component information. I need every Face.
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Closer, but still not working:
Here's the get_face_count() method I'm using:
def get_face_count() count = 0 @model.entities.each { |e| if (e.is_a?(Sketchup;;Face)) count +=1 end } @model.definitions.each { |d| next if d.image? next if d.count_instances == 0 count += d.entities.select { |e| e.is_a?(Sketchup;;Face) }.length * d.count_instances } return count end
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hm... instances inside other instance might throw the count of...
I think you need to traverse the model in a tree like structure
<span class="syntaxdefault"><br />def process_model<br /> walk_faces</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">end<br /><br />def walk_faces</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">, </span><span class="syntaxdefault">transformation </span><span class="syntaxkeyword">= </span><span class="syntaxdefault">Geom</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Transformation</span><span class="syntaxkeyword">.new )<br /> </span><span class="syntaxdefault">faces </span><span class="syntaxkeyword">= []<br /> for </span><span class="syntaxdefault">e in entities<br /> </span><span class="syntaxkeyword">if </span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?( </span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face </span><span class="syntaxkeyword">)<br /> </span><span class="syntaxdefault">faces </span><span class="syntaxkeyword"><< </span><span class="syntaxdefault">e<br /> </span><span class="syntaxkeyword">elseif </span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?( </span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Group </span><span class="syntaxkeyword">)<br /> </span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">concat</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">walk_faces</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">, </span><span class="syntaxdefault">transformation </span><span class="syntaxkeyword">* </span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transformation </span><span class="syntaxkeyword">) )<br /> elseif </span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?( </span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">ComponentInstance </span><span class="syntaxkeyword">)<br /> </span><span class="syntaxdefault">faces</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">concat</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">walk_faces</span><span class="syntaxkeyword">( </span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">definition</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">, </span><span class="syntaxdefault">transformation </span><span class="syntaxkeyword">* </span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">transformation </span><span class="syntaxkeyword">) )<br /> </span><span class="syntaxdefault">end<br /> end<br /> faces<br />end<br /></span>
(Untested - but something like this)
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Your code had a few lil typos; this one works:
def process_model() return walk_faces( Sketchup.active_model.entities ) end def walk_faces( entities, transformation = Geom;;Transformation.new ) faces = [] entities.each { |e| if e.is_a?( Sketchup;;Face ) faces << e elsif e.is_a?( Sketchup;;Group ) faces.concat( walk_faces( e.entities, transformation * e.transformation ) ) elsif e.is_a?( Sketchup;;ComponentInstance ) faces.concat( walk_faces( e.definition.entities, transformation * e.transformation ) ) end } return faces end
Thanks Tom, you're the best!
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There we go - got there in the end!
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One more question - I see you're messing with a transformation - if I ask a nested instance for, say, it's Face's vertices locations (assuming it's just a rectangle or something simple), will it give me the (globally) correct coordinates, or something relative to the Component's origin?
I guess ComponentDefinitions have entities, so I can ask for their locations. But ComponentInstances are transformed somewhere... I don't have much experience with transformations...
EDIT: Ah nevermind, I see now that you're carrying the transformation through each nesting of an instance. Gotcha.
Thanks again Tom
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Had a feeling the transformation would be needed.
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I had the same problem, but I need to get the "material" of each face.
So I had a lot of problems because the "material" is hereditary if there is (or not) in the groups of faces (or nested groups). So it is really difficult to get the tree of the materials of all the faces.
So I wrote this inelegant recursive sub, and it works fine for me.def pov_ex() model=Sketchup.active_model entities=model.entities entities.each do |entity| if entity.typename=="ComponentInstance" entity.explode pov_ex() elsif entity.typename=="Group" entity.explode pov_ex() end end end
at the end, after material's extraction, I wrote a "model.abort_operation" so all the entities return to original state and are not corrupted by explode.
But a question... this code works really slow, I'd like to find a better way.... -
@soldatino said:
But a question... this code works really slow, I'd like to find a better way....
