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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • A 離線
      ale 3D
      最後由 編輯

      hi! your plugs are really more than better and usefull 😉 many THANX!

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      • jason_marantoJ 離線
        jason_maranto
        最後由 編輯

        Here's a video showing the issue:

        Took down the link to conserve bandwidth

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

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        • W 離線
          wfiinch
          最後由 編輯

          Just installed Curviloft into my SU8 and am excited as all hell about the possibilities!

          One question: I need to apply a directional material (wood grain) to the new surface. It applies the pattern to each individual facet, sometimes in the wrong direction. How do I change the pattern direction on a Curviloft surface?

          Okay another question: what exactly is the Sketchup structure of a curviloft surface? Can I explode it?

          Thanks!...and good job on the plugin!

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          • GaieusG 離線
            Gaieus
            最後由 編輯

            It comes in as a group and yes, you can explode it. Turn on hidden geometry (View menu) to se the structure.

            As for texturing it, you need to apply the texture to the surface itself (groups with curved geometry cannot be textured from outside without the texture being applied chaotically). Even on the surface, most probably you need to turn on hidden geometry, apply the texture on one facet; position it then sample and apply on the other facets. Depending on the complexity of the shape, it may take a while - or you can use some UV mapping tool for it.

            Gai...

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            • fredo6F 離線
              fredo6
              最後由 編輯

              By the way, I normally fixed this issue of coplanar contours on the horizontal plane in Curviloft 1.1.

              This was signaled by Pilou with a workaround by Diego-Rodriguez

              Fredo

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              • T 離線
                tulacong
                最後由 編輯

                thank goodluck

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                • EscapeArtistE 離線
                  EscapeArtist
                  最後由 編輯

                  Fredo,

                  I don't know if this has already been discussed, but there seems to be an issue with "loft junctions following two paths". I create a shape using bezier curves and then convert them to polyline dividers. The script does a really nice job making the overall shape, the problem is along the seam where the profiles meet. It may be due to a mismatch in the number of segments in the edges from one side to the other, but Curviloft creates extra faces that are "folded" into the geometry and are essentially invisible until one goes in and starts moving verts around. The cause a visible seam to show up when shaded smooth. The only solution I know of is to go through and find each face and reconnect/rebuild each edge and face to remove them. Any suggestions on how to better avoid this extra work? Is it as bug or simply an issue with my modeling?

                  The seam is visible here
                  Grabbing and moving a vertex on the seam reveals reversed faces that are otherwise not visible.

                  Thanks for all your hard work!

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @escapeartist said:

                    Fredo,

                    I don't know if this has already been discussed, but there seems to be an issue with "loft junctions following two paths". I create a shape using bezier curves and then convert them to polyline dividers. The script does a really nice job making the overall shape, the problem is along the seam where the profiles meet. It may be due to a mismatch in the number of segments in the edges from one side to the other, but Curviloft creates extra faces that are "folded" into the geometry and are essentially invisible until one goes in and starts moving verts around. The cause a visible seam to show up when shaded smooth. The only solution I know of is to go through and find each face and reconnect/rebuild each edge and face to remove them. Any suggestions on how to better avoid this extra work? Is it as bug or simply an issue with my modeling?

                    Would have the model so that I can have a look.
                    This seems strange, but Curviloft algorithms have some shortcuts for performance reasons which may explain a few issues like this one.

                    Thanks

                    Fredo

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                    • mitcorbM 離線
                      mitcorb
                      最後由 編輯

                      @EscapeArtist:
                      That second image looks like rather than "extra" reversed faces, you have pulled the mesh somewhat inside out because additional edges need to be placed. The additional edges would be placed only in order to get additional vertices. Adding edges will avoid seam ripping which is what appears to be happening here.
                      I am just saying this from my experience with detail "knitting" on meshes.
                      Of course, I am probably wrong.. again 😉

                      I take the slow, deliberate approach in my aimless wandering.

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                      • EscapeArtistE 離線
                        EscapeArtist
                        最後由 編輯

                        @mitcorb said:

                        @EscapeArtist:
                        That second image looks like rather than "extra" reversed faces, you have pulled the mesh somewhat inside out because additional edges need to be placed. The additional edges would be placed only in order to get additional vertices. Adding edges will avoid seam ripping which is what appears to be happening here.
                        I am just saying this from my experience with detail "knitting" on meshes.
                        Of course, I am probably wrong.. again 😉

                        The model is as-is Curviloft output, the pulling was done in order to reveal the extra edges and faces. The face isn't visible until the vert is pulled out of alignment because the edges are so close together as to appear to be a single edge. I did re-stitch the seam and it looks OK but for the slight ripple created by my inability to precisely match the desired curvature by hand.

                        Fredo, the model and curves are attached.


                        example.skp

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                        • T 離線
                          teoj
                          最後由 編輯

                          Dear Fredo6. I use curviloft extensively (for boat design purposes) and am very grateful for it. But there is an issue that I would like to address: When making hull sides for boats, I create two compound curves. You can see it in the attached images. The upper line is the deck- line, the lower one is the so- called chine. The left side is where the transom is, the right side is the stem. In the middle, there is a line that defines a flare in the bow- sections of the boat. Ideally, Curviloft would create a smooth panel from these lines, but no matter how I do it (skinning, path or lofting), Curviloft seems to do it in a different way than expected, the result being a dented surface.

