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    Question: Render reduction as camera pans out

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    • C Offline
      Checker
      last edited by

      You are correct, that the scale was really wacky! Thank you for pointing it out to me!

      I have corrected the scale, re-making each of the components to be around 15 meters tall (the approximate size for a 5 story tall building).

      After that, still no success.

      Undaunted, I created a viewable measuring distance guide, so I could see out from 0M to 100M from the camera, and no matter what numbers I input to the Proximity plugin - I still see no change.

      I have tried this on my PC, using SKU6 Pro, and my Mac using SKU 6 and 7 (non- pro) and no difference, I just can not get the Proximity plug-in to work for me.

      Some points of clarity here, these are my assumptions: Are my assumptions correct?
      *Now that I have rebuilt the components, and the test file, that my models are to a reasonable scale, and should be usable for the Proximity plug-in.
      *As soon as I enter the numbers, and hit OK, the close components should change in appearance immediately, I shouldn't have to activate anything else.
      *I do NOT need to stack the components on top of each other ie. occupying the same footprint, instead only placing the "-" version of the component throughout.

      Please look at the files I've attached, the .png, is a screen shot of the file, with the measuring radius visible, and the second attachment is the sketchup file itself.

      Please tell me if I have built this incorrectly, please any help would be great!

      If you are getting this to work - please:
      *Post the measurements you used to get the desired result
      *Pose a screen shot, after the plugin has been successfully used

      Thank you all again!


      Screen Shot


      SU File: Revised components and measuring radius added

      TIG is my hero, a true gentleman and scholar!

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      • C Offline
        Checker
        last edited by

        I followed your instructions closely to no effect.

        So I started from scratch thinking that I had screwed things up so much I may as well start over - building the components from scratch - everything from scratch, still no effect.

        Attached is the brand new version, with reasonable insertion points and axises - nothing is working.

        Please let me know if anything is wrong with the way this brand new file is built, and when you get it to work please post a screen shot of what it looked like when it worked, and the numbers you used to get the result.

        Thank you again for your help TIG, I feel so frustrated and angry at myself for not grasping this it's hard to describe.

        Edit: I just tried the Proximity plug in on yet another PC, running SU7, on Windows 7, still no effect.


        Version 3, built from scratch

        TIG is my hero, a true gentleman and scholar!

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        • TIGT Offline
          TIG Moderator
          last edited by

          The components now look fine.

          I simply ran Proximity with 35m and 60m and got the nearest ones as +, mid-range as ~ and the rest stayed as - types - I can't see the problem, though the range is a little off because the components axes/origin is at their rear face so you have to make mental adjustment for the block depth - the eye-to-axes/origin is what is used... and I'm not sure your eye is exactly over zero anyway ?? πŸ˜• prox.png

          TIG

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          • C Offline
            Checker
            last edited by

            TIG - First off - again, I REALLY appreciate your immence patience! And thank you for taking the screen shot of my file ACTUALLY WORKING - it made my heart jump πŸ˜„

            Unfortunately I'm still getting no results, even though I just tested it on:
            *****Windows 7, running SU 7 (free)
            *****Windows XP, running SU 6 (Pro)
            *****Mac OSx 10.4.11, SU 6 (free)
            *****Mac OSx 10.4.11, SU 7 (free)

            I'm hoping I have an old / out of date plugin... is this the most recent version of the Matrix/Proximity plugin?

            #     Version ; 1.0  21/11/05	First release.
            #		1.6  20/12/05 Ditto - corrected...
            #   1.7  09/02/08 Glitch with Proximity Components directory finding 
            #                 now fixed (Thanks to GreyHead)
            

            Edit 1:
            I see a comment in the Rubyscript itself that reads "require 'sketchup.rb'" And I looked in my plugin folder, and did not see a "sketchup.rb" - is this a file I need to find / download / place in the plugins folder? Is the "sketchup.rb" an essential file?

            EDIT 2:
            Only the Mac tests had a folder called "Proximity Components" in the components folder with all three "-" "~" "+" components .skp files in it - I just want to to be thorough - NONE of the testing it working, but just in case that part is essential, just thought I'd add that note.

            TIG is my hero, a true gentleman and scholar!

