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    Question: Render reduction as camera pans out

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    • C Offline
      Checker
      last edited by

      I followed your instructions closely to no effect.

      So I started from scratch thinking that I had screwed things up so much I may as well start over - building the components from scratch - everything from scratch, still no effect.

      Attached is the brand new version, with reasonable insertion points and axises - nothing is working.

      Please let me know if anything is wrong with the way this brand new file is built, and when you get it to work please post a screen shot of what it looked like when it worked, and the numbers you used to get the result.

      Thank you again for your help TIG, I feel so frustrated and angry at myself for not grasping this it's hard to describe.

      Edit: I just tried the Proximity plug in on yet another PC, running SU7, on Windows 7, still no effect.


      Version 3, built from scratch

      TIG is my hero, a true gentleman and scholar!

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      • TIGT Offline
        TIG Moderator
        last edited by

        The components now look fine.

        I simply ran Proximity with 35m and 60m and got the nearest ones as +, mid-range as ~ and the rest stayed as - types - I can't see the problem, though the range is a little off because the components axes/origin is at their rear face so you have to make mental adjustment for the block depth - the eye-to-axes/origin is what is used... and I'm not sure your eye is exactly over zero anyway ?? πŸ˜• prox.png

        TIG

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        • C Offline
          Checker
          last edited by

          TIG - First off - again, I REALLY appreciate your immence patience! And thank you for taking the screen shot of my file ACTUALLY WORKING - it made my heart jump πŸ˜„

          Unfortunately I'm still getting no results, even though I just tested it on:
          *****Windows 7, running SU 7 (free)
          *****Windows XP, running SU 6 (Pro)
          *****Mac OSx 10.4.11, SU 6 (free)
          *****Mac OSx 10.4.11, SU 7 (free)

          I'm hoping I have an old / out of date plugin... is this the most recent version of the Matrix/Proximity plugin?

          #     Version ; 1.0  21/11/05	First release.
          #		1.6  20/12/05 Ditto - corrected...
          #   1.7  09/02/08 Glitch with Proximity Components directory finding 
          #                 now fixed (Thanks to GreyHead)
          

          Edit 1:
          I see a comment in the Rubyscript itself that reads "require 'sketchup.rb'" And I looked in my plugin folder, and did not see a "sketchup.rb" - is this a file I need to find / download / place in the plugins folder? Is the "sketchup.rb" an essential file?

          EDIT 2:
          Only the Mac tests had a folder called "Proximity Components" in the components folder with all three "-" "~" "+" components .skp files in it - I just want to to be thorough - NONE of the testing it working, but just in case that part is essential, just thought I'd add that note.

          TIG is my hero, a true gentleman and scholar!

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          • TIGT Offline
            TIG Moderator
            last edited by

            One point at a time.
            Works on very similar set ups for me. No version or OS problems are known.
            v1.7 is the most recent.
            The require 'sketchup.rb' is the standard call to load the Sketchup code first - in case it hasn't already loaded. Don't worry about where the file is the system will find it - don't move or copy it either [actually it's in found in the ../Tools/ folder which auto-loads rubies as well as from ../Plugins/].
            Run it with the 'Ruby Console' open and see if you are getting error reports.
            I used your SKP just as it came with the +/~/- versions loaded - the way Proximity works is IF it needs them but it can't find them pre-loaded into your model it looks into the ../Components/Proximity Components/ folder to load from there... It is a good idea to have that folder made - even if it's left empty - not finding it when the code builds its data set might throw an exception. The guidance notes do say to make it πŸ˜•

            To recap: make the ../Components/Proximity Components/ folder, but leave it empty.
            Make sure you have the +/~/- versions in the skp.
            Run Proximity and enter the same values as I used [35m and 60m] and you should get results similar to mine ???
            πŸ€“

            TIG

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            • C Offline
              Checker
              last edited by

              1. Okay, I have created the correct (but empty) folders for both versions 6 (free) and 7 (free)

              2. Still no effect

              3. With Ruby Console open - running the script - I got this message

              Error; #<NoMethodError; undefined method `+' for nil;NilClass>
              /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;550;in `proximity'
              /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;686
              /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;550;in `call'
              /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;550
              
              

              Does this mean anything to you? Or is this a generic error?

