Model AND Render this: Lavalamp
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Why not combine the two.
I'm looking for retro lava-lamps, not todays cheap knockoffs.


The modeling is one thing, and the rendering another challenge.
Take your time, and have fun.
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You're sick, you know pete...

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No I'm evil.

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Great idea. How about you just coin it "Dupe This"?
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@earthmover said:
Great idea. How about you just coin it "Dupe This"?
Or..."Try to model as well as solo."

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no cheating!

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I take it that SketchyPhysics is allowed?

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Sure Sketchy physics is allowed, are you planning an animation?
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Either this is a real tough one, y'all are too busy for it or not interested.
I guess I will need to go first.
The outer glass

The inner liquid

The stand

The lava

wires

Rendered with Thea, lava is a medium based material with subsurface scattering.

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Pete,
I've modelled a lamp but struggling with the render. Do I model glass, liquid and wax and apply material setting to each?
Or just glass with wax inside?
I'm using Twilight
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Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess. -
Hey Pete, It's absolutely incredible, very quick and so nice render...Congrats...

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@solo said:
Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.With Trilight (and Kerkeythea) one must model so that surface normals do point from inside to out; from the wax to the water, from the water to the glass and from the glass to air. Use dielectric materials. Wax will need SSS.
Principle http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpgNice render solo!
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Just to show how great Solo is at rendering, I will submit the anti-lava lamp. I call it the ping pong rocket!
I did a really quick attempt so I could play with Thea. I need to learn how to make sss mats in thea,among other things....I think I will go back to bridges.
At least right now, I'm second best! (Until somebody else enters...of course)
TBG

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I'm working on this retro-styled model:

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@solo said:
lava can be a SSS material (try Rubber from Twilight and increase absorption)
By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?
@solo said:
Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess
At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?
Great challenge, very informative

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Alright Pete, you are an evil man

All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all

I have a couple renders planned, one cooking right now.


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Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)
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Hmm. some interesting reflections from the HDRI.


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Overnight progressive.

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