SketchUP 8
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@unknownuser said:
There's been some pretty important bug fixes to the API that's going to make a big difference.
So should we consider to spend the upgrade fee for ruby scripters that are able to deliver so much tools in the same time where google give so little... ?
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Hi all,
I'm unable to install SU8 here, as only the IT guys have Admin rights.
Can someone please answer me 2 quick question?
- Does SU8 support Multi-Cores?
- Does SU8 support >2Gb Memory (we have 12Gb on our Workstation...)
Thanks!
-Avihay. -
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@panga said:
@unknownuser said:
There's been some pretty important bug fixes to the API that's going to make a big difference.
So should we consider to spend the upgrade fee for ruby scripters that are able to deliver so much tools in the same time where google give so little... ?
You decide - when the plugins that require SU8 comes out.
I'm upgrading to SU8 - even just for the modelling part. Some important fixes and improvement here as well. I don't expect SU to make much a wow factor any more - it's a mature product. There are of course lots of room for improvement - though personally I'd prefer SU being maintained as a platform for where developers can make specialised tools. It's why I like SU - like Firefox, I can install the features I want. I'm not too bothered who makes the actual implementation of the features/plugins as long as the platform for which to build them are good enough for continued development.
Personally I feel that 7.1 was a bigger update - with the speed improvements it had. But SU8 is fine.
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(i don't know if i should laugh or cry...)
and AMAZING!
The post i did 2 years ago still aplies here (http://forums.sketchucation.com/viewtopic.php?f=15&t=14207&start=165#p107667"This must be a joke...
For the ones saying this was a good release:New modeling tools: NO
new animation tools: NO
new uv maping tools: NO
new engine that suport more heavy scenes: NO
new engine that do better images and shadows: NO
new (even very basic) ways to simulate diferent light sources from the sun: NO"But to be fair, in modeling now we can do better bolean operations (too bad there's the script booltools...damn you Whaat ), in animation we now have a litle image preview (i don't even know what to say for this one...), and for maping we can now work even better with google earth (we all know how great quality and professional textures that gives us, unless we're doing it for google earth...is there even someone who does that for a living?).
Soooo...2 years in development for this...lolol
Ha Ha Ha! Even the shadow bug is here too! HA HA HA HA!
This is just getting better and better
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@unknownuser said:
new engine that suport more heavy scenes: NO
7.1 came with an improved engine with better performance.
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@unknownuser said:
(i don't know if i should laugh or cry...)
and AMAZING!
The post i did 2 years ago still aplies here (http://forums.sketchucation.com/viewtopic.php?f=15&t=14207&start=165#p107667"This must be a joke...
For the ones saying this was a good release:New modeling tools: NO
new animation tools: NO
new uv maping tools: NO
new engine that suport more heavy scenes: NO
new engine that do better images and shadows: NO
new (even very basic) ways to simulate diferent light sources from the sun: NO"But to be fair, in modeling now we can do better bolean operations (too bad there's the script booltools...damn you Whaat ), in animation we now have a litle image preview (i don't even know what to say for this one...), and for maping we can now work even better with google earth (we all know how great quality and professional textures that gives us, unless we're doing it for google earth...is there even someone who does that for a living?).
Soooo...2 years in development for this...lolol
Ha Ha Ha! Even the shadow bug is here too! HA HA HA HA!
This is just getting better and better
so, I guess you'll be spending your $$ on another program and moving on?
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@unknownuser said:
You decide - when the plugins that require SU8 comes out.
I'm upgrading to SU8 - even just for the modelling part. Some important fixes and improvement here as well. I don't expect SU to make much a wow factor any more - it's a mature product. There are of course lots of room for improvement - though personally I'd prefer SU being maintained as a platform for where developers can make specialised tools. It's why I like SU - like Firefox, I can install the features I want. I'm not too bothered who makes the actual implementation of the features/plugins as long as the platform for which to build them are good enough for continued development.
The fact is if I want to have the benefits of your plugins, I'll have to upgrade. But sincerely, for a professional product we're all in rights to have more improvements, even if the upgrade fee is only about 90$. Check-out out there what you can have for this price...or for just a little more.
Being a mature product do not means to stop is developpement, and more than that, to not take benefits of actual technology and hardware...
SU as a platform ? Yes, I definitly agreee with you on that point, but in this case make the free version open source !! I'm ready to contribute and pay for an active community, rather than for google, who seems to orient SU for his own purposes (Google Earth) and forget specific needs of their pro customers.
I'll not give up SU, but today this software, as a "pro software", is only surviving and evolving because of ruby scripters, and for a entity like Google, it's a real shame.
Regards.
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I fully agree that that's much to be desired with SU.
UV mapping and animation is one area that would be very useful. (And useful in the areas SU was originally designed for)I just aren't that surprised any more.
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I am really disappointed by sketchup 8. I hoped for 64bit version. I find that in 2010 a "cad" software without 64bit version is unacceptable.
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I'm away for the weekend and can't download.
Does anyone know if 8 can handle larger scenes any better than 7 does?Thanks in advance
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@honoluludesktop said:
@escapeartist said:
Did the upgrade to 8 Free, discovered that I lost about 30% of my plugins on the toolbar. It'll take a bit to go through and figure out which ones vanished.
Did you copy the plugins from SU 7.x to SU 8.0?
Yes.
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During may, they temporarily had an unofficial version 7.2*, but it seems they prefered a higher number.
*** There appeared some models in 3D Warehouse that showed an error message requiring "7.2"**
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@thomthom said:
@unknownuser said:
new engine that suport more heavy scenes: NO
7.1 came with an improved engine with better performance.
Hi thomas
"new" is diferent from "improved", and by "new" i mean a XXI century engine with multicore support for some stuff, 64 bits and at least with the shadow bug solved.
