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    [Plugin][$] Vertex Tools

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    • thomthomT Offline
      thomthom
      last edited by

      Coding into the night ๐Ÿ˜‰

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • shuraS Offline
        shura
        last edited by

        Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
        btw, nice to hear your voice again ๐Ÿ˜‰
        best
        alex

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        • X Offline
          xrok1
          last edited by

          Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved. ๐Ÿ˜ž

          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

          http://www.Twilightrender.com try it!

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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            • X Offline
              xrok1
              last edited by

              are you talking about a cage or proxy mesh? or opposite of subdivision?

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                What is a cage or a proxy mesh?

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                • X Offline
                  xrok1
                  last edited by

                  like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

                  here is an example: you manipulate the outer mesh to effect the inner one.


                  Capture1.JPG

                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                  http://www.Twilightrender.com try it!

                  1 Reply Last reply Reply Quote 0
                  • X Offline
                    xrok1
                    last edited by

                    ๐Ÿ˜ฒ this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! ๐Ÿ˜ฎ

                    SDS WITH SOFT SELECTION!

                    http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


                    Capture1.JPG

                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                    http://www.Twilightrender.com try it!

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                    • ArcA Offline
                      Arc
                      last edited by

                      I made a little video tut, but I don'n know how to instert ping video in post?
                      http://www.screencast.com/t/OTlkZWRjMT

                      [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @shura said:

                          Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                          btw, nice to hear your voice again ๐Ÿ˜‰
                          best
                          alex

                          Hi Alex! Thank you very much!
                          Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! ๐Ÿ˜„

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            @honoluludesktop said:

                            Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                            It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                            But didn't Fredo or Whaat do something like this in one of their plugins?

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              @arc said:

                              I made a little video tut, but I don'n know how to instert ping video in post?
                              http://www.screencast.com/t/OTlkZWRjMT

                              Thanks Arc! Really fun to see it used by others! ๐Ÿ‘

                              (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • pilouP Offline
                                pilou
                                last edited by

                                @unknownuser said:

                                I have no idea on how to simplify a whole mesh.

                                Plugin Polyreducer by Whaat ๐Ÿ˜‰

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  @thomthom said:

                                  @honoluludesktop said:

                                  Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                                  It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                                  But didn't Fredo or Whaat do something like this in one of their plugins?

                                  Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    The plug Polyreducer by Whaat above your post don't make the trick? ๐Ÿ˜ฎ

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • honoluludesktopH Offline
                                      honoluludesktop
                                      last edited by

                                      Maybe I am doing something wrong, here is the model.


                                      Shoes01 high heels.skp


                                      temp06.jpg

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        Looks great Thomas. Will get it ASAP.

                                        By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @pixero said:

                                          By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? ๐Ÿ˜‰

                                          ๐Ÿ˜„ ๐Ÿค“
                                          Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                                          Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            @thomthom said:

                                            Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                            Yup, and Fredo scale (bending), Shape bender and all. I want to be able to create arches without any hassle. ๐Ÿ˜’

                                            Gai...

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