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    SU 9 Wishlist

    Scheduled Pinned Locked Moved SketchUp Feature Requests
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    • TIGT Offline
      TIG Moderator
      last edited by

      I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
      My one only works on preselected objects [and does so faultlessly].

      You speak of 'picked' - are you activating the tool then picking objects ?
      With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'...

      TIG

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      • porch_unpluggedP Offline
        porch_unplugged
        last edited by

        @tig said:

        I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
        My one only works on preselected objects [and does so faultlessly].

        You speak of 'picked' - are you activating the tool then picking objects ?
        With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'...

        didn't know there was other layer managers out there!

        I was activating the tool then selecting the object, but tried preselecting and then activating the tool, but to no avail.

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        • porch_unpluggedP Offline
          porch_unplugged
          last edited by

          hold the phone. I got Didier's layer manager toolbar, and it's doing the job. thanks for the help anyways.

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          • TIGT Offline
            TIG Moderator
            last edited by

            Now we get to it.
            It's not you it's that particular tool!

            Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
            It's also prone to fail for some users when they have offset.rb loading which redefines offset for array as if not point3d etc...

            I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 - it has far more functions and works on any preselected object-type... try it...

            TIG

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            • porch_unpluggedP Offline
              porch_unplugged
              last edited by

              @tig said:

              Now we get to it.
              Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
              It's also prone to fail for some users when offset.rb redefines offset for array and point3d etc...

              I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 it has far more functions and works on any preselected object-type...

              sorted, thanks again.

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              • N Offline
                numerobis
                last edited by

                I wish for the option to switch of the rotate handles on groups/components...

                I NEVER use them, but they're VERY annoying if you try to select some points who are close to them... πŸ˜’

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                • fivebythreeF Offline
                  fivebythree
                  last edited by

                  I went through a few pages didn't see these -

                  • More advanced shadow controls - with overlays, shade colour.
                  • A Photoshop like layer functionality.
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                  • masterpaulM Offline
                    masterpaul
                    last edited by

                    A built in plugin search bar... that would quickly look through all plugins for what you need.

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                    • brodieB Offline
                      brodie
                      last edited by

                      One thing I don't see talked about much is parametric modeling.

                      One big advantage a program like 3ds Max has is that you can create a sweep, for example, and then go back and edit the line that created it which will affect the final outcome. Follow Me, in comparison, is sort of unintelligent in the sense that if you want to change it you must totally rebuild the geometry each time.

                      Similarly, being able to adjust the segments in a cylinder or arced plane would be great.

                      Parametric bends, FFD's, etc.

                      -Brodie

                      steelblue http://www.steelbluellc.com

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @unknownuser said:

                        Similarly, being able to adjust the segments in a cylinder or arced plane would be great.

                        BezierSurface will do that.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • porch_unpluggedP Offline
                          porch_unplugged
                          last edited by

                          a log of commands carried out like the F2 text window in autocad, or even a command line that let you access the history. If I'm undoing more than one or 2 commands in a complicated model, it's hard to know when to stop hitting undo (bad explanation, I know), or whether I've hit save or not.

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                          • dukejazzD Offline
                            dukejazz
                            last edited by

                            I want a better interface for programing
                            needs a API paste in place for the Mac like the pc Sketchup.send_action(21939)

                            A web inputBox with a real look alike example done by web dialog ruby code
                            that works the same with format parmeters as to api inputbox

                            Needs some color shaders

                            Mac and pc code needs to be the same

                            Would like to run all sketchup functions in the menu's at ati codes levels

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                            • jo-keJ Offline
                              jo-ke
                              last edited by

                              My wish would be:

                              that SU is going to be able to handle more complex models.
                              It is such a pitty, if I get some nice highpoly furniture models but they are to huge to insert to my scene. sometimes I wish to have 3dsmax to handle that problem.

                              better texturing tools inside SU would also be nice.

                              when will be the next version released?

                              http://www.zz7.de

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @jo-ke said:

                                when will be the next version released?

                                In 2013.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • C Offline
                                  cuttingedge
                                  last edited by

                                  I know there's a lot of people wish SU work like 3ds max wherein modifiers can be stacked.

                                  If that is still years away from now, at least , I wish that SU can have subdivision tools (like Artisan) that can toggle low poly to high poly by controlling iterations or turn it off altogether. The thing is once a low poly geometry is smoothed or subdivided, it's difficult to edit anymore. The solution left is to always keep a copy of the low poly by the side which is not really convenient thing to do especially if most of the objects are kind of organic in shapes.

                                  Also, if this is done then we can keep models on low poly thus keeping the size of the file smaller.

                                  I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.

                                  And I wish it will be soon..

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @cuttingedge said:

                                    And I wish it will be soon..

                                    No promise to when, but... http://sketchucation.com/forums/viewtopic.php?t=32810#p289240

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @cuttingedge said:

                                      I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.

                                      Many render engines implement proxy systems already.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        @thomthom said:

                                        @cuttingedge said:

                                        I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.

                                        Many render engines implement proxy systems already.

                                        TT. But I think he means for SU to handle complex geometries. The difference might be to at least preview the whole model in SU, not a renderer, with all models linked.

                                        It is a little like external components now, except there is currently no performance savings in the main model and no update/link system. My method is to work on a building in a separate model, then reload it into the landscape model to view it in entourage and terrain. Instead an XREF system might have me working in one model with the ability to turn off the "weight" of polygons from linked slave models.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • C Offline
                                          cuttingedge
                                          last edited by

                                          @thomthom said:

                                          @cuttingedge said:

                                          And I wish it will be soon..

                                          No promise to when, but... http://sketchucation.com/forums/viewtopic.php?t=32810#p289240

                                          Oh yes of course and I dream day and night to get hold of this plugin. πŸ˜„

                                          Im not clear though what else it can do aside from what's shown in the video.
                                          What Im talking about in my previous comment was like "nurms" subdivision that you tick on and off. Hope that's one feature you incorporated.

                                          Finally, I hope SU can be rebuilt to work in quads, then importing and exporting from other platforms could be done seamlessly.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @cuttingedge said:

                                            Im not clear though what else it can do aside from what's shown in the video.
                                            What Im talking about in my previous comment was like "nurms" subdivision that you tick on and off. Hope that's one feature you incorporated.

                                            It let you choose sub-divisions for the mesh - in fact, I plan to make it so you can have instance of the same mesh with different sub-divisions.

                                            @cuttingedge said:

                                            Finally, I hope SU can be rebuilt to work in quads, then importing and exporting from other platforms could be done seamlessly.

                                            Yea - native quads would be great. QuadFace Tools replicate a lot of tools to work with quads, even import and export. But it'd be nice to see that native.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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