SU 9 Wishlist
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@thomthom said:
@unknownuser said:
My wish list for V9. Ruby right now has the option to add, cmd.tooltip = "Tooltip", cmd.status_bar_text = "Helpful hints". I would like to see another, cmd.filename ="2ptcircle.rb". This cmd would display the plugin's name.
A little thing but I like to be able to determine the name of each plugin in the tool bar icons.
Undock the toolbar and the name will be in the title.
Yes the toolbar name will be there, however the actual ???.rb name will not be there. And that is what I wish to know.
Thanks for your quick reply.
Ken
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I'm not sure if one single file can be matched to a toolbar. A toolbar could be defined in what we see as "sub files" of a plugin, which are for Ruby all the same. A toolbar definition could even be scattered over several files.
Ar you sure it wouldn't be solved by better plugin management/installation/uninstallation? (knowing which files belong to which plugin name or even not having to care about that anymore)
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@aerilius said:
I'm not sure if one single file can be matched to a toolbar. A toolbar could be defined in what we see as "sub files" of a plugin, which are for Ruby all the same. A toolbar definition could even be scattered over several files.
Ar you sure it wouldn't be solved by better plugin management/installation/uninstallation? (knowing which files belong to which plugin name or even not having to care about that anymore)
+1
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To be powerfull in redering... hello..my name is mousa abu doush and i am an architect use sketchup for 6 years it would be helpful to add some feature to sketchup to be powerfull inrendering like 3ds MAX.
1-sketchup must make an archive for materials for any render engine ...so the maps will not disapear if i copy it to anther PC.
2-sketchup 9 must have preview for enviroment in the scene if i want to use HDRI map.
3-sketchup 9 absolutely must be 64bit to able to use more Ram when we mak rendering.
4-sketchup 9 must have the ability to import .obj files without plugin.
5-its will be perfect if i can see bump maps and another maps in the scene ..like 3ds Maxand i have i have alot of things to discuss with developer..put that right now will be enough....thnx
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@doush-007 said:
1-sketchup must make an archive for materials for any render engine ...so the maps will not disapear if i copy it to anther PC.
? SketchUp ready attach the textures with the .skp.
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i'm sorry but it is mi wish:
trimble sketchup team should resign. why?, beacuse they don't want SU 64 bits, don`t want improve uv maping, don't want multi threading, they don want do nothing, so only they want the users of sketchup migrate to max,to rhino, sometime i think they only want our beloved SU die.For finish, This is not to offend or annoy to the trimble sketchup team, but it`s that they are communicating.
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I want to learn can i create like this in sketchup and can i get powerfull renders like this.
If not, i must learn 3ds max[xxl-img:32axcvwj]http://features.cgsociety.org/newgallerycrits/g56/93456/93456_1265951134_large.jpg[/xxl-img:32axcvwj]
[xxl-img:32axcvwj]http://3dtotal.awc.lswcdn.net/admin/new_cropper/gallery_originals/2012-07-17(117112)_Game-of-life_2.jpg[/xxl-img:32axcvwj] -
let me explain ..when i using Vray if i put bump map or reflection map or any map except diffuse map..that will not copied with the file because it just have the extention of the picture and will not find the extention in the other computer..so that is so important......
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@doush-007 said:
let me explain ..when i using Vray if i put bump map or reflection map or any map except diffuse map..that will not copied with the file because it just have the extention of the picture and will not find the extention in the other computer..so that is so important......
That is an issue with V-Ray - not SketchUp. You cannot expect SketchUp to account for every extension there is to it.
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@a_iverson said:
I want to learn can i create like this in sketchup and can i get powerfull renders like this.
If not, i must learn 3ds maxThat is more about learning the render engine of choice - the modelling is just one part of it.
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Trimble wants especially one thing: invest strongly into SketchUp. That's something we haven't heard for years.
There hasn't been any totally new release under Trimble (only a Google-branded bugfix release at the transaction days). And it's still true that they say they don't reveal their future product plans (from which we can't deduce that they don't want these features).
So we shouldn't assume SketchUp 9 won't contain any features. -
I still want a constraint override button or keyboard shortcut and Object Snap Options! (also fix that center snap I'm tired of hovering)
One outrageous wish is NURBS curves for SU
Cheers
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mi wish: That SU doesn't become bloatware because some people don't get it's lean efficiency. If I wanted it to perform like AutoBad, ArchiCAD, Solidworks or 3D Studio that is what I would have bought not come here b*tchin about it not doing the same job.
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@arcad-uk said:
mi wish: That SU doesn't become bloatware because some people don't get it's lean efficiency. If I wanted it to perform like AutoBad, ArchiCAD, Solidworks or 3D Studio that is what I would have bought not come here b*tchin about it not doing the same job.
