[Plugin][$] Vertex Tools
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PayPal will send you one email. But my system will also send you one email with the login details once it has been notified about your transaction.
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thom great job. thank you very much for the tools.
always very interesting. Always very prifesionales.thank you very much
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AWSOME! i'm lovin it.
feature request: it would be neat if you could have a free mode; don't select any vertex then with the move tool you could sort of sculpt by clicking and dragging on verts (with soft select radius)
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hmm... a sort of brush... interesting idea...
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it would be like the smoove tool works when nothing is preselected.
also a weld tool would be nice too with distance setting like in MAX. -
@xrok1 said:
also a weld tool would be nice too with distance setting like in MAX.
Yup! Already on my list.
... I should probably make a list of the features I am planning...
Other features are:
Jitter - randomly offset the vertices
Gizmos - Move,Rotate and Scale gizmos for better controlAnd some other stuff
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love the jitter idea. i already use the jitter ruby (modified a little ) to add a little age or just mellow out the CG look sometimes.
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Wow, it that a mesh, or linked surfaces?
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The plane, or cylinder, etc. Hmm..... maybe I don't know how to ask my question. If still unclear, attached is a sample. Can I change its shape? What happens to the textures? Btw, thats a very slick menu.
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@honoluludesktop said:
If still unclear, attached is a sample. Can I change its shape?
Yes - here's your model after I selected a part of it, with soft selection and moved it. Looks like the wind pushes the curtains.
As for the UV mapping, that will unfortunately be messed up - as normally happens in SketchUp when you modify UV mapped geometry.
However, this is another feature I am looking into. If I can get it working I will probably also make a standalone "preserve UV mapping" plugin.I hope that answered your question?
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Thanks, where were you when I needed it the texture was a SU floor covering that I scaled and changed the color of.
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Coding into the night
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Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
btw, nice to hear your voice again
best
alex -
Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved.
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Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.
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are you talking about a cage or proxy mesh? or opposite of subdivision?
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What is a cage or a proxy mesh?
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like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.
here is an example: you manipulate the outer mesh to effect the inner one.
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