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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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      • X Offline
        xrok1
        last edited by

        are you talking about a cage or proxy mesh? or opposite of subdivision?

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          What is a cage or a proxy mesh?

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          • X Offline
            xrok1
            last edited by

            like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

            here is an example: you manipulate the outer mesh to effect the inner one.


            Capture1.JPG

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • X Offline
              xrok1
              last edited by

              😲 this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! 😮

              SDS WITH SOFT SELECTION!

              http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


              Capture1.JPG

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • ArcA Offline
                Arc
                last edited by

                I made a little video tut, but I don'n know how to instert ping video in post?
                http://www.screencast.com/t/OTlkZWRjMT

                [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @shura said:

                    Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                    btw, nice to hear your voice again 😉
                    best
                    alex

                    Hi Alex! Thank you very much!
                    Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! 😄

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @honoluludesktop said:

                      Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                      It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                      But didn't Fredo or Whaat do something like this in one of their plugins?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @arc said:

                        I made a little video tut, but I don'n know how to instert ping video in post?
                        http://www.screencast.com/t/OTlkZWRjMT

                        Thanks Arc! Really fun to see it used by others! 👍

                        (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP Offline
                          pilou
                          last edited by

                          @unknownuser said:

                          I have no idea on how to simplify a whole mesh.

                          Plugin Polyreducer by Whaat 😉

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            @thomthom said:

                            @honoluludesktop said:

                            Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                            It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                            But didn't Fredo or Whaat do something like this in one of their plugins?

                            Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                            • pilouP Offline
                              pilou
                              last edited by

                              The plug Polyreducer by Whaat above your post don't make the trick? 😮

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • honoluludesktopH Offline
                                honoluludesktop
                                last edited by

                                Maybe I am doing something wrong, here is the model.


                                Shoes01 high heels.skp


                                temp06.jpg

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Looks great Thomas. Will get it ASAP.

                                  By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @pixero said:

                                    By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

                                    😄 🤓
                                    Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                                    Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      @thomthom said:

                                      Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                      Yup, and Fredo scale (bending), Shape bender and all. I want to be able to create arches without any hassle. 😒

                                      Gai...

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @Honolulu
                                        Whith your shoe that curious, after Polyreduce, number of entities is increasing! 😮
                                        I works with only one shoes, save at the end of a process of poly reduce 50%
                                        Relaunch, poly reduce 50% etc... 6 times!
                                        At the end I have more entities than the beginning! 😒


                                        Shoes01medium6.zip

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          i'm very surprised this isn't getting waaaaay more attention (its like the holy grail of SU IMHO). 😕 give people fur they'll play forever (this does work with fur you know), but give people a real tool and its too much like work i guess 🤣 ??????

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • CadFatherC Offline
                                            CadFather
                                            last edited by

                                            ..wonderful ruby. well thought out in detail - amazing i had just the right need for it yesterday - put it through the paces and no glitch..
                                            👍 👍

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