                          For example, if I selected the middle line first or last, I would expect a different outcome then when it is selected subsequently from left to right or vice versa. Curviloft seems to think of it like two surfaces instead of one, just like the colors indicate. Occasionally the color is the same for the whole panel, but it still appears to be dented.

                          I may be asking too much of Curviloft, but if there is a way that I have not detected yet, then I would appreciate that.

                          PS I have installed latest (January 2011) versions of Curviloft and Libfredo

                          Best regards Teo


                          Lofting.png


                          Lofting result.png


                          Hull side lines.skp

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                          • D 離線
                            deanlegg
                            最後由 編輯

                            Hi All
                            Been using this for only a few days and its great
                            Now i'm trying some more tricky shapes with odd results
                            On a simple shape i click on each line and it comes up 1,2,3,4 and skins
                            Then sometimes I click and it comes up 1 with an orange line, next line 1 again and orange and so on. When I click the green tick all the lines turn purple
                            Does this mean its too much for CL?
                            Thanks

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @deanlegg said:

                              Hi All
                              Been using this for only a few days and its great
                              Now i'm trying some more tricky shapes with odd results
                              On a simple shape i click on each line and it comes up 1,2,3,4 and skins
                              Then sometimes I click and it comes up 1 with an orange line, next line 1 again and orange and so on. When I click the green tick all the lines turn purple
                              Does this mean its too much for CL?
                              Thanks

                              When contours are contiguous, you need to click in the empty space to separate them. Otherwise all portions are taken as part of the same contour.
                              When contour are not contiguous, then the 'separator' is not necessary.

                              Fredo

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                              • Whiteowl77W 離線
                                Whiteowl77
                                最後由 編輯

                                I have to say this is one of the Coolest PlugIns I have seen for SketchUp!
                                BRAVO Fredo6 ! ☀

                                I am using CurviLoft 1.1, Loft along Path, and I am creating some geometry that is amazing. It took several tries to get the exact geometry I envisioned. I'll keep working with the Tool.

                                One Problem I am having is when I use the INTERSECT with Model tool to intersect the Fin Top I created with Curviloft with the Dome Shape I created using sketchup followme tool, the Shape I created with Curviloft gets weird (after intersect with selected), and adds extra Lines and distorted geometry. I need to trim the Shape, and then Hide lines, but the geometry gets funky using the intersect process in SketchUp. How do I only select the countor Lines on the END of organic geometry w/o selecting the entire mesh face? I would like to HIDE the Lines/etc. Do I need to use "Tools on Surface" in order to work with created shapes in Curviloft? I'll be painting it soon as well.
                                Basically, I Need to Trim a Shape!

                                I am really digging this Organic Modeling Tool for SketchUp Fredo6
                                Thanks - Andrew Telker
                                http://twitter.com/AndrewTelker


                                Curviloft Created Geometry with Dome - Needs Trimming


                                ![Curviloft Shape Cut - After "Intersection"](/uploads/imported_attachments/nXPq_ConcreteDome_Curviloft_TelkerDesign_Image2.jpg "Curviloft Shape Cut - After "Intersection"")


                                ![Curviloft Shape Cut - Before "Intersection"](/uploads/imported_attachments/wIC9_ConcreteDome_Curviloft_TelkerDesign_Image3.jpg "Curviloft Shape Cut - Before "Intersection"")

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                                • O 離線
                                  on2wong
                                  最後由 編輯

                                  I really need this plug in!!!!
                                  thanks!!!!!

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                                  • O 離線
                                    on2wong
                                    最後由 編輯

                                    That's really help me alot.
                                    but how come i cannot install it in my skp?!

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                                    • TIGT 離線
                                      TIG Moderator
                                      最後由 編輯

                                      @on2wong said:

                                      That's really help me alot.
                                      but how come i cannot install it in my skp?!

                                      Read [and understand] the instructions on the download page about what needs downloading [including the Lib stuff that you have to get separately], and then ensure that you put everything in the correct place[s], then activate the tool's Extension and Toolbar etc... Using it's the easy part 😄

                                      TIG

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                                      • M 離線
                                        mac1
                                        最後由 編輯

                                        escape artist
                                        Any chance to get the above example loaded to the 3 d ware house so it can be open in SU7.Other wise I have to go dfx and then Su7. Getting these results and would like to see if the conversion is causing problemsSelf intersect faces before removal of duplicate verticesSelf intersect faces after removal of 6983 duplicate vertices

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                                        • TIGT 離線
                                          TIG Moderator
                                          最後由 編輯

                                          mac1

                                          I've just made EscapeArtist's example.skp into v7 - try downloading it again from the same post... http://forums.sketchucation.com/viewtopic.php?p=309006#p309006

                                          TIG

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                                          • EscapeArtistE 離線
                                            EscapeArtist
                                            最後由 編輯

                                            @tig said:

                                            mac1

                                            I've just made EscapeArtist's example.skp into v7 - try downloading it again from the same post... http://forums.sketchucation.com/viewtopic.php?p=309006#p309006

                                            Thanks.

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