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    [Plugin] Superellipse 1.2

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Wow, yeah thats great! Welcome, thanks for the plugin,

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • pilouP Offline
        pilou
        last edited by

        Cool! 👍

        Next Will be Super Cycloïd? ☀

        http://www.wiley.com/legacy/compbooks/stephens/cycloid.gif

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • R Offline
          Regular Polygon
          last edited by

          @unknownuser said:

          Next Will be Super Cycloïd? ☀

          Yeah, that sounds like a plugin I would work on. They tend to have that sort of mathematical flavor.

          My SketchUp Plugins

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          • S Offline
            SU Reviewer
            last edited by

            Welcome! Another great and simple plugin.

            It works really well, though I have a note on the Exponent value. There is no known scale for the exponent input that I could tell. As of now its pretty much a shot in the dark as to how square the superellipse will come out. Perhaps having a scale of 1-100 (100 being a perfect square) the plugin would be more manageable?

            Good job! 👍

            Living Einstein's dream through SketchUp.
            "Imagination is a preview of life's coming attractions" - Albert Einstein

            Joe Simhon ~ SketchUp Plugin Reviews

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            • R Offline
              remus
              last edited by

              Why replace one arbitrary scale with another? they'll both serve the same purpose, and as long as the user understands 'big n = more square' you cant go too far wrong.

              http://remusrendering.wordpress.com/

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              • R Offline
                Regular Polygon
                last edited by

                @su reviewer said:

                As of now its pretty much a shot in the dark as to how square the superellipse will come out. Perhaps having a scale of 1-100 (100 being a perfect square) the plugin would be more manageable?

                Otherwise great plugin!

                Thanks for your review!

                I can see your point. It is not real intuitive to me either how square the superellipse will be for a given exponent value.

                We could replace the exponent with a scale that runs from 1-100. If 1 represents a completely round shape, then we would associate it with an ellipse. At the other end, 100 represents a completely square shape, so we associate it with a rectangle. But it is not so obvious to me what the numbers in the middle represent. Which superellispe should correspond to a scale factor of say 50?

                My SketchUp Plugins

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Oh man, I could have used this about 4 days ago. This is one of those quick scripts I imagine using quite often.

                  Thank you very much. ❗

                  http://www.coroflot.com/boofredlay

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                  • B Offline
                    Ben Ritter
                    last edited by

                    Thank you Regular Polygon.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Is "Regular Polygon" a reference to Flat Land?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Thank you for this plugin. It is very nice.

                        I think the exponent makes sense. After all, it's a logical input considering the formula you're solving. Length and width are a and b so why not define n? I would prefer that to some arbitrary 1-100 scale.

                        http://upload.wikimedia.org/math/1/7/1/171490937fc13b93677c00b8c80ffb76.png

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • brookefoxB Offline
                          brookefox
                          last edited by

                          @dave r said:

                          I think the exponent makes sense. After all, it's a logical input considering the formula you're solving. Length and width are a and b so why not define n? I would prefer that to some arbitrary 1-100 scale.

                          http://upload.wikimedia.org/math/1/7/1/171490937fc13b93677c00b8c80ffb76.png

                          Silly me thought you figured that formula out for yourself, Dave.

                          Since I have no sense at this point where the exponent variable will take me, though I guess that comes with practice, the 1-100 option has some appeal. I should hold my tongue until I practice, but I won't.

                          Thanks for the contribution, rp, and for adding the loci to the ellipse.

                          ~ Brooke

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                          • R Offline
                            remus
                            last edited by

                            A quick question about using values of n<1 if i may: how do you handle it, because surely you'll end up trying to take roots of negative numbers which'll give you imaginary numbers, unless you just take the imaginary part and use that?

                            http://remusrendering.wordpress.com/

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                            • R Offline
                              Regular Polygon
                              last edited by

                              @remus said:

                              A quick question about using values of n<1 if i may: how do you handle it, because surely you'll end up trying to take roots of negative numbers.

                              Here is the code that computes the coordinates.

