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    SU 9 Wishlist

    Scheduled Pinned Locked Moved SketchUp Feature Requests
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    • TIGT Offline
      TIG Moderator
      last edited by

      @john2 said:

      @rv1974 said:

      Bisection tracking!

      you mean angle bisection ?that would be awesome πŸ‘
      You can do this already since v4?...
      Make a guideline through one edge.
      Select it and use Rotate+Ctrl to copy the guideline around the 'apex' by the full angle you'd like to subdivide...
      Then immediately type /2
      This will add a bisector guideline.

      Note: To divide the angle into 3 equal parts use /3 etc...

      TIG

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      • R Offline
        rv1974
        last edited by

        this is tedious workaround, not the tracking 'on the fly'

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        • TIGT Offline
          TIG Moderator
          last edited by

          @rv1974 said:

          this is tedious workaround, not the tracking 'on the fly'
          Tell me how many clicks or key strokes your new "wonder-tool" would need - I suspect not many fewer than what I suggested...
          You would somehow still need to define the apex, start angle, end angles and the subdivisions...

          TIG

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          • R Offline
            rv1974
            last edited by

            very similar to square drawing in the present version.
            (o.k. 0.5: just 2 keybord free hover moves over bisection forming edges)
            BTW user defined angle snapping (with on\off mode) would be nice too.

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            • thomthomT Offline
              thomthom
              last edited by

              @rv1974 said:

              BTW user defined angle snapping (with on\off mode) would be nice too.

              AngleSnapping.png
              ❓ ❓

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                It you had a face with two edges at the vertex it could 'bisect' the angle [you'd still need keyboard input to say do 1/3's]... BUT if the vertex shares more than one face how is Sketchup to know which pair of edges it's to use and the associated face plane for the 'bisection' - you'd still need to pick to select the two edges in question [2 clicks], right-click for context-menu[?] and then enter the divisor numeral [e.g. '2'+enter] >>> 2+1+1+1=5 - whereas so using a guideline = shortcut-key + click/drag [2], then shortcut-key to Rotate +Ctrl to copy, click start, click end [4] plus the divisor numeral [e.g. '2'+enter] >>> 2+4+2=8 - so it could be done in less, but never 0 !

                It is easy to code, but I'm not sure it's that useful πŸ˜•

                PS: It's a new context-menu tool available here http://forums.sketchucation.com/viewtopic.php?p=419335#p419335

                TIG

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                • R Offline
                  rv1974
                  last edited by

                  @thomthom said:

                  @rv1974 said:

                  BTW user defined angle snapping (with on\off mode) would be nice too.

                  [attachment=0:1oukterl]<!-- ia0 -->AngleSnapping.png<!-- ia0 -->[/attachment:1oukterl]
                  ❓ ❓

                  I meant angle tracking, mea culpa. Similar to Acad one.

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                  • C Offline
                    cmoreink
                    last edited by

                    I have more of a dream than a wish and only one:

                    1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.
                      What or which part of SU is responsible for not being able to handle such a big files?
                      Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                    cheers

                    my portfolio

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                    • N Offline
                      numerobis
                      last edited by

                      @cmoreink said:

                      Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                      maxwell with mxs references (not instances, instances have to be stored in the scene)...

                      http://downloads.simplesoftwaresystems.com/img/1620-gallardos-viewport.png

                      http://downloads.simplesoftwaresystems.com/img/1620-gallardos.png

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        @cmoreink said:

                        I have more of a dream than a wish and only one:

                        1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.
                          What or which part of SU is responsible for not being able to handle such a big files?
                          Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                        cheers

                        Not sure, a lot of people thought it was Sketchup not being 64 bit etc., but that balloon myth kind of got popped by a lot of members.
                        I think it is just the way Sketchup is coded at it's core....
                        It's my believe it will never be 'fixed' as I guess it would mean an overhaul and a little bit of a re-inventing the way Sketchup handles geometry?

