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    [Plugin][$] Vertex Tools

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    • ArcA 離線
      Arc
      最後由 編輯

      I made a little video tut, but I don'n know how to instert ping video in post?
      http://www.screencast.com/t/OTlkZWRjMT

      [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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      • honoluludesktopH 離線
        honoluludesktop
        最後由 編輯

        Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @shura said:

          Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
          btw, nice to hear your voice again 😉
          best
          alex

          Hi Alex! Thank you very much!
          Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! 😄

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @honoluludesktop said:

            Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

            It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

            But didn't Fredo or Whaat do something like this in one of their plugins?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @arc said:

              I made a little video tut, but I don'n know how to instert ping video in post?
              http://www.screencast.com/t/OTlkZWRjMT

              Thanks Arc! Really fun to see it used by others! 👍

              (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • pilouP 離線
                pilou
                最後由 編輯

                @unknownuser said:

                I have no idea on how to simplify a whole mesh.

                Plugin Polyreducer by Whaat 😉

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • honoluludesktopH 離線
                  honoluludesktop
                  最後由 編輯

                  @thomthom said:

                  @honoluludesktop said:

                  Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                  It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                  But didn't Fredo or Whaat do something like this in one of their plugins?

                  Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    The plug Polyreducer by Whaat above your post don't make the trick? 😮

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • honoluludesktopH 離線
                      honoluludesktop
                      最後由 編輯

                      Maybe I am doing something wrong, here is the model.


                      Shoes01 high heels.skp


                      temp06.jpg

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                      • PixeroP 離線
                        Pixero
                        最後由 編輯

                        Looks great Thomas. Will get it ASAP.

                        By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @pixero said:

                          By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

                          😄 🤓
                          Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                          Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • GaieusG 離線
                            Gaieus
                            最後由 編輯

                            @thomthom said:

                            Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                            Yup, and Fredo scale (bending), Shape bender and all. I want to be able to create arches without any hassle. 😒

                            Gai...

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              @Honolulu
                              Whith your shoe that curious, after Polyreduce, number of entities is increasing! 😮
                              I works with only one shoes, save at the end of a process of poly reduce 50%
                              Relaunch, poly reduce 50% etc... 6 times!
                              At the end I have more entities than the beginning! 😒


                              Shoes01medium6.zip

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • X 離線
                                xrok1
                                最後由 編輯

                                i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). 😕 give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess 🤣 ??????

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • CadFatherC 離線
                                  CadFather
                                  最後由 編輯

                                  ..wonderful ruby. well thought out in detail - amazing i had just the right need for it yesterday - put it through the paces and no glitch..
                                  👍 👍

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                                  • honoluludesktopH 離線
                                    honoluludesktop
                                    最後由 編輯

                                    On my system, with this model, Polyreduce just hangs:-(

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      I'd love to see in action screenshots of what kind of modelling people use the plugin for. nudge nudge wink wink

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @xrok1 said:

                                        i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). 😕 give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess 🤣 ??????

                                        Not being freeware (or Cookieware in my case) does present a barrier. Probably would have helped to have a trial - but that isn't a trivial matter.

                                        None the less - I feel it's receive a nice amount of attention. Positive feedback so far. 😄

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • D 離線
                                          dedmin
                                          最後由 編輯

                                          And don't forget - it is a Summer time ☀ ☀

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                                          • CadFatherC 離線
                                            CadFather
                                            最後由 編輯

                                            don't have the shots now but i had a terrain and a road going up, then a tricky corner the road had to come sharply down and turn

                                            the fact that i was able to free-select the exact vertices made it easier to bring that part of the road nicely down... (for nicely of course i mean type in the coloured radius of influence.. smooth it with a cold bezier and there you have it!) worked like a cold guinness on a hot pub day 😉

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