Way to Kick Out Ugly Purple/White Default Material
-
@arjunmax09 said:
@thomthom said:
Previous versions had it hard wired.
hard wired?? I don't understand.. I have 1.05.30 will it work or is it exclusively for 1.48.66?? But isn't there any way to delete the ugly purple material from sketchup once and for all??
It means that only 1.48 and later will use the custom default colour in your SU style. All others will render default as creamy off white for front faces and blue for backfaces.
-
@xrok1 said:
purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways.
never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.
i already know this man..can anyone tell me to please...please delete this ugly material forever from the sketchup interface??
-
Change your Style so that the two sides of a face are colored as you like [along with everything else!].
It IS a good idea to have them different colors, so in monochrome mode you can see which faces are the 'wrong way round'...
I have a trouble-shooting Style with distinctive face-colors, edge-styles, end-points, hidden/smoothed 'on', color-lines by axis, monochrome-mode etc - this lets me see which lines AND faces aren't 'right'...
Having a face reversed so its back is textured looks OK in SUp, BUT will produce unexpected rendering when exported etc..........
-
@arjunmax09 said:
@xrok1 said:
purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways.
never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.
i already know this man..can anyone tell me to please...please delete this ugly material forever from the sketchup interface??
You can not delete the default material. Only change its colours.
-
personally i use orange. its sometimes hard to see the purple when its in the shade.
-
@tig said:
Change your Style so that the two sides of a face are colored as you like [along with everything else!].
It IS a good idea to have them different colors, so in monochrome mode you can see which faces are the 'wrong way round'...
I have a trouble-shooting Style with distinctive face-colors, edge-styles, end-points, hidden/smoothed 'on', color-lines by axis, monochrome-mode etc - this lets me see which lines AND faces aren't 'right'...
Having a face reversed so its back is textured looks OK in SUp, BUT will produce unexpected rendering when exported etc..........
Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".
Anssi
-
@anssi said:
Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".
Anssi
That's a neat method!
-
Yes, I also do this although not while modelling as the black edges are hard to spot on the black background. However with section cut animation, this is the only way to do without those ugly "hollows" (and of course, TIG1s plugin cannot be used for animations).
But it's easy to set up several styles in a model so there's no problem with it.
-
@anssi said:
Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".
Anssi
Very clever method Anssi Sir!!!
-
When I first saw this topic come up I thought It said. .. "Way to Kick out the Ugly People/ White DeFault Material"
I like it here at the SCF forum. . .so yeah. . .
I took a little Umbrage at that.
Advertisement