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    Add a face to my edges

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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      You could ask me to do it for you πŸ™‚ at $1.00 per byte per file. But seriously, any line touching any entity will do it, or you could write a ruby, but running it that would take as much time as inserting the line. Unless you batch it. Exactly what is it that you want to accomplish? If its simple, maybe Chris or TIG can bang one out for you.

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      • N Offline
        nics
        last edited by

        no don't worry, I was just wondering if there was other way of doing it ...

        its gonna be in my scrip ... what I wanna do is to load the dxf file on the fly, place the profile inside just beside a door that I created on the fly and then do a followme around it.

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        • TIGT Offline
          TIG Moderator
          last edited by

          If you import the dxf you should get a component named after the dxf file - e.g. "myfile.dxf".
          Let's assume you have a name as name="myfile.dxf" ...
          You can find that in

          defn=nil
          model.definitions.each{|d|(defn=d;break)if d.name==name}
          

          In passing - you can also insert or manipulated instances of that definition...

          tr=Geom;;Transformation.new(Geom;;Point3d.new(0,0,0))
          inst=model.active_entities.add_instance(defn, tr)
          

          We have found the definition [ defn] so we can now change it's entities...

          defn.entities.to_a.each{|e|e.find_faces if e.class==Sketchup;;Edge}
          

          Now all of your edges that can have faces should have got them.
          If you want the faces to look 'up' [SUp always makes faces 'down' when z=0 !] use this...

          defn.entities.to_a.each{|e|e.reverse! if e.class==Sketchup;;Face}
          

          πŸ€“

          TIG

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          • Jean LemireJ Offline
            Jean Lemire
            last edited by

            Hi folks.

            Maybe this trick is a bit off topic and well known to seasonned SU users, especially those that are at the level of writing scripts, but it may help newbies reading this thread.

            To be able to fill many shapes in one operation, see attached SU file for ideas.


            Filling many shapes in one operation.skp

            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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            • N Offline
              nics
              last edited by

              Thanks for all .. it works fine but my transformation doesn't seem to work .. what I did wrong ? thanks

              
              require 'sketchup.rb'
              
              model = Sketchup.active_model
              
              Sketchup.active_model.import("G;/download/installation temporaire/SU-Ruby/pineprof/Wm41.DXF", false)
              
              name="Wm41.DXF"
              defn=nil
              model.definitions.each{|d|(defn=d;break)if d.name==name}
              
              tr=Geom;;Transformation.new(Geom;;Point3d.new(6,6,6))
              inst=model.active_entities.add_instance(defn, tr)
              
              #defn.entities.to_a.each{|e|e.find_faces if e.class==Sketchup;;Edge}
              
              #defn.entities.to_a.each{|e|e.reverse! if e.class==Sketchup;;Face}
              
              #new_transformation = Geom;;Transformation.new([20,20,20]) 
              #inst.transform(new_transformation)
              
              rv = Geom;;Vector3d.new(0,0,1)
              inst.entities.transform!(Geom;;Transformation.rotation(Geom;;Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
              
              
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              • TIGT Offline
                TIG Moderator
                last edited by

                You want to transform the instance NOT it's entities ?
                inst.entities.transform!(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
                should be
                inst.transform!(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
                Probably a lot clearer to make tr=(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees)
                and then inst.transform!(tr) too...
                If you want to 'transform entities' there use something like entities.transform_entities(entities_or_array_of_entities) method .
                There's also a entities.transform_by_vector(array_of_entities, array_of_vectors) method...
                These are useful foe move geometry and vertices etc inside a group's entities etc etc

                TIG

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                • N Offline
                  nics
                  last edited by

                  I want to rotate on the Component Instance since I want to retate the whole thing ... rotate entities would be if I want to rotate only part of the instance no ?

                  the rotate doesn't not work .. do I need to commit something ?

                  here's my code again thanks

                  
                  
                  require 'sketchup.rb'
                  
                  model = Sketchup.active_model
                  
                  Sketchup.active_model.import("G;/download/installation temporaire/SU-Ruby/pineprof/Wm41.DXF", false)
                  
                  name="Wm41.DXF"
                  defn=nil
                  model.definitions.each{|d|(defn=d;break)if d.name==name}
                  
                  tr=Geom;;Transformation.new(Geom;;Point3d.new(6,6,6))
                  inst=model.active_entities.add_instance(defn, tr)
                  
                  
                  rv = Geom;;Vector3d.new(0,0,1)
                  tr1=(Geom;;Transformation.rotation(Geom;;Point3d.new(inst.bounds.center), rv, 45.degrees))
                  inst.transform! (tr1)
                  
                  
                  
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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    rv = Geom;;Vector3d.new(0,0,1)
                    pt = Geom;;Point3d.new(inst.bounds.center)
                    tr = Geom;;Transformation.rotation(pt, rv, 45.degrees)
                    inst.transform!(tr)
                    

                    Should work - note no space between .transform!(tr) whereas without the parenthesis it needs to be .transform! tr - the first way is recommended...
                    This should turn inst about its center 45 degrees ??
                    Test by adding 'puts ' in front of the variable setting line e.g. puts pt = Geom::Point3d.new(inst.bounds.center) and it prints the result in the Ruby Console - this lets you see what is getting set or error msgs...

                    TIG

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                    • N Offline
                      nics
                      last edited by

                      ok it works, my zoom was really high and my instance was out of my screen. Now I see the rotated ComponentInstance and the ComponentDefinition. I tried the remove the definition by doing defn.remove! but I have this exception : (eval):22:in `erase!': Cannot determine parent of entity

                      getting better .. ill try to figure out how to delete πŸ˜„ thanks for all appreciated

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @nics said:

                        ok it works, my zoom was really high and my instance was out of my screen. Now I see the rotated ComponentInstance and the ComponentDefinition. I tried the remove the definition by doing defn.remove! but I have this exception : (eval):22:in `erase!': Cannot determine parent of entity
                        getting better .. ill try to figure out how to delete πŸ˜„ thanks for all appreciated

                        inst.erase! erases an instance.
                        group.erase! erases a group.
                        or to 'remove' a defn completely erase! all of it's entities inside a start_operation..commit..

                        TIG

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