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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • olisheaO Offline
      olishea
      last edited by

      wow 😲

      oli

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      • pilouP Offline
        pilou
        last edited by

        @unknownuser said:

        I guess this is a job for JPP. Curviloft only generates the thin surface.

        JPP : the "Jean Pierre Papin des surfaces" πŸ˜‰
        ( a famous French footballer πŸ˜‰

        [flash=480,385:2ce7u8sg]http://www.youtube.com/v/OgTMXQ2mtfA&hl[/flash:2ce7u8sg]

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • jim smithJ Offline
          jim smith
          last edited by

          Big thanks in advance for creating this plugin. 😍 Frank Gehry will probably be switching to GSU pretty soon if Fredo keep this up πŸ˜’

          "Out of clutter find simplicity,
          from discord find harmony,
          In the middle of difficulty lies opportunity"
          Albert Einstein

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          • shuraS Offline
            shura
            last edited by

            Omg, we are drowning in pleasant anticipation!

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            • R Offline
              Rainie
              last edited by

              Hi all,
              where we can download this very helpful plugin!!! Thanks!!!

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              • thomthomT Offline
                thomthom
                last edited by

                @rainie said:

                Hi all,
                where we can download this very helpful plugin!!! Thanks!!!

                When it is released. This was just a teaser. πŸ˜‰

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • soloS Offline
                  solo
                  last edited by

                  Fredo strikes again!!

                  Looking forward to another true Gem.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • D Offline
                    DIEGO-RODRIGUEZ
                    last edited by

                    fredo, great plugins. thank you very much for their continued contributions to the user of sketchup

                    two questions.

                    floating panel interface, which uses programming language?
                    you can use images *. png or other format for icons?

                    when can download the first version of the plugins?

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @diego-rodriguez said:

                      floating panel interface, which uses programming language?
                      you can use images *. png or other format for icons?

                      It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                      Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                      @diego-rodriguez said:

                      when can download the first version of the plugins?

                      Probably not before a month, except if I released only a subset.
                      This is also why I need to have some sample geometry, beyond what I am doing test with, because I prefer to adapt the algorithm before the script is released)

                      Fredo

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @earthmover said:

                        Holy crap!!! Is that speed realtime? Looks amazing! Do the number of segments in the rails matter? Could this possibly be used to replace the standard from contours in the sandbox tools to create graded terrains?

                        Videos are real time. As usal the performance is driven by the number of facets created, with the exponential slow-down noticed in all scripts.
                        The number of segments does matter because Curviloft always respects the vertices of the contours and rails. This is why meshes created can be unbalanced or very crowded. In principle, it would be good that users do a rebalancing before applying Curviloft.

                        For terrain shaping, I would appreciate if you had an example, so that I can answer more accurately.

                        Fredo

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                        • soloS Offline
                          solo
                          last edited by

                          Fredo, what kind of example would work for you?

                          contour maps, completed terrains, an image, point cloud?

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • bagateloB Offline
                            bagatelo
                            last edited by

                            Yes, Only Fredo6... OMG
                            I can't wait to try this one.

                            While the cat's away, the mice will play

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                            • F Offline
                              Fletch
                              last edited by

                              Fredo, this is simply astounding work, you are absolutely incredible! β˜€

                              Fletch
                              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @solo said:

                                Fredo, what kind of example would work for you?

                                contour maps, completed terrains, an image, point cloud?

                                Actually, a SKP model with contours where you want to generate the surface. Curviloft does not work on point clouds.

                                Fredo

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @unknownuser said:

                                  It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                                  Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                                  I've also requested that SU supports this.
                                  Meanwhile, I've made a framework to read BMP images and render them to screen. Though you can't have too many as it'll slow down. But it works fine for creating toolbars.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @thomthom said:

                                    @unknownuser said:

                                    It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                                    Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                                    I've also requested that SU supports this.
                                    Meanwhile, I've made a framework to read BMP images and render them to screen. Though you can't have too many as it'll slow down. But it works fine for creating toolbars.

                                    Tom,

                                    This was also my first approach (with view.draw GL_POINTS) but it was definitely too slow. I think that if this is added in native code, it can be ultra fast, even fatser than drawing lines and polygons by view.draw.

                                    Fredo

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      What speeds up thing greatly is if when you load the bitmaps you sort the pixels by colour, and then draw each colour in bulk.
                                      I load each bitmap for each toolbar button into a hash with the colour as key and the value as an array of point3d objects. Note that I merge all buttons into one hash.

                                      This means that if you are careful about your icon creation and use a palette of fewer colours you increase performance. A little bit pre-processing required, but the bulk drawing makes up for it many times over.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        One more video, on the possibility to borrow contours from within components....
                                        Contour components.gif

                                        Fredo

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @unknownuser said:

                                          One more video, on the possibility to borrow contours from within components....

                                          πŸ‘ πŸ‘ πŸ˜„

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • EscapeArtistE Offline
                                            EscapeArtist
                                            last edited by

                                            That last process vid you just posted would be a great time saver all by itself. I'm trying to think of something creative to offer as a sample, but you've covered pretty much what I'd use already.

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