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    • brodieB 離線
      brodie
      最後由 編輯

      @jgb said:

      @unknownuser said:

      It would be nice if when you clicked on an already created circle, though, the segments would still pop up in the VCB. Currently it displays nothing there. That's about the only thing I use the entity info bar for so it'd be nice to totally do away with that.
      -Brodie

      If you keep the Entity Info box open all the time, and you select an arc or circle, it will tell you how many segments there are, and the Radius (for the circle) or arc length.

      If the circle has not been exploded (fully intact) you can change the number of segments and/or the radius by changing the non-grayed out values in the Entity Info box. For non-intact circles/arcs, there are some elements that can be changed that way, but with varying results.

      right right, and it's not a huge box or anything. currently i just always keep it minimized all the time and only 'open' it on the occasion that I need to change the # of segments. My point is simply that this is literally the only thing I use it for, so replacing that one function and moving it to the VCB would be a nice little space saver for my screen.

      -Brodie

      steelblue http://www.steelbluellc.com

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      • genma saotomeG 離線
        genma saotome
        最後由 編輯

        Might as well toss my two cents in... some useful, basic changes that are long overdue:

        • Select front faces that have no material.
        • Put Sketchup.break_edges= true | false into preferences. I almost always have it set to false and typing that into the ruby window each and every time I start is a PITA.
        • When rotating a material, please, please, let me type the numeric value. You do it with the rotate tool... why not here as well?
        • Give us the means to color the endpoint pixels differently from the line itself. They can be very hard to see in many circumstances.
        • Let me define a shortcut for texture rotation.
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        • GaieusG 離線
          Gaieus
          最後由 編輯

          @genma saotome said:

          • When rotating a material, please, please, let me type the numeric value. You do it with the rotate tool... why not here as well?

          +11

          Gai...

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          • TIGT 離線
            TIG Moderator
            最後由 編輯

            I agree with you Dave...
            BUT currently you can select all active faces that don't have a material with this one liner pasted into the Ruby Console or made into a short script...

            m=Sketchup.active_model;s=m.selection;s.clear;m.active_entities.each{|e|s.add(e)if e.class==Sketchup;;Face and not e.material}
            

            To set 'break_edges' false UNLESS you set it true [i.e. reverse the usual default] add a script to the Plugins folder called say #break_edges.rb and into it add this one short line of code Sketchup.break_edges=false - now when Sketchup starts it has always 'break_edges' set to 'false'...

            I agree that the texture rotation should be editable by typing in an angle. It'd make a good addition to thomthom's UVtools - select the face with the texture, run the tool and pick center for rotation [defaults to 1st vertex], 'axle' is set as face.normal, and them either manually move cursor to see texture rotate dynamically, or type an angle in the VCB to rotate it by etc...

            The edge ends coloring could be useful in some circumstances.

            Being able to shortcut beyond the basic Texture command would be very good too...

            TIG

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            • mitcorbM 離線
              mitcorb
              最後由 編輯

              I don't care how naive this seems, but more pushpins for placing photos as texture.

              I take the slow, deliberate approach in my aimless wandering.

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                Well, that's been raised, too. This way we could manipulate UV mapping much more flexibly.

                Gai...

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                • jgbJ 離線
                  jgb
                  最後由 編輯

                  @gaieus said:

                  Well, that's been raised, too. This way we could manipulate UV mapping much more flexibly.

                  Could you please explain what UV mapping is all about? 🎉

                  I think it has to do with photorealistic rendering but I really do not know. 😕


                  jgb

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                  • TIGT 離線
                    TIG Moderator
                    最後由 編輯

                    @jgb said:

                    @gaieus said:

                    Well, that's been raised, too. This way we could manipulate UV mapping much more flexibly.

                    Could you please explain what UV mapping is all about? 🎉

                    I think it has to do with photorealistic rendering but I really do not know. 😕

                    It's what happens when you adjust a texture using the right-click texture tool...
                    It about locating, orienting, rotating, scaling, skewing a texture's image so it's applied to a face as you'd like.
                    For example apply a texture to a sphere and it'll probably look wrong, to make it 'map' better onto the surface's facets you adjust some of the faces' textures UVs [i.e. put simply XYZ >> UVQ, the XYZ are relating to the geometry while UVQ relate to the how the texture is applied to the face with UV corresponding to XY values etc...

