[Plugin] Hole Punching Tool
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Thank you for reply!
Yes understand that it is should be ncontext menu (not simple)
I have changed permitions to maximum rights both of exe file and plugins folder but
I still haven't found what I am looking for.
Please see my attached screens and the file.
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It is OK! Thank you!
It works perfectly!
The reason was that i did not install the plugin inside sketchup itself, but just copied files to folders. I did not know that I am so stupid.
Thankyou! -
Glad it's fixed.
The RBZ is an archive and it's contents need installing into the Plugins folder... -
Hi
I am having a real problem with getting the hole punching tool to work, I am obviously missing something
I have added a sketchUp file of where I am with it
I would like to thank you in advance for your help
Regards
David
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Here's a future-proofed update.
http://sketchucation.com/forums/viewtopic.php?p=271170#p271170 -
This updated version makes the lingvo files compatible with v2014.
http://sketchucation.com/pluginstore?pln=HolePunchTool -
TIG :
Does the Hole Punchng Tool (plugin) require Sketchup 8 Pro ? The reason I'm asking is because I have Sketchup 8 (Free). When I downloaded this plugin, Sketchup said it was downloaded and installed. But, apparently, it's not in my Plugins Folder (within Sketchup). I checked and it is in the sdk folder inside of the Plugin Folder. But, the documentation doesn't state where it's supposed to be downloaded to, or what version of Sketchup it works with. With the Torus plugin, the documentation stated it would reside in the DRAW tab in Sketchup (which it is). garystan
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If you read the usage notes...
This tool only ever appears in the right-click context-menu.
The enabled items vary depending on what is currently selected...
From just 'set depth', to punch [if not punched], to undo/redo/unlink etc if it is punched...It is about to be reissued [tomorrow?] after reports of an observer glitch preventing Move etc [selection auto-undo] if the selection contains a punched component...
This will be fixed shortly... -
Here's an update in the PluginStore....
http://sketchucation.com/pluginstore?pln=HolePunchTool
v2.8 Fixes an observer glitch whereby the whole selection was cleared if a punched instance/reveal was in the selection and the active tool was changed.
Turned out to be a simple typoPlease update your installation...
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Great tool but mine isnt working. After trying to place my window component, I right click to select "punch hole" but the only option I can select is "set depth". Thanks for any help in advance!
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Is your component definition [door/window/etc] set up to both glue AND cut ?
It must cut a hole in its glued_onto-face BEFORE it can ever be considered for a 'punch'...
If not, then it will never work...
AND please remember that a cutting component definition must have its 'blue' axis [shown as a blue-X] perpendicular to its main geometry - i.e. so it 'lays onto the face that it is to 'cut'.Post an example SKP with wall/instances so we can see what you have set up wrongly...............
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After inserting doors and windows, which do cut openings, in some particular cases I would like the cut face to be copied and visible on the parent face, i.e outside the compo. Do you think part of your plugin could be used to get that ?
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@mariocha said:
After inserting doors and windows, which do cut openings, in some particular cases I would like the cut face to be copied and visible on the parent face, i.e outside the compo. Do you think part of your plugin could be used to get that ?
I don't fully understand the question...
If you UNlink the cutting instance - context-menu - then it is no longer connected to the instance anyway ?
Please explain what you mean/want = somewhat better...Or perhaps ex-the-tool - how about using "intersect" between the instance and face, then "unglue" the instance ??
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Finally, I think your suggestion to intersect the compo with the face will be just fine. Thousand thanks !
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Dynamic components tend to get pretty complicated. They are mainly made of sub-components and groups.
In order to have them cut opening, I add loose edges framing the opening I want.
Some geometry, trimmings, extend outside the perimeter of those edges.
And also, some geometry are hidden, depending on the user choice of options.
So HolePunch is having a lot of problems with my complicated DCs.
Looking at the code, I think I understand that it is adding all the faces of sub components and groups as punching elements. Too many overlapping geometry in my DCs, I think.
Btw, your code is a huge lesson in high level SU Ruby API coding.
So my question; Is a HolePunch variant taking only the cut-opening edges as punching elements a good idea ? If so, feasible ?
PunchCutOpening.rb ? -
@mariocha said:
Is a HolePunch variant taking only the cut-opening edges as punching elements a good idea ? If so, feasible ?
PunchCutOpening.rb ?Ok, so as not to have anybody waste time over this, let it be known that I have done it. Well only proof of concept. Still a lot to do.
It took a lot of reading of numerous post and I must thank TIG, TT, Dan, Driven, Jim, and others for their several replies to newbies questions and for their unscripted plugins from which one can learn a lot.
Cookies to you all SU-Ruby masters. -
Please note that this extension has some issues with v2017 entities' IDs etc - stopping it working properly.
An update is in progress - please be patient...
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