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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      like wo3dan said, that's probably helix that you're after.. when you move the vertex of the curve, it stays proportionally correct...

      [edit] oh, just saw your latest example.. a little different i guess.


      helix.skp

      dotdotdot

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        i haven't tried it but you might want to check out slope edges in the 1001bit suite
        http://www.1001bit.com/products/slopeedges.shtml

        dotdotdot

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        • N Offline
          notareal
          last edited by

          @rv1974 said:

          Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.

          This explains the need much better... nothing that zorro can do. 😞 But if the issue where like you originally posted, then it's a different story.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • R Offline
            rv1974
            last edited by

            Hi mates! As I can see the disscussion went in the wrong direction (mea culpa).
            I have no problem to build this damn ramp and the things like that (with at least 2 difftent ways:
            1.extrude plan outline->surface tools->loft (more correct)
            2.followmeandkeep.rb->interset with extruded plan (less correct))
            Both ways take time and efforts. The aim of this thread was to catch some ruby maker's eye to
            the neat (IMHO) idea- to move curve's vertexes in a kinda 'interpolation mode' and without plan distortion, or maybe to find
            the already existing script.
            Sorry for the lack of clarity ☀

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            • N Offline
              notareal
              last edited by

              Have you looked on various plugins by kirill2008 or maybe SketchyFFD by CPhillips? I could imagine that those could be used in some degree.

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • Jean LemireJ Offline
                Jean Lemire
                last edited by

                Hi folks.

                See this SU file for ideas.


                Helix or ellipse or arc.skp

                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                • X Offline
                  xrok1
                  last edited by

                  i was messing around with this and it would appear you need a compound curve to do what you need so you can't very well expect SU to do it, or a plugin unless its very complex. you'll need some 3d reference dimensions and just draw it 1 segment at a time. 😢

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @rv1974 said:

                    Yes I know. But it's too complicated to build additional surfaces and then clean it.
                    All I want is to move vertex in distortion free mode .

                    • Fredos plugin is not always work smooth to me:
                      http://screencast.com/t/M2Q1NTMzZWUt

                    TOS has currently a problem on closed surfaces.
                    Try to remove the bottom of the cylinder and it should work.

                    Fredo

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                    • R Offline
                      rv1974
                      last edited by

                      @unknownuser said:

                      @rv1974 said:

                      Yes I know. But it's too complicated to build additional surfaces and then clean it.
                      All I want is to move vertex in distortion free mode .

                      • Fredos plugin is not always work smooth to me:
                        http://screencast.com/t/M2Q1NTMzZWUt

                      TOS has currently a problem on closed surfaces.
                      Try to remove the bottom of the cylinder and it should work.

                      Fredo

                      Yeah no worries I've found workaround. And thank you for the TOS once more!

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                      • R Offline
                        rv1974
                        last edited by

                        This is close to what I want in SU:
                        http://screencast.com/t/ZjIzMjIzZ
                        2 main things: interpolation and no plan screwing.
                        P.S. Even more:
                        http://www.youtube.com/watch?v=GuXOO-Ofi0Q&feature=player_embedded
                        You could skip the russian intro and gostraight to ~2.00

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                        • N Offline
                          notareal
                          last edited by

                          Those where like sculpting of polygons. Wonder if Sculpt Tools would do the trick? Still for me SketchyFFD sounds like a good option or kirill2008's Control points, did you try those?

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @rv1974 said:

                            This is close to what I want in SU:
                            http://screencast.com/t/ZjIzMjIzZ
                            2 main things: interpolation and no plan screwing.
                            P.S. Even more:
                            http://www.youtube.com/watch?v=GuXOO-Ofi0Q&feature=player_embedded
                            You could skip the russian intro and gostraight to ~2.00

                            If this is just on curves (i.e. not surfaces), then it is relatively easy to do in the same way as the Russian demo.
                            But easy does not mean quickly...! I need to finish Curviloft first.

                            Fredo

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                            • Wo3DanW Offline
                              Wo3Dan
                              last edited by

                              rv1974,

                              Now that I've seen both latest attachments, why not simply use the smoove tool on a curve.
                              (As long as you don't use it when holding down shift for it does not work on edges and exploded curves without faces "attached" to them. In which case you will get a disappearing model that needs to be fixed.)

                              But as I see you just need vertical displacements to sculpture the perimeter. The smoove tool will let you do what is in attachement [1] easily and as for attachment [2], you can get close, if not the same result.

                              The smoove tool lets you snap to geometry / input exact values / set the radius / preselect part(S) of the curve (see*) to lift to same height with degrading end-lifts.

                              (*) in this context by curve I mean exploded curves.

                              The tool may not be as fancy as in the other application but I think here it is underestimated in what you can do.

                              Wo3Dan

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                              • R Offline
                                rv1974
                                last edited by

                                There's outline of the ramp (plan). Say by design the end (AB) should be at -400. Please make the model of the ramp using FDD or Smoove tool(don't forget about clean interpolation). And good luck! 💚
                                @Fredo: I swear you was the real target of the topic starter! Gotcha! 😍


                                ramp2.skp

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                                • Wo3DanW Offline
                                  Wo3Dan
                                  last edited by

                                  Okay, I've seen the outline. (this one however includes a face (double curve).
                                  How about some extra height info that has to be met?
                                  Only the end at -400 is too simple. (Am I to just lower the end by 400? Guess not.)

                                  With the curves you presented in the attachments you (he/she) knew where to go .
                                  So here too you need to specify (in words / data / or side views / or whatever) what the result should look like. I'll try to meet that with SU.
                                  Free style would be to easy.
                                  Nice [attachment [2] in previous post, by the way.

                                  Wo3Dan

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                                  • Wo3DanW Offline
                                    Wo3Dan
                                    last edited by

                                    @rv1974 said:

                                    ....model of the ramp using FDD or Smoove tool(don't forget about clean interpolation). And good luck! 💚 .....

                                    Well, you got me where I didn't want to go. See what you mean now.
                                    No free style but a constant slope.
                                    (That would be a helix on a cilindrical surface)
                                    It is at these times that I hate not being able to write ruby.

                                    The curve needs to be looked at as edges stitched together, (all certain lengths) without taking into account the curvature itself. Each subsequent endpoint along the curve needs to be raised by its distance towards the beginning, but distance along the path.
                                    In the end the whole new sloped curve needs to be scaled (down or up) vertically to meet the desired overall raise.
                                    Right now it would take me forever to write that script. Though the description above fits to make one.
                                    In SU it would take me quite some time (subsequent rotations to flattan the curve > inferencing to lift endpoints with move tool. Not something you would want to do for fun).

                                    The scale tool will only raise proportionally when there is some Z difference to begin with.

                                    Wo3Dan

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      Astonishing gif! But what's wrong with attachment?

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                                      • Wo3DanW Offline
                                        Wo3Dan
                                        last edited by

                                        Thanks rv1974 for the request, and thanks Fredo for the excellent plugin. Works great.
                                        Welding multiple flat curves > result with constant slope in a split second!

                                        Wo3Dan

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @rv1974 said:

                                          Astonishing gif! But what's wrong with attachment?

                                          Do you have a problem with the attachment? If so, what is it?
                                          I will soon publish the plugin in the dedicated section anyway.

                                          Fredo

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                                          • R Offline
                                            rv1974
                                            last edited by

                                            It's ok now. just firefox glitch. Gone testing and thank you!
                                            Sometimes I think the SU dev team is fooling community playing behind Fredo pseudonym.

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