The multicore would be great for some calculations like intersect or animation export (why wait 15 minutes exporting a movie when you can what a hour and half...) or the worst part, the plugins (the only thing that keeps the SK beeing use professionally), some could probably also take advantage of that multicore suport. The 64 bits for more ram, more polygons, more and bigger images, more stuff in the screen at the same time. The "piece of resistance" (forgive my frenchglish... ) is, if i remember correctly, layout having multicore suport for some stuff because it was need it...ironic isn't it?
Who would tough that in 2010 a old Pentium4 3.4 with 2-4 Gg of ram ddr would be as good (or even faster) than my home desktop with an i7 OC 3.2 with 6Gg DDR3 1600mhz or a any regular graphic worksation...Maybe Ebay still hame some Pentiums to sell, or the "recomended hardware for SK8" is a netbook ...
@bmike said:
@unknownuser said:
(i don't know if i should laugh or cry...)
and AMAZING!
The post i did 2 years ago still aplies here (http://forums.sketchucation.com/viewtopic.php?f=15&t=14207&start=165#p107667"This must be a joke...
For the ones saying this was a good release:New modeling tools: NO
new animation tools: NO
new uv maping tools: NO
new engine that suport more heavy scenes: NO
new engine that do better images and shadows: NO
new (even very basic) ways to simulate diferent light sources from the sun: NO"But to be fair, in modeling now we can do better bolean operations (too bad there's the script booltools...damn you Whaat ), in animation we now have a litle image preview (i don't even know what to say for this one...), and for maping we can now work even better with google earth (we all know how great quality and professional textures that gives us, unless we're doing it for google earth...is there even someone who does that for a living?).
Soooo...2 years in development for this...lolol
Ha Ha Ha! Even the shadow bug is here too! HA HA HA HA!
This is just getting better and better
so, I guess you'll be spending your $$ on another program and moving on?
Why not simply donwload the free SK 8, donwload doblecad XT for helping with the dwgs exports and such if needed, buy boltools for 20$, and in the process suport guys like Whaat? Who do you think it's more important to support right now? Plugin developers, that are keeping this (still) alive, or Google, that don't care or respect the user needs unless it's Google earth related? and before you respond count how many plugins you ever used...
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@unknownuser said:
Why not simply donwload the free SK 8, donwload doblecad XT for helping with the dwgs exports and such if needed, buy boltools for 20$, and in the process suport guys like Whaat? Who do you think it's more important to support right now? Plugin developers, that are keeping this (still) alive, or Google, that don't care or respect the user needs unless it's Google earth related? and before you respond count how many plugins you ever used...
I use a handful of plugins, many 'cookieware'.
I may end up buying 1001 bit tools, but I'm not finding it as useful as I thought for my workflow.I have access to AutoCAD architecture, so DoubleCAD is not needed, but is on my list for when / if I need it in the future.
I also use LayOut more and more, so having angle dimensions is something I could make use of.Is booltools as cleanly integrated as the solids tools?
Who are these users? What are there needs? A small vocal percentage that post on forums and mail lists? Or a vast majority that use the program in its simplest form?
Google owns it. It is likely that they will continue to develop it as they see fit.
What else is out there that is free (or low cost) - and would do what you want? -
I'll play devils advocate for just a second here. I'm very unimpressed/disappointed with SU development too..but..
Has anyone tried getting Maxon or Autodesk or Modo or any other giant modeler to add features like inferenceing or snaps or basic usable real world units? I bet you won't get very far with them either.
SU's future development is crystal clear as far as I'm concerned. Someone said earlier "google earth plugin", and I couldn't agree more. Until one of the other companies decides there is enough revenue to be generated by adding some SU like tools into their product line we are stuck with SU as it currently is.
Better learn to love it as is. Its not going anywhere.
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@fossa said:
I'll play devils advocate for just a second here. I'm very unimpressed/disappointed with SU development too..but..
Has anyone tried getting Maxon or Autodesk or Modo or any other giant modeler to add features like inferenceing or snaps or basic usable real world units? I bet you won't get very far with them either.
I agree, as was sort of my point.
And, I don't think you can buy (or get for free) a Yugo and be pissed off when the 2010 model comes out that magically they haven't given it the handling and acceleration of a Porsche.
I can demand all I want from AutoDesk. I doubt they'll ever scale back their bloatware and come up with something very user friendly and intuitive any time soon.
The only luck I've had with getting specific changes to software has been with a 3rd party overlay to AutoCAD that I use (and its pricey to set up site licenses $$$$$$$$$!) - and that was when they were relatively small. Now that they cater to more than just a niche market - development for my specific industry has slowed. Its still there, but not what it used to be.
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@fossa said:
I'll play devils advocate for just a second here. I'm very unimpressed/disappointed with SU development too..but..
Has anyone tried getting Maxon or Autodesk or Modo or any other giant modeler to add features like inferenceing or snaps or basic usable real world units? I bet you won't get very far with them either.
SU's future development is crystal clear as far as I'm concerned. Someone said earlier "google earth plugin", and I couldn't agree more. Until one of the other companies decides there is enough revenue to be generated by adding some SU like tools into their product line we are stuck with SU as it currently is.
Better learn to love it as is. Its not going anywhere.
Having been on the beta test process for several Autodesk products, I can say with 100% certainty that requests won't go unanswered. In one of them, they even personally emailed me for more information and how I would use it in my workflow.
As for SU, as I said before, I'm unimpressed with the circa 1980's physical look of the program and wish to heck they would have at least implemented x64. And as others have surmised, the future of SU is indeed in the plugin creators. It is you all that I look up and have great respect.
Rick
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