Thea Render - Interactive Rendering
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I can convert them
I promise not to save anything....
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@solo said:
I can convert them
I promise not to save anything....
Haha and how would you do that? If you're serious I might have to send some your way... I would like to know how to do it myself though too.
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I have Max 2010 and deep exploration, easy to do.
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@patrickbateman said:
I posted this on the thea forum but my posts have to be approved for some reason...
New users post will go trough moderation, just to keep forum clean. Sorry for a delay. Better keep Thea related technical topics in Thea forums.
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@patrickbateman said:
Sweet. Ok so just curious, aside from the interactive piece what can Thea do that other rendering engines can't, what can Thea do better than other top engines, and what does something like vray have going for it over thea?
Probably one of most unique feature in Thea, is it's render cores that can do biased (speed) and unbiased (most accurate light simulation) rendering with same physically based material settings; A bit like having Vray and Maxwell in a same package without need for different materials or scene settings.
Just to get some 3rd party opinion, there is a 3D World magazine review of Thea Render and discussions at Thea forums, where you can also find announcements of latest technology development and features.
You can start learning Thea via overview tutorials and free demo version. -
@notareal said:
@patrickbateman said:
I posted this on the thea forum but my posts have to be approved for some reason...
New users post will go trough moderation, just to keep forum clean. Sorry for a delay. Better keep Thea related technical topics in Thea forums.
It's been the same here lately (more than a year), you are just a too "old member" (from 2009) to experience it, Patrick!
It's a PITA both for new members and moderators but still better than reading spam flooding the forums. Just in August (and it's only the 5th, in the morning) we had nearly 50 spammers banned here.
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Repainting as post process; create infinite variations from a single render, using Thea Render + Colimo! More at Thea Render, Technology Preview.
"Here, you can see a 'demonstration' of the new feature. All these images have been created by a single render of Thea! The scene was quite difficult (lots of different sources of lighting) and it took ~12h on a Q6600 (originally rendered at 2048p). This time is fully amortized considering that there were, in this example, 375 combinatorial renders generated in post-process. Using the web export feature of Colimo, all the combinations can be generated based on a predefined list of choices per repaintable material (you can select the material in the first choice box and its texture in the second choice box)."
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It has been a while since our last revision post and now, we are coming out with our next edition v1.1. First of all; congratulations to Stuart Walker (stu.dio), the winner of Chameleon Edition Splash Contest.
Thea Render v1.1 has two very important additions, as you probably have already seen from our tech preview announcements; the speed up factor close to x2 which makes Thea faster than ever and the very important integration with Colimo.Naturally there are some new features in Thea that improve the workflow a lot; like the History panel. And of course, there are a lot of other additions and UI fixes. You can check the detailed list of changes in the usual thread.
Tutorial on the changes introduced in Thea v1.1:
Watch on YouTubeTutorial on the integration of Thea/Colimo:
Watch on YouTubeTo download newest Thea v1.1 you can check the download links from the following (licensed user club) thread *:
http://www.thearender.com/forum/viewtopic.php?f=111&t=6251
For optimal integration with SU, please download latest SU2Thea plugin v0.89 http://www.thearender.com/cms/index.php/downloads/sketchup-plugin.html
It contains two important additions in 'grouped/hierarchy mode':
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Face Me components are now animated. The animation is based on Scenes present in SU model. In Thea one can select proper animation frame to make ALL face me components in a model face desired camera. Face Me components will always face 'Smooth Thea camera' and also 'SU camera' when the 'Scene delay' in SketchUp is set to 0. Support for scene delay will be added in next revisions.
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materials with distorted textures and those applied by specialized plugins are being exported with a single texture. SU-2-Thea will not attempt to create hundreds of small textures, but will keep original, single texture for all faces instead.
best wishes
[anchor=note:1r25f3n4][/anchor:1r25f3n4]
- Please note that the above thread is only available for our licensed users! Non licensed users will have
to wait for a few days until there is a global announcement and download links are available from our website.
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Excellent update...Well done Thea team.
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Little note relating to colimo; you will need colimo 1.2. which is about to be released, stay tuned at http://www.motivacg.com/forum/viewforum.php?f=3
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Simply stunning update. Well done to the team involved
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Wow! That's amazing...and I was floored by ReLight!
So Colimo, is there a license that has to be purchased with that? Please excuse my ignorance, first time I have heard of this product.
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Colimo is a product of Motiva InfografΓa (they are also creators of 3dsMax Plugin for Thea). They are pretty new and I think that time save colimo can offer is really worth of it's cost.
http://www.motivacg.com/colimo_en.php
Just have to wait a bit before one can start testing, unfortunately they need to iron out some last minute bug.@unknownuser said:
Colimo 1.2! will be released tomorrow at morning we've found a small bug in modo script using his native renderer.
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@notareal said:
Colimo is a product of Motiva InfografΓa (they are also creators of 3dsMax Plugin for Thea). They are pretty new and I think that time save colimo can offer is really worth of it's cost.
http://www.motivacg.com/colimo_en.php
Just have to wait a bit before one can start testing, unfortunately they need to iron out some last minute bug.@unknownuser said:
Colimo 1.2! will be released tomorrow at morning we've found a small bug in modo script using his native renderer.
Okay - so is there a specific product to purchase (1.2 I would guess) to work with Thea Render, or will you guys directly link to the product that needs to be purchased?
It looks amazing by the way!
Thanks
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yes, 1.2 is required.
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Colimo 1.2 is available. For Thea users, there is a promotional offer and demo download at http://www.thearender.com/forum/viewtopic.php?f=16&p=52657#p52657
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http://www.motivacg.com/forum/viewtopic.php?f=3&t=172
It's finally out!
I guess purchasing it gets you the 1.2 - doesn't specifically state it on their website.
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Yes, the new version is 1,2, and it's also the one that is optimised for Thea render.
Brilliant program, makes my life easier as I do tons of furniture prodvis stuff and the furniture normall comes in various materials and different wood options, now I only need to do one render and create the variations afterwards.
Major time saver, now I can get 5 products to the client in the time of doing one, saving them money while making me more valuable for future work.
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@marvins_dad said:
http://www.motivacg.com/forum/viewtopic.php?f=3&t=172
It's finally out!
I guess purchasing it gets you the 1.2 - doesn't specifically state it on their website.
Don't forget promotional prize at Thea site (for Thea users).
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Thanks guys!
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