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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • Dave RD 離線
      Dave R
      最後由 編輯

      It may not be complicated but you don't describe which direction you copied the lines or how far. why would you even want to use Curviloft of those lines? What sort of result are you expecting?

      Etaoin Shrdlu

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      • M 離線
        Mvmcneil
        最後由 編輯

        @dave r said:

        It may not be complicated but you don't describe which direction you copied the lines or how far. why would you even want to use Curviloft of those lines? What sort of result are you expecting?

        I am using a workflow process that is not uncommonly used in Rhino to connect two planes or surfaces without using arcs. I am trying to use simple geometry as a test first before it would be used later on a more complex model. I like to test things like this out on simple models before I try incorporate it into my modeling process, and I noticed this was causing sketchup to freeze on OSX. I am not sure if the same behavior happens in Windows as I am not at work to try it in that environment.

        Mike.

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        • jgbJ 離線
          jgb
          最後由 編輯

          @unknownuser said:

          Draw a line
          copy 4 times some distance
          move 3 lines vertically up some to distance
          select each line in sequence left to right
          run curviloft

          The tool activates then hangs sketchup. If I loft arcs or other shapes it seems to work fine.

          Thanks,

          Mike

          I do not understand what you think CL will do with a set of unconnected lines. CL needs a closed perimeter of some sort to create the intervening mesh. With 5 parallel unconnected lines, CL can do nothing. I tried it and got the usual CL "I'm stumped" color codes. It did NOT hang my system.


          jgb

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          • BoxB 離線
            Box
            最後由 編輯

            Selected the correct way it creates this, but the wrong way freezes SU.


            Curvi.JPG

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            • Dave RD 離線
              Dave R
              最後由 編輯

              It works fine for me, too.

              It doesn't need to be a closed loop.


              lines-test~.skp

              Etaoin Shrdlu

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              • J 離線
                jasonotero247
                最後由 編輯

                hello,

                I autoinstalled Libfredo 5.2 and curviloft using skecthucation pluginstore 2.0. But now I am having trouble locating them in sketchup in order to begin using them. Can anyone help. Thank you.

                • Jason
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                • Dave RD 離線
                  Dave R
                  最後由 編輯

                  Did you read the first post in this thread? It tells you where to look.

                  Etaoin Shrdlu

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                  • J 離線
                    jasonotero247
                    最後由 編輯

                    I did look under the tools tab and there is nothing there.
                    I am using Bootcamp, Windows 7, SU 2013 and using the sketchucation plugin store to autoinstall the plugins.

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                    • D 離線
                      daloop
                      最後由 編輯

                      Hi everybody,

                      I have the same problem as Missy_X a few posts above.
                      Whenever I activate one of the Curviloft functions in SU2013 (Windows 7, 64Bit), the "Curviloft: Temporary" window pops up immediately. I don't get the usual Fredo-Bar on top of the editor and the plug-in does not work. I can select edges behind the popup, but there's no preview and no lofting.

                      The Ruby console shows nothing at all. I do have all the latest versions (including libFredo 6.5.2) installed.

                      This is going on for a few days now. The plugins used to work fine. My current workflow relies on setting up 3D-Bezier curves and skinning them with Curviloft.

                      Any help would be greatly appreciated.

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        @daloop,

                        Could you post an exmaple of the error traces (there is the button in the temporary window to export the trace file).

                        Thanks very much

                        Fredo

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                        • D 離線
                          daloop
                          最後由 編輯

                          @fredo6 said:

                          Could you post an exmaple of the error traces (there is the button in the temporary window to export the trace file).

                          Thanks for your support.

                          Sorry, but I can't find any buttons on the window:
                          CurviloftTemporary.PNG

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            Then, could you post the model you are working on.

                            Thanks

                            Fredo

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                            • D 離線
                              daloop
                              最後由 編輯

                              @fredo6 said:

                              Then, could you post the model you are working on.

                              OK, here we go:
                              Bezier12.zip

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                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @daloop

                                Curviloft does not know how to skin continuous loops. You should use TGI3d for that (or maybe Soap Skin & Bubble).

                                With Curviloft Skinning, you need to cut the contour into 4 pieces. This can be achieved by creating small breaker segments as shown in the picture.

                                Daloop - Beizer12.png

                                Then, you can skin the shape.
                                Daloop - Bezier12.skp

                                Fredo

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                                • D 離線
                                  daloop
                                  最後由 編輯

                                  Hi Fredo,

                                  @fredo6 said:

                                  Curviloft does not know how to skin continuous loops. You should use TGI3d for that (or maybe Soap Skin & Bubble).

                                  With Curviloft Skinning, you need to cut the contour into 4 pieces. This can be achieved by creating small breaker segments as shown in the picture.

                                  Thanks again.
                                  To see if I got it right: If the tool stops working and I only get the temporary window, I have to break up the curve.
                                  May I humbly suggest a future version of Curviloft that behaves a bit more gracefully?

