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    [Plugin] Axes Tools

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    • utilerU Offline
      utiler
      last edited by

      Hey Thomas, love this little gem.....! So simple yet so powerful!

      I have a question.

      See the attached images of a plan view:
      Axis01.png
      And a perspective view:
      Axis02.png

      Say I want to set my axis to the rear of the couch, centered and at the bottom. When I followed your axis tool to achieve this I have to input these settings:

      Axis03.png

      Instead of 'X' back, 'Y' centre', 'Z' bottom.

      It appears that the options in the dialogue box should be reversed. Don't you think that the 'X' options should be Front/Centre/Right and 'Y' options should be Left/Centre/Right instead of the other way around? It would just make sense according to how you view a model after all from an axis green is naturally north/south or vertical on the page or screen and red is east /west or horizontal......

      Love your work!!

      PS: Skippy attached FYI.


      couch.skp

      purpose/expression/purpose/....

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      • thomthomT Offline
        thomthom
        last edited by

        utiler: Front/Back, Left/Right, Top/Bottom is determined by the components internal axis - not the model axis.
        note that this plugin does not change the orientation of the component axis, but just the axis origin.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • utilerU Offline
          utiler
          last edited by

          @thomthom said:

          utiler: Front/Back, Left/Right, Top/Bottom is determined by the components internal axis - not the model axis.
          note that this plugin does not change the orientation of the component axis, but just the axis origin.

          Sure, Thomas but whether the internal axis is the same as the model axis the 'X' is still horizontal and so any alignment is either north [front] or south [back]....

          I just don't see how you can nominate left or right of a red axis unless the red axis is vertically aligned; which it isn't....

          purpose/expression/purpose/....

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          • thomthomT Offline
            thomthom
            last edited by

            The way I view axis:
            Axis.png
            The way that SketchUp, and most other 3d modelling apps, display the workspace with axis in default scenes.

            @utiler said:

            I just don't see how you can nominate left or right of a red axis unless the red axis is vertically aligned; which it isn't....

            How can something vertical be considered left/right?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • utilerU Offline
              utiler
              last edited by

              I see. I get it.

              I guess I was thinking in orthogonal [plan view] rather than the 3D environment. In plan the green axis would be vertical and hence anything to the right of it would be 'right and visa versa.....

              I won't argue your understanding of SU or any other program.... I'm happy with your explanation.

              cheers,

              👍

              purpose/expression/purpose/....

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              • J Offline
                Jim
                last edited by

                It might be a nice option to be able to set the axis in relation to a sub-component. Like a arm, which might have a upper_arm, lower_arm, and shoulder_joint sub-components. Select the Arm, then move it's insertion point to the center of the shoulder, or pivot point.


                http://i.min.us/jb0gja.png

                Hi

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Good idea.
                  Is that just a visual mock-up - or you got such a code working?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • J Offline
                    Jim
                    last edited by

                    It's not a mock-up, but it's not working either. More like a hack-up.

                    Another option could be to modify your Pivot Gizmo to be able to use an axis of any of a selection of Instances.

                    The Pivot Gizmo, along with a Rest Rotations would make posing much easier than currently.

                    Hi

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Yea - I've wanted a plugin that allows you to set custom joints and would also moved linked instances when moved.
                      Weren't you working on such a system? Or am I confusing it with the concept you showed where things snapped to each other?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • E Offline
                        errror404
                        last edited by

                        Pretty cool plugin!!... If I could add anything, it would be a 4th option: (Front, Back, Center, or leave it unchanged)

                        Lets say I'm working on a component like a window... and I modified the window to be twice as long in the red axis. I want to center the red axis, but I don't want to change the green axis (it has a cutting plane and it's not located either Front, Back, or Center).

                        thanks!

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Another good idea! ❗ 👍

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • demD Offline
                            dem
                            last edited by

                            Excuse me, how can I create a button with
                            "cmd = UI::Command.new () {}", for this tool? 💚

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @dem said:

                              Excuse me, how can I create a button with
                              "cmd = UI::Command.new () {}", for this tool? 💚

                              <span class="syntaxdefault"><br />cmd&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command</span><span class="syntaxkeyword">.new(</span><span class="syntaxstring">'Set&nbsp;Insertion&nbsp;Point'</span><span class="syntaxkeyword">)&nbsp;{<br />&nbsp;&nbsp;</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_insertion_point<br /></span><span class="syntaxkeyword">}<br />&nbsp;</span><span class="syntaxdefault"></span>
                              

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • demD Offline
                                dem
                                last edited by

                                @thomthom said:

                                <span class="syntaxdefault"><br />cmd </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command</span><span class="syntaxkeyword">.new(</span><span class="syntaxstring">'Set Insertion Point'</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{<br /></span><span class="syntaxdefault">  self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_insertion_point<br /></span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"> </span>
                                

                                I just tried the same way, but did not work 😢

                                <span class="syntaxdefault"><br />cmd </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command</span><span class="syntaxkeyword">.new(</span><span class="syntaxstring">'Set Insertion Point'</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{<br /></span><span class="syntaxdefault">  self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_insertion_point<br /></span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">small_icon </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"ICONS/axisC_sm.png"<br /></span><span class="syntaxdefault">cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">large_icon </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"ICONS/axisC_lg.png"<br /></span><span class="syntaxdefault">cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tooltip </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"Set Insertion Point"<br /></span><span class="syntaxdefault">toolbar </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> toolbar</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_item cmd<br /></span>
                                

                                Excuse me, but what I do wrong?

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Does the toolbar appear?

                                  Do you get any error messages?

                                  Did you put the code inside the TT::Plugins::AxesTools module? If not, then you must use TT::Plugins::AxesTools.set_insertion_point

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • demD Offline
                                    dem
                                    last edited by

                                    Oh. Thanks!!! Very useful plugin, that saves a lot of time!

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                                    • sdmitchS Offline
                                      sdmitch
                                      last edited by

                                      ThomThom, I have been trying to redefine, from a plugin, the axes of a component instance that has been rotated and made unique to the default left,front,bottom location without any luck. This is an easy manual modification but seemingly impossible from code. Any suggestions would be greatly appreciated.

                                      Nothing is worthless, it can always be used as a bad example.

                                      http://sdmitch.blogspot.com/

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @sdmitch said:

                                        ThomThom, I have been trying to redefine, from a plugin, the axes of a component instance that has been rotated and made unique to the default left,front,bottom location without any luck. This is an easy manual modification but seemingly impossible from code. Any suggestions would be greatly appreciated.

                                        This plugin won't do it??? 😕

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • sdmitchS Offline
                                          sdmitch
                                          last edited by

                                          @thomthom said:

                                          This plugin wonæt do it??? 😕

                                          I can't seem to come up with any combination that makes it work. I want to be able to copy and rotate a component around one or two axes then make it unique so, when I place it again, it maintains that orientation. Now when the the new component is selected for placement it returns to the orientation that it originally was. Using your Axis Tool doesn't change that no matter where I define the insertion point. Right clicking on the component and doing a Change Axes is the only thing that works but how do you code that?

                                          Nothing is worthless, it can always be used as a bad example.

                                          http://sdmitch.blogspot.com/

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            It's exactly what this plugin is suppose to be doing... ...but testing a simple cube now, and there seem to be a bug here...

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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