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    How to make it real?

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    • V Offline
      vidy
      last edited by

      hoi bro, your render is already good, probably need to be Photoshop work to make it real, you can check teofas Photoshop Tutorial on http://www.asgvis.com - tutorial section

      i have a friend that his render is always confusing to me (always looks like photo) gave me a suggestion: if you want your render looks like photo, look at a photo as much as you can, so you've got the feeling what is missed from your rendered image.

      goodluck,
      vidy

      still so much to learn..

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      • M Offline
        minguinhirigue
        last edited by

        Well, your render are already quite good, but if you whan more realistic render, you should add details, both in 3D model and textures (pre or post-processing with good UVmapping or photoshop) : a road is never with uniform grey color, the sky has more cloud, etc...

        Bit, as far as you want to take section and façade directly from sketchup, I only know artlantis which is compliant with orthogonal view of sketchup and can render directly a Su model with section activated.

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        • L Offline
          lvl1201
          last edited by

          Thx for the feedback and thx for the support.
          I know ho to make the scene more real (or kind of) what i want to know are settings.

          Here let me show with this simple scene.

          The first one is the Vray defualt
          default.png

          This one is the Vray Sketchup default.
          sketch default.png

          Next is the High IR setting.
          mapa de irradiancia alto.png

          As you can see, the High IR outputs a better result.
          So my question stills the same, how can you make a more realistic render? using physical camera? adding more subdivs? montecarlo is better than IR? how many passes of IR? etc etc.

          Yes i want to become an Architect.
          Yes im pretty close to that.

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          • thomthomT Offline
            thomthom
            last edited by

            There is no universal setting. It all depend on the scene.
            And it is not just a matter about the global settings, but materials, textures, lights - each of these things, if they aren't done well will affect your output

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • L Offline
              lvl1201
              last edited by

              /sad

              Yes i want to become an Architect.
              Yes im pretty close to that.

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              • thomthomT Offline
                thomthom
                last edited by

                @lvl1201 said:

                /sad

                Why sad?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • L Offline
                  lvl1201
                  last edited by

                  I was hoping a CTRL+ALT+MAGIC way of solving things.
                  Im building a new model, i have already the plans by free hand (real life hand not the SU tool)
                  Im not happy of doing it with shipping containers (not much of a trend guy), but wth i need a project made with recycled mats.
                  I dont know if ill be able to finish the model, alongside i have to make some sort of documentation.
                  And i've seen your work and your a PRO at it (no, really you make a living out of it).
                  SO what if u help me out on this one thom?
                  I swear im a fast learner.
                  god i forgot to put the BG channel :D
                  Here we have a VERY general view of the "project". I need to add a couple of things in the main volume, before i could start thinkin into interiors.
                  The basic idea is using the wind to create a low preasure vortex to extract the warm air inside the house, use of solar gains to circulate air, natural light all around and stuff.

                  Thx for your time.

                  Yes i want to become an Architect.
                  Yes im pretty close to that.

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                  • L Offline
                    lvl1201
                    last edited by

                    Ok i spent some time playing around and i got this!
                    with BG channel now!!
                    Kinda late here and i have a final tomorrow (hyperstatic structures) 😎
                    So ill be back tomorrow...

                    Yes i want to become an Architect.
                    Yes im pretty close to that.

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                    • L Offline
                      lvl1201
                      last edited by

                      there i fiexd it


                      semifinal.png

                      Yes i want to become an Architect.
                      Yes im pretty close to that.

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                      • M Offline
                        minguinhirigue
                        last edited by

                        The last render you post are quite good...

                        It is missing some grass at the base of the container, a background, some soft shadow on the ground and a more realistic sky.

                        But light and shade, and exposure of the structure are quite good in my point of view.

                        Wait and see the progress of this project of yours.

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