There are two reasons your code is slow:
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You're comparing strings a lot. Don't use
.typename
to check for entity type. It's very slow. ( See more performance tips here: http://forums.sketchucation.com/viewtopic.php?f=180&t=25305#p217180 )
Instead, test for its class:e.is_a?( Sketchup::Group )
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Exploding is very slow in SU. ( and if your script should fail at some point and halt - you're left with a broken model. )
I have a plugin that transfer the group/component materials onto the faces with default materials - here's an extract from that plugin:
<span class="syntaxdefault"><br /> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">instance_materials_to_faces<br /> model </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br /> model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">start_operation</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'Instance Material to Faces'</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> true</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">instance_material_to_faces</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> nil </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">commit_operation<br /> end<br /> <br /> def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">instance_material_to_faces</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> entities</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> material </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> for e in entities<br /> if TT</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Instance</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault"> e </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> temp_material </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material </span><span class="syntaxkeyword">;</span><span class="syntaxdefault"> material<br /> d </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> TT</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Instance</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">definition</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> e </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">instance_material_to_faces</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> d</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> temp_material </span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxcomment"># Recursive call<br /></span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> nil<br /> elsif e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> material if e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">nil</span><span class="syntaxkeyword">?<br /></span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">back_material </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> material if e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">back_material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">nil</span><span class="syntaxkeyword">?<br /></span><span class="syntaxdefault"> end<br /> end<br /> end<br /></span>
Note that I have to custom methods here, not explained:
TT::Instance.is?( e )
returns true if the entity is a Group or ComponentInstance
TT::Instance.definition( e )
return the definition of a Group or ComponentInstance -
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Thanks for your responce!
Yes, teorically the strings compare is ever slow ... but here the difference is irrelevant more than in other languages, I checked a large file, and the part of the scanning and explode sub is the 99.99% of the working code of my parser.if entity.is_a?(Sketchup::ComponentInstance)
and groups ...
start 13:49:42 -> end 14:08:26if entity.typename=="ComponentInstance"
and groups ..
start 14:11:30 -> end 14:29:07In the second reason (explode is slow insted of get from material list) you are right 100%, but it is a bit complicated for me at this time (I am new about skup database).... but next time I must to improve at...
I was hoping that there are something like these easy :
group_parent.face .... group_parent.group ...
but the only parent seems to be the entire list of materials...
Thanks again, I apologize for my bad english. -
@soldatino said:
Yes, teorically the strings compare is ever slow ... but here the difference is irrelevant more than in other languages, I checked a large file, and the part of the scanning and explode sub is the 99.99% of the working code of my parser.
It's a significant difference - check out the test data in this thread: http://forums.sketchucation.com/viewtopic.php?f=323&t=19576&st=0&sk=t&sd=a&start=15#p166698
@unknownuser said:
is_a? - 16.297c
kind_of? - 16.141c
class - 18.703c
typename - 88.703c -
@thomthom said:
............
2. Exploding is very slow in SU. ( and if your script should fail at some point and halt - you're left with a broken model. )ok! I changed my way and it seems work alot faster! (for my plugin converter 2 POV-Ray script).
note: At this time I get only the color of the parent object(s) and not texture...def pov_find_faces(entities,tform,layername) entities.each do |entity| if entity.is_a?(Sketchup;;Face) pov_write_face(entity, tform) elsif entity.is_a?(Sketchup;;Group) if entity.material if entity.material.color $levelcolor[$level]=entity.material.color else $levelcolor[$level]=$levelcolor[$level-1] end if entity.material.alpha $levelalpha[$level]=entity.material.alpha.to_s else $levelalpha[$level]=$levelalpha[$level-1] end else $levelcolor[$level]=$levelcolor[$level-1] $levelalpha[$level]=$levelalpha[$level-1] end $level+=1 pov_find_faces(entity.entities,tform * entity.transformation,entity.name) elsif entity.is_a?(Sketchup;;ComponentInstance) if entity.material if entity.material.color $levelcolor[$level]=entity.material.color else $levelcolor[$level]=$levelcolor[$level-1] end if entity.material.alpha $levelalpha[$level]=entity.material.alpha.to_s else $levelalpha[$level]=$levelalpha[$level-1] end else $levelcolor[$level]=$levelcolor[$level-1] $levelalpha[$level]=$levelalpha[$level-1] end $level+=1 pov_find_faces(entity.definition.entities,tform * entity.transformation,entity.name) end end $level=$level-1 #UI.messagebox($level.to_s) end
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