                    TIG

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                    • jgbJ 離線
                      jgb
                      最後由 編輯

                      This has been asked before, but my current project needs it in spades.

                      I'm drawing fairings for my big freighter. That entails drawing a lot of lines that run very close, or co-linear to existing structural lines to get a smooth transition. That will setup my perimeter and control curves that Curviloft will need to make the mesh.

                      But I need to identify the fairing lines vrs. structural lines in order to refine the curves. The fairing lines are generated in a group so separation is not the problem.

                      IF I could simply draw lines in colour, or thick/thin that would make it a lot easier to see which line belongs to which part of the structure or fairing. I would convert them to standard line afterwards.


                      jgb

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                      • jgbJ 離線
                        jgb
                        最後由 編輯

                        Thanks Tig; You said "It about locating, orienting, rotating, scaling, skewing a texture's image so it's applied to a face as you'd like."

                        I have exactly that problem applying a Bamboo texture to a tube for my Silver Dart project. I got it right for a vertical stick (a component), but when I rotate a copy or stretch a copy, it screws up royally.

                        The Bamboo texture originated from a .JPG photo of a section of bamboo.
                        Playing with materials is not an SU area that I have any experience with.


                        jgb

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @jgb said:

                          IF I could simply [b]draw lines in colour,

                          You can do that. Set the Edge Style to Color by Material, and just paint the colours you want for your edges.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • jgbJ 離線
                            jgb
                            最後由 編輯

                            @thomthom said:

                            @jgb said:

                            IF I could simply [b]draw lines in colour,

                            You can do that. Set the Edge Style to Color by Material, and just paint the colours you want for your edges.

                            DOHHH
                            👊 👊 👊
                            And I even have the "Edge Styles" toolbar visible that has that icon.
                            👊 👊 👊

                            Thanks


                            jgb

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              😉

                              Note that it's a slower edge style than just all one colour, so you might feel an performance hit on larger models.
                              But it's a mode I sue a lot when modelling from AutoCAD siteplans. Either colour each edge or simply just Color By Layer.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • jgbJ 離線
                                jgb
                                最後由 編輯

                                Good point, but at this time I'm just using the edge colour (Red Green and blue) to keep track of lines that need to be edited, vrs. OK lines, so the model will always revert to black lines.


                                jgb

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                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  Following on from the Texture-Rotation by typed in angle I wrote a quick tool to do it...
                                  http://forums.sketchucation.com/viewtopic.php?p=329765#p329765

                                  TIG

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                                  • 3 離線
                                    3rdEye
                                    最後由 編輯

                                    I don´t know if anyone already posted one of the following, anyway (i´m almost sure someone has):

                                    • 64 bit
                                    • Multiprocessor support
                                    • grouping Layers in the Layer Window
                                    • grouping Materials
                                    • UV mapping tools
                                    • an improved sky model (like in bryce) with clouds generation, stars in the night etc.

                                    greets, 3rdEye

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                                    • N 離線
                                      numerobis
                                      最後由 編輯

                                      @3rdeye said:

                                      I don´t know if anyone already posted one of the following, anyway (i´m almost sure someone has):

                                      • 64 bit
                                      • Multiprocessor support
                                      • UV mapping tools

                                      these three only 1543 times i think... for SU7, 8 and 9 😉

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                                      • GaieusG 離線
                                        Gaieus
                                        最後由 編輯

                                        🤣

                                        Gai...

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                                        • 66searcher6 離線
                                          66searcher
                                          最後由 編輯

                                          my wish list :
                                          1-64 bit
                                          2-less bugs please !!!
                                          3-interior lighting fixtures(artificial light sources)
                                          4-supporting right to left languages in 3d text tool.
                                          5-preview for 3d text tool in it's window.
                                          7-plugin manager please 😠
                                          8-improve animation setting & options. 🎉 like any&every other 3d softwares!
                                          9-enable curved construction lines.
                                          10-improve text & dimension tool.(something like Autocad)

                                          http://hamidtoliat.deviantart.com/

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                                          • 3 離線
                                            3rdEye
                                            最後由 編輯

                                            Ah yes, and not to forget:

                                            • Sketchup Web Player (to view Models like in SU viewer),

                                            Gaieus: 💚

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