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    Pregnancy avoidance

    Scheduled Pinned Locked Moved SketchUp Discussions
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    • R Offline
      rv1974
      last edited by

      There's some strange feature (personally I'd call it a bug)- moving the arc\curve endpoint in Z direction distorts the plan view (alters the radius value).
      Is some some tool or ruby that would make the curves keep original plan view.
      On the picture:
      1 The Original geometry- red AB arc
      2 Movin B to B1 causes blue\green pregnancy (depends on arc\curve)
      3 The Yellow one is what really I need.
      Thank you in advance


      ScreenShot119 copy.jpg

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      • R Offline
        remus
        last edited by

        i think the easiest thing to do would be to use Fred06's tools on surface plugin to draw the yellow line on then clean up the remaining geometry.

        http://remusrendering.wordpress.com/

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        • R Offline
          rv1974
          last edited by

          Yes I know. But it's too complicated to build additional surfaces and then clean it.
          All I want is to move vertex in distortion free mode .

          • Fredos plugin is not always work smooth to me:
            http://screencast.com/t/M2Q1NTMzZWUt
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          • R Offline
            remus
            last edited by

            Well i think your best option is to do it manually, it'll probably be easier than you think...

            http://remusrendering.wordpress.com/

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Try exploding the arc (right click on it and choose explode arc) before moving its vertices. That might help,

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • R Offline
                rv1974
                last edited by

                @chris fullmer said:

                Try exploding the arc (right click on it an dchoose explode arc) before moving its vertices. That might help,

                Chris

                The blue one is the explode+weld inheritor.

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Yeah, SketchUp is just not going to do it how you want. Its not a bug, its just the way SU works.

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • Wo3DanW Offline
                    Wo3Dan
                    last edited by

                    rv1974,

                    Like Chris I don't see this as a bug. The arc remains an arc, all its segments coplanar. What you are after is probably the helix by moving a single vertex.
                    That will not happen. The helix does not have coplanar segments. You need to do this manually.

                    Wo3Dan

                    Edit: the yellow curve is either the 3D helix mentioned above or a coplanar curve created by intersection with a simple face. No arc involved.

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                    • M Offline
                      mac1
                      last edited by

                      rv1974
                      You are trying to 'morph" an arc into a 1/4 section of elipse. A intersection of cylinder and plane with the plane perpendicular to the axis of cylinder is a circle, non perpendicular will be a ellipse and arc will not fit that very well. If you draw a triangle using the cylinder center(base) and the two desired end points gives you a plane ref which a section plane can be algned to and intersected with the cylinder to get what you want. You will have to first use the section tool option to make the slice a group to get the intersection.

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                      • R Offline
                        rv1974
                        last edited by

                        Just thinking aloud.. The original SU product placement is urban design\architecture. Historically
                        the plan (plan view) is the 'alpha and omega' of the design process. I really can't see any benefit\use in curve bulbing. It appears there's a good niche for some ruby geek- the 'Interpolated_vertex_move.rb'.. or something like that 😉

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                        • N Offline
                          notareal
                          last edited by

                          I would use ...zorro!

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • R Offline
                            rv1974
                            last edited by

                            @notareal said:

                            I would use ...zorro!

                            for Seppuku? 😄

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                            • N Offline
                              notareal
                              last edited by

                              @rv1974 said:

                              @notareal said:

                              I would use ...zorro!

                              for Seppuku? 😄

                              I don't think that so drastic method is in need 😉
                              Zorro 2 http://forums.sketchucation.com/viewtopic.php?f=323&t=16038
                              Tip for use http://forums.sketchucation.com/viewtopic.php?p=216509#p216509

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • R Offline
                                rv1974
                                last edited by

                                Take the arc's end and drag it upward. Take a look at the twisted result in the top view. Zorro.rb is a totally diffrent story- the cylinder in the example picture is just a visual aid.

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                                • X Offline
                                  xrok1
                                  last edited by

                                  you would have to rotate it to keep the original radius, what your doing by moving one end is changing the radius. 👊
                                  you could also draw your arc from A to B1 and set whatever radius you need or snap the radius to existing geometry. 😉

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.


                                    ramp.skp

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      like wo3dan said, that's probably helix that you're after.. when you move the vertex of the curve, it stays proportionally correct...

                                      [edit] oh, just saw your latest example.. a little different i guess.


                                      helix.skp

                                      dotdotdot

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        i haven't tried it but you might want to check out slope edges in the 1001bit suite
                                        http://www.1001bit.com/products/slopeedges.shtml

                                        dotdotdot

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                                        • N Offline
                                          notareal
                                          last edited by

                                          @rv1974 said:

                                          Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.

                                          This explains the need much better... nothing that zorro can do. 😞 But if the issue where like you originally posted, then it's a different story.

                                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                          • R Offline
                                            rv1974
                                            last edited by

                                            Hi mates! As I can see the disscussion went in the wrong direction (mea culpa).
                                            I have no problem to build this damn ramp and the things like that (with at least 2 difftent ways:
                                            1.extrude plan outline->surface tools->loft (more correct)
                                            2.followmeandkeep.rb->interset with extruded plan (less correct))
                                            Both ways take time and efforts. The aim of this thread was to catch some ruby maker's eye to
                                            the neat (IMHO) idea- to move curve's vertexes in a kinda 'interpolation mode' and without plan distortion, or maybe to find
                                            the already existing script.
                                            Sorry for the lack of clarity ☀

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