                        This has been a topic for years now...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @cmoreink said:

                          1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                          VfSU is being prepared for beta - it will get proxy support like VfRhino.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • brodieB Offline
                            brodie
                            last edited by

                            @thomthom said:

                            @cmoreink said:

                            1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                            VfSU is being prepared for beta - it will get proxy support like VfRhino.

                            Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

                            -Brodie

                            steelblue http://www.steelbluellc.com

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @unknownuser said:

                              @thomthom said:

                              @cmoreink said:

                              1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                              VfSU is being prepared for beta - it will get proxy support like VfRhino.

                              Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

                              -Brodie

                              Proxies - references to external files.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Like here (in Thea): http://forums.sketchucation.com/viewtopic.php?f=80&t=46858

                                ...but I guess Brodie knows about it as he even mentioned it.

                                Gai...

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Octane Render now also has a beta version with 'instancing'.
                                  You can export a single complex component/group as an OBJ file and import that into the renderer's OCS file as an OBJ 'node'; then in a SKP that has lots of objects placed [they don't need to be same object because simple placeholders for complex objects will work well].
                                  You can then use a simple ruby script to export the transformations of these into a TXT file, it needs to make adjustments for the transformation-matrix differences between the two programs [!] and then you can paste the SSV text output into a new Transform node you add into the OCS; then you simply drag a link between the OBJ node and the Transform node - hey-presto! You have multiple copies of the complex object placed as desired inside the render, without the overhead of zillions of polys in the SKP or OCS files.
                                  This way you can split up a SKP model into manageable parts and end up with a complex OCS file for rendering using placeholder data for the complex objects - like detailed 3d trees etc...
                                  I have been working with smicha and others, on their forum, trying to sort out this 'translation' between the two transformation matrices... now it is working well.
                                  It just needs 'wrapping-up' a bit nicer... πŸ€“

                                  TIG

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                                  • brodieB Offline
                                    brodie
                                    last edited by

                                    @thomthom said:

                                    @unknownuser said:

                                    @thomthom said:

                                    @cmoreink said:

                                    1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                                    VfSU is being prepared for beta - it will get proxy support like VfRhino.

                                    Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

                                    -Brodie

                                    Proxies - references to external files.

                                    That's wonderful news. Do we have any idea of a timeline on this or how to get into the beta? I also wonder what sort of file you can reference. For example, I wonder if I can reference .max files.

                                    -Brodie

                                    steelblue http://www.steelbluellc.com

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @unknownuser said:

                                      For example, I wonder if I can reference .max files.

                                      .max format is propriety - not one for exchanging between applications. I'd expect either SketchUp files or some propriety V-Ray format. (Mental Ray for instance require you to export out proxies to an MR propriety format.)

                                      @unknownuser said:

                                      Do we have any idea of a timeline on this

                                      When it's done. No one knows - not even them. But at least they've begun the work on it.

                                      @unknownuser said:

                                      how to get into the beta?

                                      Ask Devin nicely. πŸ˜„ And give good bug-reports.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • C Offline
                                        cmoreink
                                        last edited by

                                        thomthom and TIG - thanks for info and good news πŸ˜‰

                                        Gaieus - I've seen this vid just about two weeks ago and that's what got me interested in thea, downloaded the demo version and I've been learning since πŸ˜„

                                        cheers

                                        my portfolio

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                                        • kenK Offline
                                          ken
                                          last edited by

                                          My wish list for V9. Ruby right now has the option to add, cmd.tooltip = "Tooltip", cmd.status_bar_text = "Helpful hints". I would like to see another, cmd.filename ="2ptcircle.rb". This cmd would display the plugin's name.

                                          A little thing but I like to be able to determine the name of each plugin in the tool bar icons.

                                          Ken

                                          Fight like your the third monkey on Noah's Ark gangway.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @unknownuser said:

                                            My wish list for V9. Ruby right now has the option to add, cmd.tooltip = "Tooltip", cmd.status_bar_text = "Helpful hints". I would like to see another, cmd.filename ="2ptcircle.rb". This cmd would display the plugin's name.

                                            A little thing but I like to be able to determine the name of each plugin in the tool bar icons.

                                            Undock the toolbar and the name will be in the title.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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