[Plugin] Make Fur v.2.1.0(20140323)
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Is there a way to delete or rename a preset?
I just saw that a fur_param.ini file is created when saving a preset.
I imagine changing the names around in the ini would do the trick. would be nice to be able to make the changes from within sketchup... -
I am wondering if it would be possible to model hair over a head (A Makehuman -http://www.makehuman.org/- model, for example).
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:+1: COOL PLUGIN :wink:
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i need make good carpet with this plugin , but i dont have good setting for good carpet.
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Thx really amazing
MALAISE
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Does it work for version 6.4 pro? N ever mind, just got the lastest version! Fantastic!
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yes works with SU V6
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incredible ... its real, fur in sketchup ... ... god job for author, thx
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This changes the whole ballgame boys and girls.
When I modeled the dragonfly below a few months ago, I painstakingly modeled and 'hand placed' pretty much every hair. This plug-in will save me TONS of time next I need fine filaments or random leaves.
Thanks for sharing!
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Did you model everything in SU?
Got a screenshot of the SU model in default colours?
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Very great job.....
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@thomthom said:
Did you model everything in SU?
Got a screenshot of the SU model in default colours?
Yes, all SU using Indigo. I posted it back in November.
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@robert111 said:
i need make good carpet with this plugin , but i dont have good setting for good carpet.
I think it is a good tool for shaggy carpets:
I've made this one with that great plugin:
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@tak2hata said:
assign fur_parameter to current material.
add ruby definition for any exporters.Thanks! Will certainly test it!
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wow,Amazing plugin
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It builds really fast. So efficient yet looks so good.
Kinda prefer to the displacement method. Trying to work with leaf (clipped) and arch at the mo to get a seed head on random stalks..
Just a quick instance and baked for 5mins. Thanks heaps solo.
Edit: Easy as! (maybe a bit too higher population of seed lol, too easy to get kinda carried away)
Another 5mins
A bit taxing with the clipping otherwise effective....
Rendered using thea... -
Those grassland/prairie scenes look nice.
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Yeah that praire grass is amazing, would love to see your settings for that!
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Would it be possible to have it make "guide hairs" that external renderers then could fill the inbetweens with a preset number of strands without bogging down SketchUp? Thats how most fur solutions work in other apps AFAIK.
Another possibility is to be able to "style/comb" the guide hairs/strands.
Maybe with splines as guides and Thomthoms coming vertex edit plugin?
(A "Combing" function request, Thomthom.)Edit, splines CAN be used as fur if you make it a component instance. But that way you'll edit all strands if you edit one. An option to use your own shape without it having to be a component maybe?
(I'm talking about guide strands here.)
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