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    Challenge Chair

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    • olisheaO Offline
      olishea
      last edited by

      yeah they are cool! but have you unsoftened the edges of the studio backdrop? should be a smooth surface.

      oli

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      • olisheaO Offline
        olishea
        last edited by

        jsteacy: here are some nice models for testing materials.

        deformed sphere model "pollen".
        [images of the model] ----> http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1231

        download link:
        http://www.box.net/shared/pidnhj8h30

        ant chair composition.
        download link:
        http://www.box.net/shared/yvi1x9174a

        oli

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        • massimoM Offline
          massimo Moderator
          last edited by

          A funny plastic material...๐Ÿ˜„


          definitiva.jpg

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            And a beautiful one massimo!

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            • massimoM Offline
              massimo Moderator
              last edited by

              Thanks Michalis. ๐Ÿ˜„

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              • olisheaO Offline
                olishea
                last edited by

                whats the density of it? dont send me the material file, i wanna learn how to achieve the effect!

                most SSS i see are very dense, dont even look translucent, yours is perfect ๐Ÿ‘

                oli

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                • marvins_dadM Offline
                  marvins_dad
                  last edited by

                  Okay - had to play a little more. I think the top of the chair is looking more and more like Cousin Itt.


                  Chair8.jpg

                  My Gallery

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                  • marvins_dadM Offline
                    marvins_dad
                    last edited by

                    Okay - last one.

                    "Cousin Itt" Chair http://www.google.com/images?hl=en&safe=active&client=firefox-a&hs=rvE&rls=org.mozilla:en-US:official&q=cousin%20itt&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1600&bih=1048


                    ChairItt1-post.jpg

                    My Gallery

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                    • J Offline
                      jsteacy
                      last edited by

                      @Dylan - the render is just Olishea's model with an Hdri I downloaded, I can't remember where from though.

                      @Olishea - I didn't modify the model you posted so I don't know how it un-softened that edge like it did....

                      @Massimo - I love the look of those plastic materials.

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Ok no material file then Oli...But it's quite hard to explain ๐Ÿ˜†

                        The "basic" material is a layered material made as a mix between a dielectric glass and a layered material made with transmitted colour and specular. By changing the percentage of the weights between the two layers as well as by changing the transmitted & specular shininess you can control the "density" of the material. The balance of that one was: dielectric glass--> 0.2 and transmitted + specular--> 0.8. The IOR used is 1.345.![scheme of the structure of the "basic" material](/uploads/imported_attachments/sIgR_schemeofthematerial.JPG "scheme of the structure of the "basic" material")

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Glad you like it jsteacy ๐Ÿ˜„ .
                          This model is really funny... So here you have a "sculpture chair" ๐Ÿ˜† . An experiment with a material made with a wireframe procedural used as a clipmap.


                          wireframe_finale_2_definitiva.jpg

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                          • olisheaO Offline
                            olishea
                            last edited by

                            bloody hell!

                            these are getting out of control, thats seriously impressive. thanks for material help by the way, Im trying to learn KT material editor. ๐Ÿ‘ how have you mapped that mesh texture so well?! im proper baffled...or does it "add" material to the lines of the geometry? โ“ ๐Ÿ˜ฒ ๐Ÿ˜ณ

                            "wirefame procedural"? not seen these before ๐Ÿ˜ฎ i guess the clue is in the name!!

                            cousin itt is so funny!!

                            oli

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              No maps at all. ๐Ÿ˜„
                              It's just the mesh of the model... With that procedural you have only to choose on what edges you want to apply it and set the tickness, fadeout etc.. ๐Ÿ˜„


                              Cattura.JPG

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                              • pyrolunaP Offline
                                pyroluna
                                last edited by

                                Hey Oli why don't you try and sell your chair design to Ikea? Fastest money you've ever made ๐Ÿ˜„

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                                • J Offline
                                  jsteacy
                                  last edited by

                                  @Olishea - Thanks for the model links, they are great. I attached a quick render of the pollen model. I didn't have the time to let in run for a while but hopefully I will soon. I only got 10 passes on it.

                                  @Massimo - cool wireframe material, I'm curious since twilight can use kerkythea materials if you can use the wireframe material in twilight. That would be really cool. ๐Ÿ˜Ž

                                  jsteacy


                                  Glass render

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    I thought this would make a cool Wicker chair. Done in Max/Vray. Quadrified the SU mesh with a plugin called Wrapit for Max and then converted the quad edges to a renderable shape (spline). Quick three light studio setup.


                                    Oli_Chairs_Wicker.jpg

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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