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    Challenge Chair

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    • TIGT Offline
      TIG Moderator
      last edited by

      Here's a quick Octane Render - took 50 secs to export [using my new exporter] and ~60min to process, up to ~1200s/px with 83,300 faces, glossy/specular etc for shiny metallic-plastic and tiles [I threw in some newspapers to confuse things] - but it could have stopped much sooner [15mins?]- [but I went to the pub - it is Friday p.m. !] Chair.png

      TIG

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      • M Offline
        martin-art
        last edited by

        Thought I would have a try in Shaderlight, it is rendered with IES lights and also GI.

        Martin

        http://i794.photobucket.com/albums/yy221/shaderlight/Shaderlight for SketchUp/nightchairsmall.jpg

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        • S Offline
          sepo
          last edited by

          Cool....is this shaderlight for Max or SU? If yes for SU, are you going to release new beta?

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          • M Offline
            martin-art
            last edited by

            The render was done in Shaderlight for SketchUp.

            The full release of Shaderlight for SketchUp which includes the artificial lighting features is planned for September so there’s not long to wait. We will be at Google Basecamp so if anybody is going, there will be a chance to get a sneak preview of the final release.

            Martin

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            • olisheaO Offline
              olishea
              last edited by

              it looks good, although spot way too bright. will there be total control of point/spots/emitters? looks like a very appealing app, not had chance to do any testing though sorry. would be nice to have another weapon in the arsenal! what is expected price?

              oli

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              • S Offline
                sepo
                last edited by

                Thanks for reply Martin. I have ab invite but unfortunately I am not able to attend.

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                • M Offline
                  martin-art
                  last edited by

                  Thanks for the feedback, there is full control of the lights including intensity, colour and direction. There will also be some new controls for HDR's and a new physical sky system.

                  The cost is going to be $199 for the Pro version of the software, there will also be a free version.

                  Martin

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                  • J Offline
                    jsteacy
                    last edited by

                    I don't know what it is about this chair but I love it. Maybe it's the composition of the render or the form of the chair but it's all great. Being new to the rendering world I've wanted to find a good model to test some material presets (from twilight) to get a good idea of what they will do. I want to make the relation to a painter painting simple objects to learn how to paint and study objects, but that might be a bit of a stretch. Here are some of my tests created from this wonderful model (thanks for sharing Olishea!!!) I didn't really do much other than changed the materials of each of the chairs. No post pro, just tweaks in twilight with hdri studio lighting on interior+ preset 10.

                    Cheers,

                    jsteacy


                    Plastic presets with noise bump map


                    Brushed metal, front to back aluminum, silver, copper


                    SSS, front to back, wax, gum, lamp shade


                    Material Library, front to back, thick warped glass, frosted glass (fast fake), Diamond (from Gems library)

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                    • marvins_dadM Offline
                      marvins_dad
                      last edited by

                      I can't believe someone hasn't done this yet...at least not in this thread... πŸ˜†


                      Chair4.jpg

                      My Gallery

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                      • D Offline
                        dylan
                        last edited by

                        jsteacy I think those are fantastic.
                        A great advert for Twilight in my opinion.
                        Did you use the studio setup or create your own?

                        http://dmdarchitecture.co.uk/

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                        • olisheaO Offline
                          olishea
                          last edited by

                          yeah they are cool! but have you unsoftened the edges of the studio backdrop? should be a smooth surface.

                          oli

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                          • olisheaO Offline
                            olishea
                            last edited by

                            jsteacy: here are some nice models for testing materials.

                            deformed sphere model "pollen".
                            [images of the model] ----> http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1231

                            download link:
                            http://www.box.net/shared/pidnhj8h30

                            ant chair composition.
                            download link:
                            http://www.box.net/shared/yvi1x9174a

                            oli

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              A funny plastic material...πŸ˜„


                              definitiva.jpg

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                And a beautiful one massimo!

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                                • massimoM Offline
                                  massimo Moderator
                                  last edited by

                                  Thanks Michalis. πŸ˜„

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    whats the density of it? dont send me the material file, i wanna learn how to achieve the effect!

                                    most SSS i see are very dense, dont even look translucent, yours is perfect πŸ‘

                                    oli

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                                    • marvins_dadM Offline
                                      marvins_dad
                                      last edited by

                                      Okay - had to play a little more. I think the top of the chair is looking more and more like Cousin Itt.


                                      Chair8.jpg

                                      My Gallery

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                                      • marvins_dadM Offline
                                        marvins_dad
                                        last edited by

                                        Okay - last one.

                                        "Cousin Itt" Chair http://www.google.com/images?hl=en&safe=active&client=firefox-a&hs=rvE&rls=org.mozilla:en-US:official&q=cousin%20itt&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1600&bih=1048


                                        ChairItt1-post.jpg

                                        My Gallery

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                                        • J Offline
                                          jsteacy
                                          last edited by

                                          @Dylan - the render is just Olishea's model with an Hdri I downloaded, I can't remember where from though.

                                          @Olishea - I didn't modify the model you posted so I don't know how it un-softened that edge like it did....

                                          @Massimo - I love the look of those plastic materials.

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                                          • massimoM Offline
                                            massimo Moderator
                                            last edited by

                                            Ok no material file then Oli...But it's quite hard to explain πŸ˜†

                                            The "basic" material is a layered material made as a mix between a dielectric glass and a layered material made with transmitted colour and specular. By changing the percentage of the weights between the two layers as well as by changing the transmitted & specular shininess you can control the "density" of the material. The balance of that one was: dielectric glass--> 0.2 and transmitted + specular--> 0.8. The IOR used is 1.345.![scheme of the structure of the "basic" material](/uploads/imported_attachments/sIgR_schemeofthematerial.JPG "scheme of the structure of the "basic" material")

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