                                  Attached is a lofted version I did last week. It is much more along the lines I need, as it is less concave than yours. It could be, though, that I broke the curve by lofting another, adjacent surface. But not into more than 2 pieces.
                                  Loft13.zip
                                  Any idea how to control the concavity? I can't change the Bezier curves, as they have real-world constraints.
                                  I did try Soap Skin & Bubble but I like the Curviloft surface better.

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                                  • Dave RD 離線
                                    Dave R
                                    最後由 編輯

                                    @daloop said:

                                    To see if I got it right: If the tool stops working and I only get the temporary window, I have to break up the curve.
                                    May I humbly suggest a future version of Curviloft that behaves a bit more gracefully?

                                    I would respectfully disagree with you. Curviloft works just fine and is graceful as it is. It does exactly what Fredo said it does in the first post of this thread.

                                    @unknownuser said:

                                    Curviloft is a script dedicated to Loft and Skinning, that is, generation of surfaces from contours.

                                    • Loft by Spline joins separate contours, open or closed, by smooth splines
                                    • Loft along Path joins contours, along a given rail curve.
                                    • Skinning create surfaces bounded by 4 or 3 contiguous contours

                                    The plugin can't help that the user doesn't set up the curves correctly.

                                    @daloop said:

                                    Any idea how to control the concavity? I can't change the Bezier curves, as they have real-world constraints.

                                    Add some additional curves to define the concavity you desire.

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • D 離線
                                      daloop
                                      最後由 編輯

                                      Hi Dave,

                                      Curviloft doesn't need your defense. The tool is a great piece of code and it does what is described in the docs.
                                      Still, if I feed it a curve it can't compute it sometimes goes into a state where I only see the temporary window, even if I use it on other geometry that should loft just fine. And this state is even retained between restarts of SU.
                                      I thought this could maybe qualify as a useability issue, if not as a bug, even if the behaviour was produced by user error.

                                      @dave r said:

                                      @daloop said:

                                      Any idea how to control the concavity? I can't change the Bezier curves, as they have real-world constraints.

                                      Add some additional curves to define the concavity you desire.

                                      Thanks for the suggestion. I do know, that I could even draw each and every face manually in 3D space to get the surface I want.
                                      I was just hoping that Curviloft could maybe spare me from that tedium and as it already produced a nice surface with this Bezier curve in the past, I wondered why it stopped doing so.
                                      I'm still learning the ins and outs of modeling in SU, so if a plugin gives me a nice result and saves me a few modeling steps, it is very welcome.

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                                      • D 離線
                                        daloop
                                        最後由 編輯

                                        @daloop said:

                                        [attachment=0:3mxjzsa4]<!-- ia0 -->Loft13.zip<!-- ia0 -->[/attachment:3mxjzsa4]

                                        If I remember correctly, I did this with the loft-by-spline and not the skinning tool.

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                                        • jgbJ 離線
                                          jgb
                                          最後由 編輯

                                          I use Curviloft a lot, I LOVE it. Can't be without it. 😍 😍

                                          But it does have some limitations and quirks. 😲

                                          One of the quirks I have learned to work around is CL's occasional failure to form some curves even when the perimeter seems fully intact and pristine. I can only attribute its fail to loft due to the connecting geometry in my model. Most likely due to very tiny undetectable fragments and/or gaps. Most times it works, but sometimes I need to do this.....

                                          I select all the lines in my perimeter that failed to loft, and move/copy them some distance away in an axis direction, in free space. Fixing it in free space is far easier than in-situ.

                                          CL will then loft in most cases. 😮 I simply move the group back in place.

                                          However, sometimes it will still fail, so I look for changes in colors at endpoints. That usually signals a problem at the vertex and/or with the adjoining lines. I do a left/right select on only one side of the vertex and capture everything that touches the vertex, and delete. It also captures one line as well, leaving a gap. I do an endpoint to endpoint line draw and try CL again. Repeat until success.

                                          However when you move the lofted group back into place, and explode it, you will need to redraw many connecting lines in the adjoining geometry, as those lines will have endpointed on the deleted entities. Your primary clue is failed faces touching the lofted curve.

                                          💭 Please note that the biggest cause of tiny line fragments and tiny gaps is Intersect. So if you are lofting any part of a previously intersected geometry, expect problems.

                                          💭 Another big cause of tiny endpoint gaps is drawing a line from point A to B where B is ever so slightly off axis to A and the dreaded "Constrained by" message was not heeded. You need to make sure you draw endpoint to endpoint.
                                          If you do get the "Constrained by" message going from A to B, then Escape, and draw B to A. It will work then.


                                          jgb

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                                          • cottyC 離線
                                            cotty
                                            最後由 編輯

                                            @jgb said:

                                            But it does have some limitations and quirks. 😲

                                            After your explanations I'm not sure if it is really the plugin 😕

                                            my SketchUp gallery

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