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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      Wow, it that a mesh, or linked surfaces?

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      • thomthomT Offline
        thomthom
        last edited by

        @honoluludesktop said:

        Wow, it that a mesh, or linked surfaces?

        What is?

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          The plane, or cylinder, etc. Hmm..... maybe I don't know how to ask my question. If still unclear, attached is a sample. Can I change its shape? What happens to the textures? Btw, thats a very slick menu.


          Temp53.jpg


          Temp00.skp

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          • thomthomT Offline
            thomthom
            last edited by

            @honoluludesktop said:

            If still unclear, attached is a sample. Can I change its shape?

            Yes - here's your model after I selected a part of it, with soft selection and moved it. Looks like the wind pushes the curtains.
            Curtains.png

            As for the UV mapping, that will unfortunately be messed up - as normally happens in SketchUp when you modify UV mapped geometry.
            However, this is another feature I am looking into. If I can get it working I will probably also make a standalone "preserve UV mapping" plugin.

            I hope that answered your question? ๐Ÿ˜•

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Btw, here is your sample file after I modified it. The UV mapping didn't seem to bad.
              UVmapping.png


              Temp00_TT.skp

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                Thanks, where were you when I needed it ๐Ÿ™‚ the texture was a SU floor covering that I scaled and changed the color of.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Coding into the night ๐Ÿ˜‰

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • shuraS Offline
                    shura
                    last edited by

                    Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                    btw, nice to hear your voice again ๐Ÿ˜‰
                    best
                    alex

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                    • X Offline
                      xrok1
                      last edited by

                      Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved. ๐Ÿ˜ž

                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                      http://www.Twilightrender.com try it!

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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                        • X Offline
                          xrok1
                          last edited by

                          are you talking about a cage or proxy mesh? or opposite of subdivision?

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            What is a cage or a proxy mesh?

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                            • X Offline
                              xrok1
                              last edited by

                              like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

                              here is an example: you manipulate the outer mesh to effect the inner one.


                              Capture1.JPG

                              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                              http://www.Twilightrender.com try it!

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                              • X Offline
                                xrok1
                                last edited by

                                ๐Ÿ˜ฒ this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! ๐Ÿ˜ฎ

                                SDS WITH SOFT SELECTION!

                                http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


                                Capture1.JPG

                                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                http://www.Twilightrender.com try it!

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                                • ArcA Offline
                                  Arc
                                  last edited by

                                  I made a little video tut, but I don'n know how to instert ping video in post?
                                  http://www.screencast.com/t/OTlkZWRjMT

                                  [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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                                  • honoluludesktopH Offline
                                    honoluludesktop
                                    last edited by

                                    Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @shura said:

                                      Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                                      btw, nice to hear your voice again ๐Ÿ˜‰
                                      best
                                      alex

                                      Hi Alex! Thank you very much!
                                      Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! ๐Ÿ˜„

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @honoluludesktop said:

                                        Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                                        It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                                        But didn't Fredo or Whaat do something like this in one of their plugins?

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @arc said:

                                          I made a little video tut, but I don'n know how to instert ping video in post?
                                          http://www.screencast.com/t/OTlkZWRjMT

                                          Thanks Arc! Really fun to see it used by others! ๐Ÿ‘

                                          (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            @unknownuser said:

                                            I have no idea on how to simplify a whole mesh.

                                            Plugin Polyreducer by Whaat ๐Ÿ˜‰

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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