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    • TIGT Offline
      TIG Moderator
      last edited by

      No it works on selected components and groups - I just [re]tried it.
      If you are talking about picking objects inside a group... then what you select has to be in the active context, so then you need to edit the group before picking ?!
      πŸ˜•

      TIG

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      • porch_unpluggedP Offline
        porch_unplugged
        last edited by

        thanks for the reply.

        I set up a test. i made to separate identical boxes, the geometry of one i made into a group, the geometry of the other i made into a component. i selected both, and through the entity info window, i changed them to layer "test". selected the 'hide layer by pick' tool from the tools menu, clicked on the group, nothing happened, clicked on the component, layer turned off.

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        • porch_unpluggedP Offline
          porch_unplugged
          last edited by

          all geometry was drawn on layer 0 (which is my current layer)

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          • Dave RD Offline
            Dave R
            last edited by

            Why don't you post your SKP file?

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • porch_unpluggedP Offline
              porch_unplugged
              last edited by

              I closed sketchup without saving the test πŸ˜’ so I had to draw it out again. but now that i have, it's not working for components any more. BUT... i have a feeling when i was messing around in the original test, i might have changed all the geometry in the component to layer "test", and that's why it was working for the component.

              anyway, it's not working for either groups or components for me now. apologies if i'm missing something glaringly obvious.


              hide layer by pick test.skp

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              • TIGT Offline
                TIG Moderator
                last edited by

                I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
                My one only works on preselected objects [and does so faultlessly].

                You speak of 'picked' - are you activating the tool then picking objects ?
                With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'...

                TIG

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                • porch_unpluggedP Offline
                  porch_unplugged
                  last edited by

                  @tig said:

                  I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
                  My one only works on preselected objects [and does so faultlessly].

                  You speak of 'picked' - are you activating the tool then picking objects ?
                  With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'...

                  didn't know there was other layer managers out there!

                  I was activating the tool then selecting the object, but tried preselecting and then activating the tool, but to no avail.

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                  • porch_unpluggedP Offline
                    porch_unplugged
                    last edited by

                    hold the phone. I got Didier's layer manager toolbar, and it's doing the job. thanks for the help anyways.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Now we get to it.
                      It's not you it's that particular tool!

                      Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
                      It's also prone to fail for some users when they have offset.rb loading which redefines offset for array as if not point3d etc...

                      I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 - it has far more functions and works on any preselected object-type... try it...

                      TIG

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                      • porch_unpluggedP Offline
                        porch_unplugged
                        last edited by

                        @tig said:

                        Now we get to it.
                        Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
                        It's also prone to fail for some users when offset.rb redefines offset for array and point3d etc...

                        I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 it has far more functions and works on any preselected object-type...

                        sorted, thanks again.

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                        • N Offline
                          numerobis
                          last edited by

                          I wish for the option to switch of the rotate handles on groups/components...

                          I NEVER use them, but they're VERY annoying if you try to select some points who are close to them... πŸ˜’

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                          • fivebythreeF Offline
                            fivebythree
                            last edited by

                            I went through a few pages didn't see these -

                            • More advanced shadow controls - with overlays, shade colour.
                            • A Photoshop like layer functionality.
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                            • masterpaulM Offline
                              masterpaul
                              last edited by

                              A built in plugin search bar... that would quickly look through all plugins for what you need.

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                              • brodieB Offline
                                brodie
                                last edited by

                                One thing I don't see talked about much is parametric modeling.

                                One big advantage a program like 3ds Max has is that you can create a sweep, for example, and then go back and edit the line that created it which will affect the final outcome. Follow Me, in comparison, is sort of unintelligent in the sense that if you want to change it you must totally rebuild the geometry each time.

                                Similarly, being able to adjust the segments in a cylinder or arced plane would be great.

                                Parametric bends, FFD's, etc.

                                -Brodie

                                steelblue http://www.steelbluellc.com

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @unknownuser said:

                                  Similarly, being able to adjust the segments in a cylinder or arced plane would be great.

                                  BezierSurface will do that.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • porch_unpluggedP Offline
                                    porch_unplugged
                                    last edited by

                                    a log of commands carried out like the F2 text window in autocad, or even a command line that let you access the history. If I'm undoing more than one or 2 commands in a complicated model, it's hard to know when to stop hitting undo (bad explanation, I know), or whether I've hit save or not.

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                                    • dukejazzD Offline
                                      dukejazz
                                      last edited by

                                      I want a better interface for programing
                                      needs a API paste in place for the Mac like the pc Sketchup.send_action(21939)

                                      A web inputBox with a real look alike example done by web dialog ruby code
                                      that works the same with format parmeters as to api inputbox

                                      Needs some color shaders

                                      Mac and pc code needs to be the same

                                      Would like to run all sketchup functions in the menu's at ati codes levels

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        My wish would be:

                                        that SU is going to be able to handle more complex models.
                                        It is such a pitty, if I get some nice highpoly furniture models but they are to huge to insert to my scene. sometimes I wish to have 3dsmax to handle that problem.

                                        better texturing tools inside SU would also be nice.

                                        when will be the next version released?

                                        http://www.zz7.de

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @jo-ke said:

                                          when will be the next version released?

                                          In 2013.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • C Offline
                                            cuttingedge
                                            last edited by

                                            I know there's a lot of people wish SU work like 3ds max wherein modifiers can be stacked.

                                            If that is still years away from now, at least , I wish that SU can have subdivision tools (like Artisan) that can toggle low poly to high poly by controlling iterations or turn it off altogether. The thing is once a low poly geometry is smoothed or subdivided, it's difficult to edit anymore. The solution left is to always keep a copy of the low poly by the side which is not really convenient thing to do especially if most of the objects are kind of organic in shapes.

                                            Also, if this is done then we can keep models on low poly thus keeping the size of the file smaller.

                                            I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.

                                            And I wish it will be soon..

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