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            • TIGT Offline
              TIG Moderator
              last edited by

              One point at a time.
              Works on very similar set ups for me. No version or OS problems are known.
              v1.7 is the most recent.
              The require 'sketchup.rb' is the standard call to load the Sketchup code first - in case it hasn't already loaded. Don't worry about where the file is the system will find it - don't move or copy it either [actually it's in found in the ../Tools/ folder which auto-loads rubies as well as from ../Plugins/].
              Run it with the 'Ruby Console' open and see if you are getting error reports.
              I used your SKP just as it came with the +/~/- versions loaded - the way Proximity works is IF it needs them but it can't find them pre-loaded into your model it looks into the ../Components/Proximity Components/ folder to load from there... It is a good idea to have that folder made - even if it's left empty - not finding it when the code builds its data set might throw an exception. The guidance notes do say to make it πŸ˜•

              To recap: make the ../Components/Proximity Components/ folder, but leave it empty.
              Make sure you have the +/~/- versions in the skp.
              Run Proximity and enter the same values as I used [35m and 60m] and you should get results similar to mine ???
              πŸ€“

              TIG

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              • C Offline
                Checker
                last edited by

                1. Okay, I have created the correct (but empty) folders for both versions 6 (free) and 7 (free)

                2. Still no effect

                3. With Ruby Console open - running the script - I got this message

                Error; #<NoMethodError; undefined method `+' for nil;NilClass>
                /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;550;in `proximity'
                /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;686
                /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;550;in `call'
                /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;550
                
                

                Does this mean anything to you? Or is this a generic error?

                I thank you again sir!

                TIG is my hero, a true gentleman and scholar!

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  OK we have some new info πŸ’­
                  It's saying that it's having trouble finding a folder
                  C:/Program Files/Google/Google SketchUp 6/Components/Proximity Components/
                  (or 7 ?)
                  I don't get those errors, so I can't see why you do... but...
                  Here's v1.8 that MIGHT stop the error ???
                  Try it and report backMatrixProximity.rb
                  Check you have the folder correctly made...

                  TIG

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                  • C Offline
                    Checker
                    last edited by

                    Thank you for posting the revamped script! Half GREAT news! On Windows XP running SU6 (Pro) it WORKED!!!!!!
                    IT WORKED on my WinXP SU6 (Pro) but NOT on my Mac SU6 (Free) or SU7 (Free)
                    The Half BAD news, on my Mac (my primary computer) in both SU 6 (Free) and SU 7 (Free) I get a NEW error

                    Error; #<TypeError; can't convert nil into String>
                    /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552;in `open'
                    /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552;in `entries'
                    /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552;in `proximity'
                    /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;687
                    /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552;in `call'
                    /Library/Application Support/Google SketchUp 6/SketchUp/Plugins/MatrixProximity.rb;552
                    

                    So, again, thank you for your patience (I owe you huge after this) - does this error (from my mac) tell you anything new?

                    I've attached a screen shot of where I have my "Proximity Components" folder:

                    1. Is there anything wrong (that you can tell) with this folder?
                    2. Is this folder in the wrong place?

                    ![The location of "Proximity Components" folder on my MAC](/uploads/imported_attachments/YEBw_Picture11.png "The location of "Proximity Components" folder on my MAC")

                    TIG is my hero, a true gentleman and scholar!

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Try this - the /Components/Proximity Components/ folder MUST now exist and if it doesn't you get an error message.MatrixProximity.rb

                      TIG

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                      • C Offline
                        Checker
                        last edited by

                        The folder structure is different on the MAC side. This is what it looks like:

                        "/Library/Application Support/Google SketchUp 6/Sketchup/Components/Proximity Components"

                        (note that the "Components" folder in not located in the Google Sketchup application folder itself)

                        Can you alter the .rb to work with both Mac and PC?

                        TIG is my hero, a true gentleman and scholar!

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Why not make a folder within the Sketchup structure - the ../Components/ folder should be in the same relationship as the ../Plugins/ folder ??? To get it to work make an empty ../Components/ folder where it's looking and an empty ../Components/Proximity Componnets folder too... that'll fool it.
                          I think your Mac's folder structure is wrong... if you copy/paste these two lines into the Ruby Console they should return the same path ?
                          Sketchup.find_support_file("","Components") Sketchup.find_support_file("","Plugins")
                          ❓

                          TIG

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                          • F Offline
                            Freddie
                            last edited by

                            Hey guys!

                            The folder path is different from PC to Mac.

                            I spoke to my coding friend, who took at TIG's code, and in addition to being really impressed with what you created, he was able to "Frankenstein" it and got it to work for both PC and Mac.

                            Now the script checks for platform first, and that effects where it looks for the "Proximity Components" folder

                            Tested on WinXP and MacOSX with πŸ‘

                            Hope this helps, and thank you for sharing!


                            Matrix Proximity for both PC and Mac

                            http://www.freddieart.com

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                            • C Offline
                              Checker
                              last edited by

                              HOLY CRAP (the new one) WORKS FOR BOTH MY MAC AND PC!!!!

                              AWESOME! Thank you both Especially you TIG!!!

                              TIG is my hero, a true gentleman and scholar!

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