                              
                              def sgn(num)
                                return  0  if num.zero?
                                return +1  if ( num > 0 )
                                return -1
                              end
                              
                              
                              # Compute the points for the vertices of the superellipse
                              def points
                                e = 2.0 / @exp
                                pts = []
                                delta = 2 * Math;;PI / @edges
                                for i in 0...@edges do
                                  phi = i * delta
                                  x = @a * sgn(Math.cos(phi)) * Math.cos(phi).abs**e
                                  y = @b * sgn(Math.sin(phi)) * Math.sin(phi).abs**e
                                  pts.push([x, y, 0])
                                end
                                pts.push(pts[0])  # close the loop
                                pts
                              end
                              
                              

                              The only trick is to take the absolute value before you raise a number to a fractional power. After that, multiply it by +1 or -1, depending on the sign the original number had.

                              My SketchUp Plugins

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                              • R Offline
                                remus
                                last edited by

                                That makes sense, cheers.

                                http://remusrendering.wordpress.com/

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                                • R Offline
                                  Regular Polygon
                                  last edited by

                                  @thomthom said:

                                  Is "Regular Polygon" a reference to Flat Land?

                                  No, not really.

                                  "Regular Polygon" is kind of a play on words. It could mean an ordinary, everyday, run-of-the-mill polygon (i.e. the basic element of 3D graphics). But, in the mathematical sense, it means a symmetrical polygon whose angles and edges are all equal.

                                  My SketchUp Plugins

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                                  • R Offline
                                    Regular Polygon
                                    last edited by

                                    I have just released a new version 1.1 of the Superellipse plugin. This version allows you to specify the "squareness" of a superellipse using a scale. The exact association between the scale and the squareness is spelled out in gory detail in the post on my blog. But a picture is probably worth a 1000 words.

                                    scale 8.PNG

                                    Basically, 0 corresponds to an ellipse, 100 corresponds to a rectangle, and a scale factor of 50 corresponds to a superellipse that stretches 50% of the way in between. I think this makes assigning a squareness value fairly intuitive.

                                    You can run both versions (1.0 and 1.1) at the same time to compare them. To download the plugin, or read more about it, please visit my blog at http://regularpolygon.blogspot.com/

                                    Thanks.

                                    My SketchUp Plugins

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      thanks for sharing 👍

                                      oli

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                                      • simon le bonS Offline
                                        simon le bon
                                        last edited by

                                        thanks for sharing 👍
                                        we will see, but it would prove itself often useful in time
                                        ++simon

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                                        • R Offline
                                          Regular Polygon
                                          last edited by

                                          Hey, thanks everyone for the big welcome, and your show of support, for this first -- albeit simple -- plugin.

                                          My SketchUp Plugins

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                                          • pyrolunaP Offline
                                            pyroluna
                                            last edited by

                                            Really nice... but it reminds me... I used to use POV-Ray some years ago, in which it was possible to create a 3d-superellipsoid.
                                            Could you make that??? 😄 would be so awesome, I used to use it a lot!
                                            Perhaps in SU it would need a variable for level of detail, though...

                                            @unknownuser said:

                                            The superellipsoid object creates a shape known as a superquadric ellipsoid object. It is an extension of the quadric ellipsoid. It can be used to create boxes and cylinders with round edges and other interesting shapes. Mathematically it is given by the equation:
                                            formula.jpg
                                            The values of e and n, called the east-west and north-south exponent, determine the shape of the superquadric ellipsoid. Both have to be greater than zero. The sphere is given by e = 1 and n = 1.

                                            The syntax of the superquadric ellipsoid is:

                                            SUPERELLIPSOID:
                                            superellipsoid
                                            {
                                            <Value_E, Value_N>
                                            [OBJECT_MODIFIERS...]
                                            }

                                            The 2-D vector specifies the e and n values in the equation above. The object sits at the origin and occupies a space about the size of a box{<-1,-1,-1>,<1,1,1>}.

                                            Two useful objects are the rounded box and the rounded cylinder. These are declared in the following way.

                                            #declare Rounded_Box = superellipsoid { <Round, Round> }
                                            #declare Rounded_Cylinder = superellipsoid { <1, Round> }

                                            The roundedness value Round determines the roundedness of the edges and has to be greater than zero and smaller than one. The smaller you choose the values, the smaller and sharper the edges will get.

                                            Very small values of e and n might cause problems with the root solver (the Sturmian root solver cannot be used).

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