              I thank you again sir!

              TIG is my hero, a true gentleman and scholar!

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              • TIGT Offline
                TIG Moderator
                last edited by

                OK we have some new info πŸ’­
                It's saying that it's having trouble finding a folder
                C:/Program Files/Google/Google SketchUp 6/Components/Proximity Components/
                (or 7 ?)
                I don't get those errors, so I can't see why you do... but...
                Here's v1.8 that MIGHT stop the error ???
                Try it and report backMatrixProximity.rb
                Check you have the folder correctly made...

                TIG

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                • C Offline
                  Checker
                  last edited by

                  Thank you for posting the revamped script! Half GREAT news! On Windows XP running SU6 (Pro) it WORKED!!!!!!
                  IT WORKED on my WinXP SU6 (Pro) but NOT on my Mac SU6 (Free) or SU7 (Free)
                  The Half BAD news, on my Mac (my primary computer) in both SU 6 (Free) and SU 7 (Free) I get a NEW error

                  Error; #<TypeError; can't convert nil into String>
                  /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552;in `open'
                  /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552;in `entries'
                  /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552;in `proximity'
                  /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;687
                  /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552;in `call'
                  /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552
                  

                  So, again, thank you for your patience (I owe you huge after this) - does this error (from my mac) tell you anything new?

                  I've attached a screen shot of where I have my "Proximity Components" folder:

                  1. Is there anything wrong (that you can tell) with this folder?
                  2. Is this folder in the wrong place?

                  ![The location of "Proximity Components" folder on my MAC](/uploads/imported_attachments/YEBw_Picture11.png "The location of "Proximity Components" folder on my MAC")

                  TIG is my hero, a true gentleman and scholar!

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Try this - the /Components/Proximity Components/ folder MUST now exist and if it doesn't you get an error message.MatrixProximity.rb

                    TIG

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                    • C Offline
                      Checker
                      last edited by

                      The folder structure is different on the MAC side. This is what it looks like:

                      "/Library/Application Support/Google SketchUp 6/Sketchup/Components/Proximity Components"

                      (note that the "Components" folder in not located in the Google Sketchup application folder itself)

                      Can you alter the .rb to work with both Mac and PC?

                      TIG is my hero, a true gentleman and scholar!

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Why not make a folder within the Sketchup structure - the ../Components/ folder should be in the same relationship as the ../Plugins/ folder ??? To get it to work make an empty ../Components/ folder where it's looking and an empty ../Components/Proximity Componnets folder too... that'll fool it.
                        I think your Mac's folder structure is wrong... if you copy/paste these two lines into the Ruby Console they should return the same path ?
                        Sketchup.find_support_file("","Components") Sketchup.find_support_file("","Plugins")
                        ❓

                        TIG

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                        • F Offline
                          Freddie
                          last edited by

                          Hey guys!

                          The folder path is different from PC to Mac.

                          I spoke to my coding friend, who took at TIG's code, and in addition to being really impressed with what you created, he was able to "Frankenstein" it and got it to work for both PC and Mac.

                          Now the script checks for platform first, and that effects where it looks for the "Proximity Components" folder

                          Tested on WinXP and MacOSX with πŸ‘

                          Hope this helps, and thank you for sharing!


                          Matrix Proximity for both PC and Mac

                          http://www.freddieart.com

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                          • C Offline
                            Checker
                            last edited by

                            HOLY CRAP (the new one) WORKS FOR BOTH MY MAC AND PC!!!!

                            AWESOME! Thank you both Especially you TIG!!!

                            TIG is my hero, a true gentleman and scholar!

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