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    Model AND Render this: Lavalamp

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      You're sick, you know pete... πŸ˜†

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      • soloS Offline
        solo
        last edited by

        πŸ’š

        No I'm evil. πŸ‘Ώ

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Great idea. How about you just coin it "Dupe This"?

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • J Offline
            joppermann
            last edited by

            @earthmover said:

            Great idea. How about you just coin it "Dupe This"?

            Or..."Try to model as well as solo." πŸ˜‰

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            • marked001M Offline
              marked001
              last edited by

              no cheating! πŸ˜†

              http://formfonts.com/viewModel.php?view=1&id=55

              http://www.revision21vis.com

              instagram: revi21on

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              • C Offline
                chrisjk
                last edited by

                I take it that SketchyPhysics is allowed? πŸ˜„

                Chris

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                • soloS Offline
                  solo
                  last edited by

                  Sure Sketchy physics is allowed, are you planning an animation?

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • soloS Offline
                    solo
                    last edited by

                    Either this is a real tough one, y'all are too busy for it or not interested.

                    I guess I will need to go first.

                    The outer glass

                    http://img682.imageshack.us/img682/8787/lavalamp2.jpg

                    The inner liquid

                    http://img687.imageshack.us/img687/5872/lavalamp4.jpg

                    The stand

                    http://img687.imageshack.us/img687/5718/lavalamp3.jpg

                    The lava

                    http://img706.imageshack.us/img706/6725/lavalamp5.jpg

                    wires

                    http://img687.imageshack.us/img687/2597/lavalamp6.jpg

                    Rendered with Thea, lava is a medium based material with subsurface scattering.

                    http://img682.imageshack.us/img682/9606/lavalampfin.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Pete,

                      I've modelled a lamp but struggling with the render. Do I model glass, liquid and wax and apply material setting to each?

                      Or just glass with wax inside?

                      I'm using Twilight

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • soloS Offline
                        solo
                        last edited by

                        Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
                        Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • F Offline
                          fymoro
                          last edited by

                          Hey Pete, It's absolutely incredible, very quick and so nice render...Congrats... πŸ‘

                          http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                          • N Offline
                            notareal
                            last edited by

                            @solo said:

                            Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
                            Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

                            With Trilight (and Kerkeythea) one must model so that surface normals do point from inside to out; from the wax to the water, from the water to the glass and from the glass to air. Use dielectric materials. Wax will need SSS.
                            Principle http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpg

                            Nice render solo!

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • T Offline
                              tallbridgeguy
                              last edited by

                              Just to show how great Solo is at rendering, I will submit the anti-lava lamp. I call it the ping pong rocket!

                              I did a really quick attempt so I could play with Thea. I need to learn how to make sss mats in thea,among other things....I think I will go back to bridges.

                              At least right now, I'm second best! (Until somebody else enters...of course)

                              TBG


                              rocket1.jpg

                              Nielsen
                              http://www.tallbridgeguy.com/

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                              • EscapeArtistE Offline
                                EscapeArtist
                                last edited by

                                I'm working on this retro-styled model:
                                lavalamp.jpg

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  @solo said:

                                  lava can be a SSS material (try Rubber from Twilight and increase absorption)

                                  By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

                                  @solo said:

                                  Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

                                  At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

                                  Great challenge, very informative πŸ‘

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • boofredlayB Offline
                                    boofredlay
                                    last edited by

                                    Alright Pete, you are an evil man πŸ‘Ώ
                                    All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
                                    As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all πŸ˜† πŸ˜’

                                    I have a couple renders planned, one cooking right now.


                                    Parts_01a.jpg


                                    Parts_02a.jpg

                                    http://www.coroflot.com/boofredlay

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                                    • honoluludesktopH Offline
                                      honoluludesktop
                                      last edited by

                                      Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Hmm. some interesting reflections from the HDRI.


                                        CloseUp_02.jpg


                                        CloseUp_04.jpg

                                        http://www.coroflot.com/boofredlay

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                                        • boofredlayB Offline
                                          boofredlay
                                          last edited by

                                          Overnight progressive.


                                          Lava_01.jpg

                                          http://www.coroflot.com/boofredlay

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                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            Hi,

                                            I'm doing something drastically wrong to get this result...

                                            Lava Lamp.jpg

                                            There's strange vertical bars around the glass?

                                            Lava Lamp Exploded.jpg

                                            I've a feeling I've made a fundamental mistake in the model but i can't see what!

                                            Download the free D'oh Book for SketchUp πŸ“–

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