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    Thea Render - Interactive Rendering

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    • N Offline
      notareal
      last edited by

      Technology Preview of Luminance/Illuminance Analysis

      We are very happy to announce that Luminance/Illuminance Analysis has
      been added in Thea render. Analysis can be saved as a html report.

      Feature will be available with the next public revision.

      Luminance analysis for a penthhouse (modeling by Claudio Pilustrelli).
      Corresponding report.

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • N Offline
        notareal
        last edited by

        Thea Render Revision 504 with luminance and illuminance analysis is now available at the developement forums. A minitutorial for analysis is included in the revision annousement post.
        The revision contains also some Adaptive BSD enchangements and fixes; rendering animation through the network has also been implemented.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • N Offline
          notareal
          last edited by

          A little heads up and technology preview of next Thea Render release:

          @unknownuser said:

          Dear friends,

          you know we are working hard "behind the scenes" to get the most out of Thea Render. And we are taking the opportunity, this summer period, to advance Thea to the next level. During the last weeks, we have worked on the core of the application and succeeded into achieving a remarkable speed boost that makes Thea up to 2 times faster!

          In more detail about our achievement:

          • Render times are now decreased between 25% and 50%. This is true for all render modes although it is much more obvious for the unbiased modes TR1/TR2 - BSD shows a speed increase as well but depends more on the scene.
          • Construction of the environment (during initialization) is now multi-threaded. This means faster render startup and a more fluid interactive render!
          • There is a reduced memory footprint now - estimated between 10-20%, that makes it possible to render even heavier scenes.
          • The improvement is even more pronounced for heavily instanced scenes (with speed ups between 2x and 5x!) - a particular example can be seen below. The scenes that use displacement on the other hand show marginal improvement since displacement-on-the-fly is a different process to optimize.

          We are sure you are going to love our new version. We are continuously working on various improvements and advances, so we believe next public revision will be an important milestone for us. Stay tuned!

          best wishes

          Instancing_107_billion_polys_i7_920_6GB_TR1_1h_small.pngOriginal render. A heavy instancing scene rendered with our latest internal Thea Render x64 version. Scene created by Pentti LahdenperΓ€ using Thea's instancing tool.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • soloS Offline
            solo
            last edited by

            Holy sh*t!! 107 billion poly's 😲

            That must be a record of some sort.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • N Offline
              notareal
              last edited by

              @solo said:

              Holy sh*t!! 107 billion poly's 😲

              That must be a record of some sort.

              Exactly 107642197634 polys, but basically the available memory is only limiting factor if you with 64-bit OS πŸ˜„

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • soloS Offline
                solo
                last edited by

                So, I have pretty much the same comp specs as you, however I have 12GB ram, I should in theory be able to get 200 billion polys? πŸ’š

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • N Offline
                  notareal
                  last edited by

                  Yes, something like that. Naturally there are other factors that can affect; like relight, render resolution, displacement or some unreleased feature
                  http://www.thearender.com/forum/images/smilies/icon_shh.gif

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • soloS Offline
                    solo
                    last edited by

                    Not to worry I'm good at that.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Damn you guys, keep your secrets silently, not hinting stuff here! 😑

                      Gai...

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        πŸŽ‰

                        I'll keep fingers crossed on GPU

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • N Offline
                          notareal
                          last edited by

                          @unknownuser said:

                          :bounce:

                          I'll keep fingers crossed on GPU

                          GPU support is on the way (no date available yet), unfortunately it will take some time until they are ready for such massive use of RAM, that next version is ready for.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            I was just fishing for info. Looks like I'll have to wait for September or get on the beta πŸ˜‰

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • soloS Offline
                              solo
                              last edited by

                              Wow, Thea instancing is smooth now, here is a quick test 21 million polys only (could have done 10 x this but there was no need)

                              Xfrog trees (heavy poly)

                              http://img195.imageshack.us/img195/6465/theatrees.jpg

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                πŸ˜„

                                With "smooth" do you mean navigation in the Thea viewport with a lot of instances?

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Yes, interactive (realtime) smooth.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

                                  1 Reply Last reply Reply Quote 0
                                  • Bob JamesB Offline
                                    Bob James
                                    last edited by

                                    This shameless teasing is just plain cruel, Peter πŸ˜†

                                    You know that my project production holdup is having to put very dense weeds, bushes and trees on a Google Earth topography of about 2 sq. miles of sloping and mountainous terrain πŸ˜’

                                    With my 32GB of ram and 24 cores of CPU, version 1.1 will finally allow me to finish the project.

                                    You couldn't Dropbox me a beta could you? 😎 πŸ˜„

                                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                    • P Offline
                                      patrickbateman
                                      last edited by

                                      Thea looks really over my head and I have very little idea how to use it but I am intrigued. 3D modeling is incredibly addicting and ever since I got my hands on some evermotion plant collection demos I have wanted to find a way to use them.

                                      I am really loving sketchup and for landscape architecture the only thing I'm disappointed with is limited plants when there is some crazy high poly stuff out there I have wanted to use. I am used to podium one click rendering so this is intimidating.

                                      Are there tutorials and things I can look at to get started? How can I integrate thea into my sketchup workflow where I do most modeling in sketchup then plants in thea? I'm not really sure how it works and how much more time I am looking at compared to something like podium or shaderlight. I am probably going to end up using both and looking into the thea route for high profile presentations. How does thea handle grass? I really just have no idea what I'm getting into here and appreciate any help/patience.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        I saw your thread regarding Podium but chose not to say anything, however now that you are looking at Thea let me say this:

                                        Unlike most render apps Thea is studio based so you are not limited to Sketchup's crappy poly limits.
                                        Add as much trees as you wish in Thea.
                                        Thea is both biased and unbiased, but lets not get you confused right now, why not download the free version, watch the videos and see if it's for you.

                                        Thea is not really a entry level app, Podium and Shaderlight are, so maybe learn with them, until you require more control, bells and whistles then look at Thea. I used Podium for many years before moving to Vray and finally to Thea as I wanted to get more realism and control over my renders.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

                                        1 Reply Last reply Reply Quote 0
                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          @solo said:

                                          I used Podium for many years...

                                          Yes, Pete presented podium at Google 3D BaseCamp 2008 πŸ˜‰

                                          Gai...

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                                          • P Offline
                                            patrickbateman
                                            last edited by

                                            oh wow this is cool πŸ˜„

                                            I still just bought podium v2 since it is more useful for most of the small projects I do but thea is going to be a great tool to get some jaw dropping renders on our bigger commercial projects with high poly plants.

                                            I think I'm going to go buy a bunch of evermotion and xfrog plants now. Will I have to tweak their materials much in thea? I know evermotion has stuff preconfigured for vray, will I have to tweak much or will they work just dropped into a thea scene?

                                            How do number of polys correspond to render time? Will lots of plants significantly slow down render time or can I expect to still get reasonable speeds? Now let's say I build all my hardscape stuff in sketchup then import to thea and insert my plants and edit materials. What about 3D grass, what's the best way to apply 3D grass to a whole surfaces and where can I get some good models of 3D grass to use? I know I have a lot of questions but thea is really exciting and I want to jump in and be able to show off so I can convince my work to buy it!

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