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@andomar said:
i'm sorry but it is mi wish:
trimble sketchup team should resign. why?, beacuse they don't want SU 64 bits, don`t want improve uv maping, don't want multi threading, they don want do nothing, so only they want the users of sketchup migrate to max,to rhino, sometime i think they only want our beloved SU die.For finish, This is not to offend or annoy to the trimble sketchup team, but it`s that they are communicating.
Where did you hear all this info?
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@andomar said:
Here : http://productforums.google.com/forum/#!category-topic/sketchup/feature-suggestions/cqdbwirP_T8
And you did read the explanation to why they are not focusing on 64bit? As they try to explain, 64bit doesn't magically makes applications go faster. All it means is that it can address more memory. And I have never seen SketchUp ever run out of memory. Only times the SketchUp process has run out of memory has been when using render engines which runs inside SketchUp instead of spawning their own separate one. And that's really a design issue with the render application, not SketchUp.
As Jason explains there, it's better to ask what you really want instead of guessing on technical implementations. Leave the technical implementation to the developers. -
@thomthom said:
@andomar said:
Here : http://productforums.google.com/forum/#!category-topic/sketchup/feature-suggestions/cqdbwirP_T8
And you did read the explanation to why they are not focusing on 64bit? As they try to explain, 64bit doesn't magically makes applications go faster. All it means is that it can address more memory. And I have never seen SketchUp ever run out of memory. Only times the SketchUp process has run out of memory has been when using render engines which runs inside SketchUp instead of spawning their own separate one. And that's really a design issue with the render application, not SketchUp.
As Jason explains there, it's better to ask what you really want instead of guessing on technical implementations. Leave the technical implementation to the developers.Let's take a look at exploding or terrain creation for instance. Now those procedures knock SU out. Wouldn't 64bit architecture solve the bottle neck? (when I make 'mesh attaching' in Max 64bit for example (no mention 'bout heavy vray rendering) it really eats huge amount of RAM)
(me by no means a teck geek so I really wonder) -
@rv1974 said:
@thomthom said:
@andomar said:
Here : http://productforums.google.com/forum/#!category-topic/sketchup/feature-suggestions/cqdbwirP_T8
And you did read the explanation to why they are not focusing on 64bit? As they try to explain, 64bit doesn't magically makes applications go faster. All it means is that it can address more memory. And I have never seen SketchUp ever run out of memory. Only times the SketchUp process has run out of memory has been when using render engines which runs inside SketchUp instead of spawning their own separate one. And that's really a design issue with the render application, not SketchUp.
As Jason explains there, it's better to ask what you really want instead of guessing on technical implementations. Leave the technical implementation to the developers.Let's take a look at exploding or terrain creation for instance. Now those procedures knock SU out. Wouldn't 64bit architecture solve the bottle neck?
Explode is terrible slow - agree. But I've never seen it crash due to that. 64bit really means nothing more than being able to address more memory. Being able to address more memory doesn't mean more speed. In fact, you double the size of the data and switching to 63bit over 32bit might make things slower.
I don't know why people keep thinking 64bit as a magic bullet for anything - but unless the application is running out of memory it's no point asking for it.Instead it's best to leave it to the developers of the application. Your example of Explode is a good one: Ask for better performance when exploding geometry - leave the technical implementation to the developers who knows the complexity of the SketchUp source code and platform. If you just ask for 64bit when you really mean faster explode performance they'll never guess where to improve it. If there where to implement 64bit explode would still be as disappointed.
The slowness of explode I think has something to do with how SketchUp merges geometry. Whenever you explode it needs to compare every entity with every other in the context and compare for intersection and merge etc. Whatever they can do to improve that is something only they know as it involves the inner working of the SketchUp engine.
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@rv1974 said:
(when I make 'mesh attaching' in Max 64bit for example
mesh attachment in Max is fast in 32bit as well. But remember that Max doesn't merge and intersect mesh automatically like SketchUp does. In Max you need to weld the mesh together manually. It's a very different animal in terms of how it manages and deals with geometry. Also remember that SketchUp also has it inference engine and always tries to render the viewport in it's sketchy style - while Max quickly degrades the viewport and it's not as much as a WYSIWYG viewport as SU is. SketchUp is doing a whole lot of work automatically which many other modelling applications doesn't.
@rv1974 said:
(no mention 'bout heavy vray rendering) it really eats huge amount of RAM)
Render engines of course benefits from 64bit - but not in speed. Just being able to address that much data so it doesn't crash. But SketchUp render engines can make use of 64bit - as long as they create their own process outside the SketchUp process. That's a technical implementation and design that only they are responsible for - not SketchUp.
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