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    Challenge Chair

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    • J Offline
      jsteacy
      last edited by

      I don't know what it is about this chair but I love it. Maybe it's the composition of the render or the form of the chair but it's all great. Being new to the rendering world I've wanted to find a good model to test some material presets (from twilight) to get a good idea of what they will do. I want to make the relation to a painter painting simple objects to learn how to paint and study objects, but that might be a bit of a stretch. Here are some of my tests created from this wonderful model (thanks for sharing Olishea!!!) I didn't really do much other than changed the materials of each of the chairs. No post pro, just tweaks in twilight with hdri studio lighting on interior+ preset 10.

      Cheers,

      jsteacy


      Plastic presets with noise bump map


      Brushed metal, front to back aluminum, silver, copper


      SSS, front to back, wax, gum, lamp shade


      Material Library, front to back, thick warped glass, frosted glass (fast fake), Diamond (from Gems library)

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      • marvins_dadM Offline
        marvins_dad
        last edited by

        I can't believe someone hasn't done this yet...at least not in this thread... ๐Ÿ˜†


        Chair4.jpg

        My Gallery

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        • D Offline
          dylan
          last edited by

          jsteacy I think those are fantastic.
          A great advert for Twilight in my opinion.
          Did you use the studio setup or create your own?

          http://dmdarchitecture.co.uk/

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          • olisheaO Offline
            olishea
            last edited by

            yeah they are cool! but have you unsoftened the edges of the studio backdrop? should be a smooth surface.

            oli

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            • olisheaO Offline
              olishea
              last edited by

              jsteacy: here are some nice models for testing materials.

              deformed sphere model "pollen".
              [images of the model] ----> http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1231

              download link:
              http://www.box.net/shared/pidnhj8h30

              ant chair composition.
              download link:
              http://www.box.net/shared/yvi1x9174a

              oli

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              • massimoM Offline
                massimo Moderator
                last edited by

                A funny plastic material...๐Ÿ˜„


                definitiva.jpg

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  And a beautiful one massimo!

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    Thanks Michalis. ๐Ÿ˜„

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                    • olisheaO Offline
                      olishea
                      last edited by

                      whats the density of it? dont send me the material file, i wanna learn how to achieve the effect!

                      most SSS i see are very dense, dont even look translucent, yours is perfect ๐Ÿ‘

                      oli

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                      • marvins_dadM Offline
                        marvins_dad
                        last edited by

                        Okay - had to play a little more. I think the top of the chair is looking more and more like Cousin Itt.


                        Chair8.jpg

                        My Gallery

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                        • marvins_dadM Offline
                          marvins_dad
                          last edited by

                          Okay - last one.

                          "Cousin Itt" Chair http://www.google.com/images?hl=en&safe=active&client=firefox-a&hs=rvE&rls=org.mozilla:en-US:official&q=cousin%20itt&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1600&bih=1048


                          ChairItt1-post.jpg

                          My Gallery

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                          • J Offline
                            jsteacy
                            last edited by

                            @Dylan - the render is just Olishea's model with an Hdri I downloaded, I can't remember where from though.

                            @Olishea - I didn't modify the model you posted so I don't know how it un-softened that edge like it did....

                            @Massimo - I love the look of those plastic materials.

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              Ok no material file then Oli...But it's quite hard to explain ๐Ÿ˜†

                              The "basic" material is a layered material made as a mix between a dielectric glass and a layered material made with transmitted colour and specular. By changing the percentage of the weights between the two layers as well as by changing the transmitted & specular shininess you can control the "density" of the material. The balance of that one was: dielectric glass--> 0.2 and transmitted + specular--> 0.8. The IOR used is 1.345.![scheme of the structure of the "basic" material](/uploads/imported_attachments/sIgR_schemeofthematerial.JPG "scheme of the structure of the "basic" material")

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                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                Glad you like it jsteacy ๐Ÿ˜„ .
                                This model is really funny... So here you have a "sculpture chair" ๐Ÿ˜† . An experiment with a material made with a wireframe procedural used as a clipmap.


                                wireframe_finale_2_definitiva.jpg

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  bloody hell!

                                  these are getting out of control, thats seriously impressive. thanks for material help by the way, Im trying to learn KT material editor. ๐Ÿ‘ how have you mapped that mesh texture so well?! im proper baffled...or does it "add" material to the lines of the geometry? โ“ ๐Ÿ˜ฒ ๐Ÿ˜ณ

                                  "wirefame procedural"? not seen these before ๐Ÿ˜ฎ i guess the clue is in the name!!

                                  cousin itt is so funny!!

                                  oli

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    No maps at all. ๐Ÿ˜„
                                    It's just the mesh of the model... With that procedural you have only to choose on what edges you want to apply it and set the tickness, fadeout etc.. ๐Ÿ˜„


                                    Cattura.JPG

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                                    • pyrolunaP Offline
                                      pyroluna
                                      last edited by

                                      Hey Oli why don't you try and sell your chair design to Ikea? Fastest money you've ever made ๐Ÿ˜„

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                                      • J Offline
                                        jsteacy
                                        last edited by

                                        @Olishea - Thanks for the model links, they are great. I attached a quick render of the pollen model. I didn't have the time to let in run for a while but hopefully I will soon. I only got 10 passes on it.

                                        @Massimo - cool wireframe material, I'm curious since twilight can use kerkythea materials if you can use the wireframe material in twilight. That would be really cool. ๐Ÿ˜Ž

                                        jsteacy


                                        Glass render

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                                        • EarthMoverE Offline
                                          EarthMover
                                          last edited by

                                          I thought this would make a cool Wicker chair. Done in Max/Vray. Quadrified the SU mesh with a plugin called Wrapit for Max and then converted the quad edges to a renderable shape (spline). Quick three light studio setup.


                                          Oli_Chairs_Wicker.jpg

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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