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    [Plugin][$] Vertex Tools

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    • X 離線
      xrok1
      最後由 編輯

      like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

      here is an example: you manipulate the outer mesh to effect the inner one.


      Capture1.JPG

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • X 離線
        xrok1
        最後由 編輯

        😲 this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! 😮

        SDS WITH SOFT SELECTION!

        http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


        Capture1.JPG

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • ArcA 離線
          Arc
          最後由 編輯

          I made a little video tut, but I don'n know how to instert ping video in post?
          http://www.screencast.com/t/OTlkZWRjMT

          [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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          • honoluludesktopH 離線
            honoluludesktop
            最後由 編輯

            Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @shura said:

              Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
              btw, nice to hear your voice again 😉
              best
              alex

              Hi Alex! Thank you very much!
              Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! 😄

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT 離線
                thomthom
                最後由 編輯

                @honoluludesktop said:

                Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                But didn't Fredo or Whaat do something like this in one of their plugins?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @arc said:

                  I made a little video tut, but I don'n know how to instert ping video in post?
                  http://www.screencast.com/t/OTlkZWRjMT

                  Thanks Arc! Really fun to see it used by others! 👍

                  (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    @unknownuser said:

                    I have no idea on how to simplify a whole mesh.

                    Plugin Polyreducer by Whaat 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • honoluludesktopH 離線
                      honoluludesktop
                      最後由 編輯

                      @thomthom said:

                      @honoluludesktop said:

                      Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                      It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                      But didn't Fredo or Whaat do something like this in one of their plugins?

                      Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        The plug Polyreducer by Whaat above your post don't make the trick? 😮

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • honoluludesktopH 離線
                          honoluludesktop
                          最後由 編輯

                          Maybe I am doing something wrong, here is the model.


                          Shoes01 high heels.skp


                          temp06.jpg

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                          • PixeroP 離線
                            Pixero
                            最後由 編輯

                            Looks great Thomas. Will get it ASAP.

                            By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @pixero said:

                              By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

                              😄 🤓
                              Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                              Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • GaieusG 離線
                                Gaieus
                                最後由 編輯

                                @thomthom said:

                                Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                Yup, and Fredo scale (bending), Shape bender and all. I want to be able to create arches without any hassle. 😒

                                Gai...

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  @Honolulu
                                  Whith your shoe that curious, after Polyreduce, number of entities is increasing! 😮
                                  I works with only one shoes, save at the end of a process of poly reduce 50%
                                  Relaunch, poly reduce 50% etc... 6 times!
                                  At the end I have more entities than the beginning! 😒


                                  Shoes01medium6.zip

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • X 離線
                                    xrok1
                                    最後由 編輯

                                    i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). 😕 give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess 🤣 ??????

                                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • CadFatherC 離線
                                      CadFather
                                      最後由 編輯

                                      ..wonderful ruby. well thought out in detail - amazing i had just the right need for it yesterday - put it through the paces and no glitch..
                                      👍 👍

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                                      • honoluludesktopH 離線
                                        honoluludesktop
                                        最後由 編輯

                                        On my system, with this model, Polyreduce just hangs:-(

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          I'd love to see in action screenshots of what kind of modelling people use the plugin for. nudge nudge wink wink

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @xrok1 said:

                                            i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). 😕 give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess 🤣 ??????

                                            Not being freeware (or Cookieware in my case) does present a barrier. Probably would have helped to have a trial - but that isn't a trivial matter.

                                            None the less - I feel it's receive a nice amount of attention. Positive feedback so far. 😄

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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