sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Add a face to my edges

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    20 Posts 5 Posters 1.4k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      You'll need Pro ?
      http://code.google.com/apis/sketchup/docs/ourdoc/model.html#import
      Sketchup.active_model.import(path_to_file.dxf, false)

      TIG

      1 Reply Last reply Reply Quote 0
      • N Offline
        nics
        last edited by

        is there any way to turn it into a surface without redrawing one of its edges ? thanks

        1 Reply Last reply Reply Quote 0
        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Should work, I imported the first dxf file in your folder (ExtJamb.dxf), exploded the component, then turned it into a face.
          Temp40.jpg

          1 Reply Last reply Reply Quote 0
          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            You could ask me to do it for you πŸ™‚ at $1.00 per byte per file. But seriously, any line touching any entity will do it, or you could write a ruby, but running it that would take as much time as inserting the line. Unless you batch it. Exactly what is it that you want to accomplish? If its simple, maybe Chris or TIG can bang one out for you.

            1 Reply Last reply Reply Quote 0
            • N Offline
              nics
              last edited by

              no don't worry, I was just wondering if there was other way of doing it ...

              its gonna be in my scrip ... what I wanna do is to load the dxf file on the fly, place the profile inside just beside a door that I created on the fly and then do a followme around it.

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                If you import the dxf you should get a component named after the dxf file - e.g. "myfile.dxf".
                Let's assume you have a name as name="myfile.dxf" ...
                You can find that in

                defn=nil
                model.definitions.each{|d|(defn=d;break)if d.name==name}
                

                In passing - you can also insert or manipulated instances of that definition...

                tr=Geom;;Transformation.new(Geom;;Point3d.new(0,0,0))
                inst=model.active_entities.add_instance(defn, tr)
                

                We have found the definition [ defn] so we can now change it's entities...

                defn.entities.to_a.each{|e|e.find_faces if e.class==Sketchup;;Edge}
                

                Now all of your edges that can have faces should have got them.
                If you want the faces to look 'up' [SUp always makes faces 'down' when z=0 !] use this...

                defn.entities.to_a.each{|e|e.reverse! if e.class==Sketchup;;Face}
                

                πŸ€“

                TIG

                1 Reply Last reply Reply Quote 0
                • Jean LemireJ Offline
                  Jean Lemire
                  last edited by

                  Hi folks.

                  Maybe this trick is a bit off topic and well known to seasonned SU users, especially those that are at the level of writing scripts, but it may help newbies reading this thread.

                  To be able to fill many shapes in one operation, see attached SU file for ideas.


                  Filling many shapes in one operation.skp

                  Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    nics
                    last edited by

                    Thanks for all .. it works fine but my transformation doesn't seem to work .. what I did wrong ? thanks

                    
                    require 'sketchup.rb'
                    
                    model = Sketchup.active_model
                    
                    Sketchup.active_model.import("G;/download/installation temporaire/SU-Ruby/pineprof/Wm41.DXF", false)
                    
                    name="Wm41.DXF"
                    defn=nil
                    model.definitions.each{|d|(defn=d;break)if d.name==name}
                    
                    tr=Geom;;Transformation.new(Geom;;Point3d.new(6,6,6))
                    inst=model.active_entities.add_instance(defn, tr)
                    
                    #defn.entities.to_a.each{|e|e.find_faces if e.class==Sketchup;;Edge}
                    
                    #defn.entities.to_a.each{|e|e.reverse! if e.class==Sketchup;;Face}
                    
                    #new_transformation = Geom;;Transformation.new([20,20,20]) 
                    #inst.transform(new_transformation)
                    
                    rv = Geom;;Vector3d.new(0,0,1)
                    inst.entities.transform!(Geom;;Transformation.rotation(Geom;;Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
                    
                    
                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      You want to transform the instance NOT it's entities ?
                      inst.entities.transform!(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
                      should be
                      inst.transform!(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
                      Probably a lot clearer to make tr=(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees)
                      and then inst.transform!(tr) too...
                      If you want to 'transform entities' there use something like entities.transform_entities(entities_or_array_of_entities) method .
                      There's also a entities.transform_by_vector(array_of_entities, array_of_vectors) method...
                      These are useful foe move geometry and vertices etc inside a group's entities etc etc

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        nics
                        last edited by

                        I want to rotate on the Component Instance since I want to retate the whole thing ... rotate entities would be if I want to rotate only part of the instance no ?

                        the rotate doesn't not work .. do I need to commit something ?

                        here's my code again thanks

                        
                        
                        require 'sketchup.rb'
                        
                        model = Sketchup.active_model
                        
                        Sketchup.active_model.import("G;/download/installation temporaire/SU-Ruby/pineprof/Wm41.DXF", false)
                        
                        name="Wm41.DXF"
                        defn=nil
                        model.definitions.each{|d|(defn=d;break)if d.name==name}
                        
                        tr=Geom;;Transformation.new(Geom;;Point3d.new(6,6,6))
                        inst=model.active_entities.add_instance(defn, tr)
                        
                        
                        rv = Geom;;Vector3d.new(0,0,1)
                        tr1=(Geom;;Transformation.rotation(Geom;;Point3d.new(inst.bounds.center), rv, 45.degrees))
                        inst.transform! (tr1)
                        
                        
                        
                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          rv = Geom;;Vector3d.new(0,0,1)
                          pt = Geom;;Point3d.new(inst.bounds.center)
                          tr = Geom;;Transformation.rotation(pt, rv, 45.degrees)
                          inst.transform!(tr)
                          

                          Should work - note no space between .transform!(tr) whereas without the parenthesis it needs to be .transform! tr - the first way is recommended...
                          This should turn inst about its center 45 degrees ??
                          Test by adding 'puts ' in front of the variable setting line e.g. puts pt = Geom::Point3d.new(inst.bounds.center) and it prints the result in the Ruby Console - this lets you see what is getting set or error msgs...

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            nics
                            last edited by

                            ok it works, my zoom was really high and my instance was out of my screen. Now I see the rotated ComponentInstance and the ComponentDefinition. I tried the remove the definition by doing defn.remove! but I have this exception : (eval):22:in `erase!': Cannot determine parent of entity

                            getting better .. ill try to figure out how to delete πŸ˜„ thanks for all appreciated

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @nics said:

                              ok it works, my zoom was really high and my instance was out of my screen. Now I see the rotated ComponentInstance and the ComponentDefinition. I tried the remove the definition by doing defn.remove! but I have this exception : (eval):22:in `erase!': Cannot determine parent of entity
                              getting better .. ill try to figure out how to delete πŸ˜„ thanks for all appreciated

                              inst.erase! erases an instance.
                              group.erase! erases a group.
                              or to 'remove' a defn completely erase! all of it's entities inside a start_operation..commit..

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement