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[Plugin] Axes Tools

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  • T Offline
    thomthom
    last edited by 21 Dec 2010, 21:49

    Another good idea! ❗ πŸ‘

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • D Offline
      dem
      last edited by 30 Jan 2011, 02:01

      Excuse me, how can I create a button with
      "cmd = UI::Command.new () {}", for this tool? πŸ’š

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      • T Offline
        thomthom
        last edited by 30 Jan 2011, 02:06

        @dem said:

        Excuse me, how can I create a button with
        "cmd = UI::Command.new () {}", for this tool? πŸ’š

        <span class="syntaxdefault"><br />cmd&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command</span><span class="syntaxkeyword">.new(</span><span class="syntaxstring">'Set&nbsp;Insertion&nbsp;Point'</span><span class="syntaxkeyword">)&nbsp;{<br />&nbsp;&nbsp;</span><span class="syntaxdefault">self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_insertion_point<br /></span><span class="syntaxkeyword">}<br />&nbsp;</span><span class="syntaxdefault"></span>
        

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • D Offline
          dem
          last edited by 30 Jan 2011, 02:13

          @thomthom said:

          <span class="syntaxdefault"><br />cmd </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command</span><span class="syntaxkeyword">.new(</span><span class="syntaxstring">'Set Insertion Point'</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{<br /></span><span class="syntaxdefault">  self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_insertion_point<br /></span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault"> </span>
          

          I just tried the same way, but did not work 😒

          <span class="syntaxdefault"><br />cmd </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command</span><span class="syntaxkeyword">.new(</span><span class="syntaxstring">'Set Insertion Point'</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{<br /></span><span class="syntaxdefault">  self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_insertion_point<br /></span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">small_icon </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"ICONS/axisC_sm.png"<br /></span><span class="syntaxdefault">cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">large_icon </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"ICONS/axisC_lg.png"<br /></span><span class="syntaxdefault">cmd</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">tooltip </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxstring">"Set Insertion Point"<br /></span><span class="syntaxdefault">toolbar </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> toolbar</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_item cmd<br /></span>
          

          Excuse me, but what I do wrong?

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          • T Offline
            thomthom
            last edited by 30 Jan 2011, 13:02

            Does the toolbar appear?

            Do you get any error messages?

            Did you put the code inside the TT::Plugins::AxesTools module? If not, then you must use TT::Plugins::AxesTools.set_insertion_point

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • D Offline
              dem
              last edited by 30 Jan 2011, 13:30

              Oh. Thanks!!! Very useful plugin, that saves a lot of time!

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              • S Offline
                sdmitch
                last edited by 28 Jun 2011, 18:53

                ThomThom, I have been trying to redefine, from a plugin, the axes of a component instance that has been rotated and made unique to the default left,front,bottom location without any luck. This is an easy manual modification but seemingly impossible from code. Any suggestions would be greatly appreciated.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • T Offline
                  thomthom
                  last edited by 28 Jun 2011, 22:27

                  @sdmitch said:

                  ThomThom, I have been trying to redefine, from a plugin, the axes of a component instance that has been rotated and made unique to the default left,front,bottom location without any luck. This is an easy manual modification but seemingly impossible from code. Any suggestions would be greatly appreciated.

                  This plugin won't do it??? πŸ˜•

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • S Offline
                    sdmitch
                    last edited by 29 Jun 2011, 00:41

                    @thomthom said:

                    This plugin wonΓ¦t do it??? πŸ˜•

                    I can't seem to come up with any combination that makes it work. I want to be able to copy and rotate a component around one or two axes then make it unique so, when I place it again, it maintains that orientation. Now when the the new component is selected for placement it returns to the orientation that it originally was. Using your Axis Tool doesn't change that no matter where I define the insertion point. Right clicking on the component and doing a Change Axes is the only thing that works but how do you code that?

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • T Offline
                      thomthom
                      last edited by 29 Jun 2011, 06:35

                      It's exactly what this plugin is suppose to be doing... ...but testing a simple cube now, and there seem to be a bug here...

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        thomthom
                        last edited by 29 Jun 2011, 08:13

                        ...and when I try it again - everything works fine... πŸ˜•

                        got a sample model? because I cannot reproduce it again..

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • S Offline
                          sdmitch
                          last edited by 29 Jun 2011, 14:56

                          The attached model contains two not so "simple cubes". The one at the origin is the original cube. The one on the right is a copy which has been made unique and rotated 90 degrees. When the copy is selected, Change Axes show the insertion point of the copy at the back right corner as you would expect. Using your Axis Tool and choosing right,front,bottom does move the insertion point but the axes orientation is un-changed so, when it selected for placement, it appears un-rotated.


                          Insertion point and axes orientation

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • utilerU Offline
                            utiler
                            last edited by 21 Feb 2012, 07:51

                            Thom, I've got an idea to add.

                            see here:
                            http://forums.sketchucation.com/viewtopic.php?f=15&t=43404&p=387027#p387027

                            Would be nice to be able to context click on a group or component and reset the Axes orientation to global.....

                            I'd be interested to see if it is possible.

                            Cheers,

                            Andrew

                            purpose/expression/purpose/....

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                            • T Offline
                              thomthom
                              last edited by 21 Feb 2012, 08:40

                              What would expected behavior for nested components be?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • utilerU Offline
                                utiler
                                last edited by 21 Feb 2012, 11:57

                                Rest all I reckon..... πŸ‘

                                purpose/expression/purpose/....

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                                • utilerU Offline
                                  utiler
                                  last edited by 22 Feb 2012, 00:41

                                  @utiler said:

                                  Rest all I reckon..... πŸ‘

                                  'Re-set' all I meant to say.... 😳

                                  purpose/expression/purpose/....

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                                  • bac9-flclB Offline
                                    bac9-flcl
                                    last edited by 30 Jul 2012, 09:03

                                    This plugin is absolutely awesome, thanks a lot! πŸ˜„

                                    I'm exporting models to CryENGINE3, which is limited with FP16 vertex coordinate precision, so moving the pivot point to the center of a bounding box to utilize the whole range of available values on each axis is a very important thing to do. Your plugin just saved me tons of time otherwise wasted on doing this manually. πŸ˜„

                                    And yeah, the possibility to disable the centering for vertical axis (and using e.g bottom of the bounding box) is awesome too - especially for more or less flat models where I can sacrifice some excess precision in exchange for ease of object placement. Or also, it's very useful for small props, like furniture or natural clutter, which can be placed in hundreds - digging each object from the ground would have been quite bothersome). πŸ˜„

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                                    • T Offline
                                      thomthom
                                      last edited by 30 Jul 2012, 09:11

                                      πŸ‘ πŸ˜„

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • R Offline
                                        rv1974
                                        last edited by 30 Jul 2012, 09:26

                                        May I request 'add cpoint' feature at the axes origin?

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                                        • FabiazzF Offline
                                          Fabiazz
                                          last edited by 18 Oct 2012, 01:58

                                          This what my doctor ordered, a full dose of axes tools. When making game model in sketchUp I always adjust the axes to fill the game need but i just can't get it centered on the object fast enough. This plugin sure cured that problem.

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