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    Add a face to my edges

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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      When you import a model, it becomes a SU component made up mostly of edges, and faces. Typically CAD lines and curves are imported as edges. Only CAD 3d faces (closed polylines) import as edges and faces. Explode the component and draw a new line (edge) over any existing line, and if the model has no flaws the surface will appear.

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      • N Offline
        nics
        last edited by

        ok thanks but I wasn't able to do that earlier. Now it's ok .. don't know what I did wrong. Anyway πŸ˜„

        is there any example somewhere that load a dxf file and take the component inside in ruby script ? I wanna be able to do this in my script.

        thanks again !

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        • TIGT Offline
          TIG Moderator
          last edited by

          You'll need Pro ?
          http://code.google.com/apis/sketchup/docs/ourdoc/model.html#import
          Sketchup.active_model.import(path_to_file.dxf, false)

          TIG

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          • N Offline
            nics
            last edited by

            is there any way to turn it into a surface without redrawing one of its edges ? thanks

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Should work, I imported the first dxf file in your folder (ExtJamb.dxf), exploded the component, then turned it into a face.
              Temp40.jpg

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                You could ask me to do it for you πŸ™‚ at $1.00 per byte per file. But seriously, any line touching any entity will do it, or you could write a ruby, but running it that would take as much time as inserting the line. Unless you batch it. Exactly what is it that you want to accomplish? If its simple, maybe Chris or TIG can bang one out for you.

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                • N Offline
                  nics
                  last edited by

                  no don't worry, I was just wondering if there was other way of doing it ...

                  its gonna be in my scrip ... what I wanna do is to load the dxf file on the fly, place the profile inside just beside a door that I created on the fly and then do a followme around it.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    If you import the dxf you should get a component named after the dxf file - e.g. "myfile.dxf".
                    Let's assume you have a name as name="myfile.dxf" ...
                    You can find that in

                    defn=nil
                    model.definitions.each{|d|(defn=d;break)if d.name==name}
                    

                    In passing - you can also insert or manipulated instances of that definition...

                    tr=Geom;;Transformation.new(Geom;;Point3d.new(0,0,0))
                    inst=model.active_entities.add_instance(defn, tr)
                    

                    We have found the definition [ defn] so we can now change it's entities...

                    defn.entities.to_a.each{|e|e.find_faces if e.class==Sketchup;;Edge}
                    

                    Now all of your edges that can have faces should have got them.
                    If you want the faces to look 'up' [SUp always makes faces 'down' when z=0 !] use this...

                    defn.entities.to_a.each{|e|e.reverse! if e.class==Sketchup;;Face}
                    

                    πŸ€“

                    TIG

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                    • Jean LemireJ Offline
                      Jean Lemire
                      last edited by

                      Hi folks.

                      Maybe this trick is a bit off topic and well known to seasonned SU users, especially those that are at the level of writing scripts, but it may help newbies reading this thread.

                      To be able to fill many shapes in one operation, see attached SU file for ideas.


                      Filling many shapes in one operation.skp

                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                      • N Offline
                        nics
                        last edited by

                        Thanks for all .. it works fine but my transformation doesn't seem to work .. what I did wrong ? thanks

                        
                        require 'sketchup.rb'
                        
                        model = Sketchup.active_model
                        
                        Sketchup.active_model.import("G;/download/installation temporaire/SU-Ruby/pineprof/Wm41.DXF", false)
                        
                        name="Wm41.DXF"
                        defn=nil
                        model.definitions.each{|d|(defn=d;break)if d.name==name}
                        
                        tr=Geom;;Transformation.new(Geom;;Point3d.new(6,6,6))
                        inst=model.active_entities.add_instance(defn, tr)
                        
                        #defn.entities.to_a.each{|e|e.find_faces if e.class==Sketchup;;Edge}
                        
                        #defn.entities.to_a.each{|e|e.reverse! if e.class==Sketchup;;Face}
                        
                        #new_transformation = Geom;;Transformation.new([20,20,20]) 
                        #inst.transform(new_transformation)
                        
                        rv = Geom;;Vector3d.new(0,0,1)
                        inst.entities.transform!(Geom;;Transformation.rotation(Geom;;Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
                        
                        
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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          You want to transform the instance NOT it's entities ?
                          inst.entities.transform!(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
                          should be
                          inst.transform!(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees))
                          Probably a lot clearer to make tr=(Geom::Transformation.rotation(Geom::Point3d.new(inst.entities.bounds.center), rv, 45.degrees)
                          and then inst.transform!(tr) too...
                          If you want to 'transform entities' there use something like entities.transform_entities(entities_or_array_of_entities) method .
                          There's also a entities.transform_by_vector(array_of_entities, array_of_vectors) method...
                          These are useful foe move geometry and vertices etc inside a group's entities etc etc

                          TIG

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                          • N Offline
                            nics
                            last edited by

                            I want to rotate on the Component Instance since I want to retate the whole thing ... rotate entities would be if I want to rotate only part of the instance no ?

                            the rotate doesn't not work .. do I need to commit something ?

                            here's my code again thanks

                            
                            
                            require 'sketchup.rb'
                            
                            model = Sketchup.active_model
                            
                            Sketchup.active_model.import("G;/download/installation temporaire/SU-Ruby/pineprof/Wm41.DXF", false)
                            
                            name="Wm41.DXF"
                            defn=nil
                            model.definitions.each{|d|(defn=d;break)if d.name==name}
                            
                            tr=Geom;;Transformation.new(Geom;;Point3d.new(6,6,6))
                            inst=model.active_entities.add_instance(defn, tr)
                            
                            
                            rv = Geom;;Vector3d.new(0,0,1)
                            tr1=(Geom;;Transformation.rotation(Geom;;Point3d.new(inst.bounds.center), rv, 45.degrees))
                            inst.transform! (tr1)
                            
                            
                            
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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              rv = Geom;;Vector3d.new(0,0,1)
                              pt = Geom;;Point3d.new(inst.bounds.center)
                              tr = Geom;;Transformation.rotation(pt, rv, 45.degrees)
                              inst.transform!(tr)
                              

                              Should work - note no space between .transform!(tr) whereas without the parenthesis it needs to be .transform! tr - the first way is recommended...
                              This should turn inst about its center 45 degrees ??
                              Test by adding 'puts ' in front of the variable setting line e.g. puts pt = Geom::Point3d.new(inst.bounds.center) and it prints the result in the Ruby Console - this lets you see what is getting set or error msgs...

                              TIG

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                              • N Offline
                                nics
                                last edited by

                                ok it works, my zoom was really high and my instance was out of my screen. Now I see the rotated ComponentInstance and the ComponentDefinition. I tried the remove the definition by doing defn.remove! but I have this exception : (eval):22:in `erase!': Cannot determine parent of entity

                                getting better .. ill try to figure out how to delete πŸ˜„ thanks for all appreciated

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @nics said:

                                  ok it works, my zoom was really high and my instance was out of my screen. Now I see the rotated ComponentInstance and the ComponentDefinition. I tried the remove the definition by doing defn.remove! but I have this exception : (eval):22:in `erase!': Cannot determine parent of entity
                                  getting better .. ill try to figure out how to delete πŸ˜„ thanks for all appreciated

                                  inst.erase! erases an instance.
                                  group.erase! erases a group.
                                  or to 'remove' a defn completely erase! all of it's entities inside a start_operation..commit..

                                  TIG

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