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[Plugin][$] Vertex Tools

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  • T Offline
    thomthom
    last edited by 21 Jul 2010, 09:01

    @honoluludesktop said:

    Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

    It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

    But didn't Fredo or Whaat do something like this in one of their plugins?

    Thomas Thomassen — SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • T Offline
      thomthom
      last edited by 21 Jul 2010, 09:08

      @arc said:

      I made a little video tut, but I don'n know how to instert ping video in post?
      http://www.screencast.com/t/OTlkZWRjMT

      Thanks Arc! Really fun to see it used by others! 👍

      (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • P Offline
        pilou
        last edited by 21 Jul 2010, 09:12

        @unknownuser said:

        I have no idea on how to simplify a whole mesh.

        Plugin Polyreducer by Whaat 😉

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • H Offline
          honoluludesktop
          last edited by 21 Jul 2010, 09:27

          @thomthom said:

          @honoluludesktop said:

          Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

          It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

          But didn't Fredo or Whaat do something like this in one of their plugins?

          Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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          • P Offline
            pilou
            last edited by 21 Jul 2010, 13:29

            The plug Polyreducer by Whaat above your post don't make the trick? 😮

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • H Offline
              honoluludesktop
              last edited by 21 Jul 2010, 13:43

              Maybe I am doing something wrong, here is the model.


              Shoes01 high heels.skp


              temp06.jpg

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              • P Offline
                Pixero
                last edited by 21 Jul 2010, 17:02

                Looks great Thomas. Will get it ASAP.

                By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

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                • T Offline
                  thomthom
                  last edited by 21 Jul 2010, 17:23

                  @pixero said:

                  By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

                  😄 🤓
                  Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                  Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • G Offline
                    Gaieus
                    last edited by 21 Jul 2010, 17:58

                    @thomthom said:

                    Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                    Yup, and Fredo scale (bending), Shape bender and all. I want to be able to create arches without any hassle. 😒

                    Gai...

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                    • P Offline
                      pilou
                      last edited by 21 Jul 2010, 20:52

                      @Honolulu
                      Whith your shoe that curious, after Polyreduce, number of entities is increasing! 😮
                      I works with only one shoes, save at the end of a process of poly reduce 50%
                      Relaunch, poly reduce 50% etc... 6 times!
                      At the end I have more entities than the beginning! 😒


                      Shoes01medium6.zip

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • X Offline
                        xrok1
                        last edited by 22 Jul 2010, 15:21

                        i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). 😕 give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess 🤣 ??????

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • CadFatherC Offline
                          CadFather
                          last edited by 22 Jul 2010, 19:33

                          ..wonderful ruby. well thought out in detail - amazing i had just the right need for it yesterday - put it through the paces and no glitch..
                          👍 👍

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                          • H Offline
                            honoluludesktop
                            last edited by 22 Jul 2010, 19:54

                            On my system, with this model, Polyreduce just hangs:-(

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                            • T Offline
                              thomthom
                              last edited by 22 Jul 2010, 19:58

                              I'd love to see in action screenshots of what kind of modelling people use the plugin for. nudge nudge wink wink

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 22 Jul 2010, 20:00

                                @xrok1 said:

                                i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). 😕 give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess 🤣 ??????

                                Not being freeware (or Cookieware in my case) does present a barrier. Probably would have helped to have a trial - but that isn't a trivial matter.

                                None the less - I feel it's receive a nice amount of attention. Positive feedback so far. 😄

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • D Offline
                                  dedmin
                                  last edited by 22 Jul 2010, 20:10

                                  And don't forget - it is a Summer time ☀ ☀

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                                  • CadFatherC Offline
                                    CadFather
                                    last edited by 22 Jul 2010, 20:42

                                    don't have the shots now but i had a terrain and a road going up, then a tricky corner the road had to come sharply down and turn

                                    the fact that i was able to free-select the exact vertices made it easier to bring that part of the road nicely down... (for nicely of course i mean type in the coloured radius of influence.. smooth it with a cold bezier and there you have it!) worked like a cold guinness on a hot pub day 😉

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                                    • mitcorbM Offline
                                      mitcorb
                                      last edited by 23 Jul 2010, 05:15

                                      Congratulations, ThomThom on your release of this very useful tool. I tried to post a comment here yesterday, but the Reply Button said Locked.??
                                      By the way the demo video was very informative and the voice was smooth and steady.
                                      Good work.
                                      Soon as my budget allows...

                                      I take the slow, deliberate approach in my aimless wandering.

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                                      • T Offline
                                        thomthom
                                        last edited by 23 Jul 2010, 08:49

                                        @mitcorb said:

                                        Congratulations, ThomThom on your release of this very useful tool. I tried to post a comment here yesterday, but the Reply Button said Locked.??

                                        That was the old thread. I locked that and started a new one, so in case there was people reporting issues etc it'd be easier to follow.
                                        You're not going mad! 😄

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by 15 Aug 2010, 00:36

                                          this isn't completely thought out yet but i just had a little situation where something like this would be sweet.. 😄

                                          when using 'make planar', as far as i can tell, the vertices are averaged and the slope of the plane is based off that..
                                          i needed the plane to be level and my vertices weren't quite there so i used 'make planar' then finagled the resulting plane to level using the rotate tool.

                                          would of been sweet if i could've made the plane then chose (either via a single vertex or some other kind of input) which height the plane would be leveled at..

                                          other uses might be for cutting a level tract in the side of a hill for instance..

                                          i dunno, not that important but just an idea.

                                          really a great plugin.

                                          dotdotdot

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